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Prison City Price Drop!

Enjoy Prison City--now at a LOWER PRICE!


https://store.steampowered.com/app/2179860/Prison_City/?curator_clanid=42689065

[h3]Forgot to make infiltrating Prison City your New Year’s resolution? That’s OK![/h3]

[h3]Begin your mission today and foil the plans of the Techno-Terrorists![/h3]







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Inside DCP Headquarters!

After fighting his way through the outer defenses, Hal finds himself inside the DCP Headquarters! Now, he must set charges to destroy the very structure he thought was his only point of safety in the citywide prison…


[h2]Planting the Charges![/h2]
Following his defeat of the Hellevator, Hal intends to leave Prison City with the corrupt DCP Headquarters in flames. To do so, he’ll need to plant several charges in nine locations! Keep an eye out for the orange “X’s” at the detonation spots!




[h2]Goons from All Corners![/h2]
Within the DCP Headquarters, Hal will encounter all sorts of enemies from every security zone he previously infiltrated. Be on the lookout for Techno-Terrorist troops, Sports Goons from the Stadium, Light Drones from the Power Plant, and more in this mashup of Prison City’s dastardly denizens!




[h2]A Little Bit of Everywhere![/h2]
The interior of the DCP Headquarters has been remodeled to reflect the locales of the security zones spread out across Prison City. You’ll want to keep in mind some of the obstacles you faced before to overcome each area and plant those charges!

[h3]Lava Pools & Conveyor Belts,[/h3]


[h3]Snowy, Icy Sliding,[/h3]


[h3]The DARK Room,[/h3]


[h3]Deactivating Platforms, And More![/h3]


[h3]And it all leads to the final Warden room, where the true mastermind of Prison City awaits…[/h3]

Take the fight to the DCP Headquarters in Prison City–available NOW!

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Welcome to the Hellevator!

Even though the DCP has its own walls protecting it from Prison City, the Hellevator is a last line of defense. This mechanism doesn’t like intruders, and it will not hesitate to DROP the elevator into the depths!

Get a look at what to expect from this boss!


[h3]1. Lasers, Lasers, and LASERS!![/h3]
From the side or from above, you’ll want to steer clear of all the laser cannons pointing at the platform! Charged with plasma energy, these blue beams will burn anyone foolish enough to infiltrate the DCP Headquarters!


[h3]2. Sliiide to the Left, Sliiide to the Right![/h3]
Moving at a speed faster than any human can run, you’ll want to SLIDE away from these attacks from both the left and right!


[h3]3. Ascension Drop![/h3]
At several points in the fight, the Hellevator will cause the platform to descend rapidly. This will cause Hal to freefall in a horizontal animation! Even more concerning, you’ll have to stay within two lasers moving between the left and right! Attack the cannons and get back onto the platform!


[h3]4. Laser Mix![/h3]
As the Hellevator loses power, it’ll combine its previous attack patterns to overwhelm Hal! You’ll want to stay within the double sliding lasers, but if you happen to get out from between them, then…good luck!


[h3]5. Confronting the Brain![/h3]
As the fight goes on, you’ll continuously be given opportunities to attack the Hellevator’s “Brain”. It is rumored this amalgamation of flesh and machine was an experiment of Doc Diver’s doing, though there isn’t much information to go off there. You’ll want to focus on attacking the central area until the Hellevator deactivates!


Think you can take down the Hellevator? Prison City is available NOW!

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Breaking into HQ!

After successfully infiltrating and subduing each of the eight security zones and their Wardens, Hal Bruzer must complete his mission at the headquarters of the force he thought was his ally!


You’ll encounter a whole assortment of enemies in the DCP Headquarters–ranging from Techno-Terrorists, mutated monsters, and even armored vehicles and tanks!

[h3]1. Techno-Terrorists, in All Their Forms![/h3]
It shouldn’t come as a surprise to find the Techno-Terrorists have made the DCP Headquarters their new penultimate base of operations. Now it falls on Hal to clear out the HQ of his now former allies and take on the true threat within!


[h3]2. Machines, Machines![/h3]
Along with the assortment of Techno-Terrorists patrolling the DCP Headquarters, Hal will face off against all of the mechanized machinations previously seen in other security zones!


[h3]3. Some New Faces, With Deathly Aces[/h3]
Hal will meet a few new threats in this final zone, namely an armored vehicle commandeered by the Techno-Terrorists with a host of unpredictable attacks, and a…HELLEVATOR?! You’ll need to utilize all the skills you’ve honed throughout your infiltration spree in Prison City to annihilate these new foes!




Stay tuned for a preview into the battle against the DCP Headquarters' Hellevator!

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Back to the Basics!

For those of you just starting out on your Prison City infiltration, you’ll need to be acquainted with all of the basics! Luckily for you, the Chief is here to get you up to speed with a host of training modules to get you ready for your mission!


[h3]1. Movement[/h3]
Movement from left to right, jumping, crouching, and sliding. If you know how to get from Point A to Point B, you can get the job done!


[h3]2. Chakram Throwing[/h3]
Of course you won’t be heading into the field unarmed! It’s a good thing you’re a NATURAL at chakram throwing! You can launch your returning projectiles in each cardinal direction, as well as diagonally. You can also guide your chakrams in a curving motion to hit hard-to-reach enemies or objects.


[h3]3. Navigating Obstacles[/h3]
Putting your basic movement skills to the test, you’ll demonstrate to the Chief that you’re capable of handling the environments you’ll face. Destroy structures in the way and slide through narrow gaps!


[h3]4. Objectives[/h3]
Remember that bit of getting from Point A to B? Great! In each security zone you infiltrate, you’ll need to obtain a KEY CARD that’ll grant you access to each zone’s Warden Room. Take down each Warden to clear out the Techno-Terrorists from Prison City!


And that’s all there is to it! You can pick up the basics from the Chief and put them to the test in Prison City–available NOW!

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