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Prison City News

Making Music! - Sitting Down with Prison City's Composer!

Get an insight into how Prison City's soundtrack came to be and how its composer came across the project!

[h3]1. Tell us who you are, how long you've been in the industry, and what work you've done in the past.[/h3]

Matt: Hi, I'm Matt Creamer, I've been in this industry for about 12 years now. I think I started in 2012 with Retro City Rampage. It was actually the first game I ever worked on. Believe it or not, I was making chiptunes, which are like NES Nintendo-flavored music just as a hobby for a long time, and I got a little bit of a following on the internet for it. And it was actually on my MySpace page that the developer for Retro City Rampage contacted me and said, "You know, we're wondering if you'd like to work on this game," which was like an NES homage to Grand Theft Auto.



From there, it's moved to absolutely everything! I didn't realize I wanted to write other types of music until Mass Effect I came out, and I'm like, "That is it for me. I love synth music. I love--I want to make stuff that's not just chiptunes." And that was right around the time while I was at school I got the contact to do Retro City Rampage.



[h3]2. How did you get involved with scoring Prison City?[/h3]

Matt: So, I actually went through this big phase where I was on Twitter, and I would scroll down and look at any project that I thought looked cool. I would make a big spreadsheet of what their contact was, what their Twitter was, what their webpage was, and I actually just cold called dozens and dozens of developers for projects that I thought looked cool. And so Programancer was definitely one. It wasn't until many years later that he was working on a Game Jam for Prison City, and he asked me if I wanted to work on it. So I worked on this Game Jam for him; it was only like a day's worth of work or something, but it was a whole day written off, and I wrote as much as I could. So, I ended up giving him a lot of tunes for it and some of them actually made it in the official game, as well.



But yeah, something about it--I liked the way it looked, obviously. Prison City looked so cool. It's like Shatterhand and Power Blade, and Ninja Gaiden even. It's like all my favorite NES games and I was like, "I got to work on this because I've worked on NES before," and a lot of people sometimes describe my music as like Capcom meets Konami, but this was a game where I'm like, "I know what this game should sound like. I know it should sound like this," so it was not hard for me to dive all the way in on this one.



[h3]3. How did you find the sound of Prison City? Were there any specific influences?[/h3]

Matt: At this point, I've been listening to video game music more than I've listened to real music. All of those influences just come in and sometimes, as a creative, you have a little tool kit that you kind of dip into whenever you're in a jam. So, as a person that just listens to so much video game music, all of my toolkits are based on, like, this Freddy Krueger-style amalgamation of all the little tips I've learned now. I'll write a lick in a game, and then I'll think, "Oh, that's totally ripping off, you know, Mega Man 3 or something," and then when I go back and listen to Mega Man 3, I'm like, "It was nothing like it. It truly has taken on a life of its own."



We'll be continuing our sit-down with Matt next week!

You can listen to Prison City's soundtrack both separately and in the game--both available NOW!

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Nodes, Together, Strong!

As a rogue, superintelligent AI collective, the Voltaic Nodes supply power to the entirety of Prison City with ease. Together, the individual Nodes operate as Legion.



[h3]1. Bullet Spread[/h3]
Upon starting the battle against the Voltaic Nodes, the first Node will launch a circular bullet spread towards the ground! Dodge them by positioning Hal between two bullets and attack the Node as it descends!



[h3]2. Sinister Slide[/h3]
One of the Nodes will slide on the ground from either left to right or vice versa! Jump over this Node at the right time and try to get your hits in! Also of note: ALL Nodes will increase their movement and firing speeds as the Warden's overall health gets depleted, so time your jumps right!



[h3]3. Knight Shot[/h3]
Like a Knight on a chessboard, this Node (and the Node opposite it) will travel along an "L"-shaped path and fire three rounds of bullets! Remember, like the increase in movement speed as the Warden's health goes down, the rate of fire for all projectile attacks will be faster, too!





[h3]4. Fire Fumes[/h3]
The middle Nodes on the left and right sides of the room will spray fiery fumes toward the ground! Be sure not to get caught in the way of these and line up your Chakram attacks to destroy them!



[h3]5. Fire Rows[/h3]
The last type of attack involves a Node that will produce two rows of fire fumes that stretch out to the left and right! Hop over the fumes and attack the Node before it goes away after sliding to the top!


You can face off against the Voltaic Nodes in Prison City--Available NOW!

Follow Retroware's developer page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/developer/Retroware

Enter Prison City's Pulse-Pounding Power Plant!

This security zone was designed to power the entirety of Prison City. Infiltrate its walls and discover what the Techno-Terrorists are hiding!


[h3]1. Bzzzap! Electrified Chain Walls?![/h3]
You’ve seen them before, but you’ve never seen them…ELECTRIFIED! You’ll have to use quick-thinking and good judgment to get past all the chain walls of this type–or else you’ll get zapped and plunge to your doom!




[h3]2. Electrified Platforms!![/h3]
Not only can you expect nearly all chain walls to be induced with electricity, but you’ll find many of the platforms within the Power Plant to possess the same charged up trait! Be quick on your feet, or slide away to safety as you navigate the interior of this security zone!




[h3]3. Voltaic Node Voltage![/h3]
Upon making it to the Warden’s room, you’ll find no organic enemy, but the Voltaic Nodes! This Warden is a super intelligent AI gone rogue! When near other nodes, they operate as “Legion.” Although they work as generators to power the entire city, they have since abandoned their initial programming and seek to make the Power Plant their fortress!


Think you’re skilled enough to get through the Power Plant? You can take on this security zone and all others in Prison City–available NOW!

Follow the Retroware developer page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/developer/Retroware

Prison City is 20% OFF!!! Ends Oct. 24!

[h3]As part of Retroware's Modern Retro Publisher Sale, Prison City will be ON SALE for 20% OFF![/h3]


[h3]You can take on the Techno-Terrorists across eight different security zones in Prison City NOW! Play as former cop Hal Bruzer and infiltrate the citywide prison to uncover its dark secrets.[/h3]









[h3]And don't forget! Prison City's Soundtrack will also be ON SALE for 20% OFF and the bundle with the game will be ON SALE for 28% OFF![/h3]



https://store.steampowered.com/app/2525340/Prison_City_Original_Soundtrack/

https://store.steampowered.com/bundle/34182/Prison_City__Soundtrack/

[h3]Follow Retroware's developer page to stay up-to-date on all our games, news, and more![/h3]

https://store.steampowered.com/developer/Retroware

Don’t Miss Retroware’s REMOTE BOOTH at EGX London 10/12-10/15!!!









Think you’ve got what it takes to beat Prison City’s demo IN-PERSON?! Stop by Retroware’s remote booth in the REZZED ZONE at EGX on October 12-15!

See you there.....REMOTELY!

Follow Retroware's developer page to stay up-to-date with all our games, news, and more!

https://store.steampowered.com/developer/retroware