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Heretic's Fork News

🔥 Heretic's Fork: Collection Bloat Update 🔥

Dear Heretics!

First and foremost, we want to express our heartfelt gratitude for your incredible support and invaluable feedback. Your dedication has been instrumental in making Heretic's Fork even better. Today, we're excited to introduce an update aimed at tackling a persistent issue - what we've affectionately dubbed "Collection Bloat."



As your card collection grows, so too does the challenge, making it harder to build your ideal deck. We're here to change that with two exciting solutions:


  1. Round-Reward Scaling:

    Completing a stage now grants you card options tailored to your collection's size. Say goodbye to the struggle of finding those perfect cards. Starting with three choices for smaller collections, this scales up to seven for larger ones.


  2. New Cards:

    To expand your deck-building opportunities, we're introducing a host of new cards. These will become available as your collection reaches certain milestones, some even finding their way into default character decks.


🌟 Patch Highlights:

  • No more revealing cards during the end stage round
  • Card choices at the end stage now scale with your collection's size
  • Exciting changes to the Cheater! Card
  • Optional damage number display
  • Fresh challenges to unlock brand-new cards

🃏 New Cards:

  • Replenish
  • Variety
  • Mimic
  • Severance
  • Easy Choice

⚒️ Bug Fixes & Balance Tweaks:

  • Hemorrhage card's AOE increase has been dialed down
  • Negative AOE values are now a thing of the past
  • Fixed crashes related to the Replenish card
  • FPS-based automatic damage number display toggle
  • Resolved crashes with Prayer of Duplication
  • Upgrading two level 5 cards no longer leads to crashes
  • Endless mode now correctly increments days
  • Game pauses as intended during shop rifts

🧹 Optimization:

  • Enhanced enemy rendering performance
  • Improved enemy shadow rendering
  • Adaptive enemy code execution during low FPS conditions


Thank you for your continued support, and remember: Hell awaits, and there's no escape!

Join us on Discord to share your highscore or send us feedback!, and follow us on Twitter to stay up to date with our news!.

Sincerely!

Heretic's Fork: Community Survey

Greetings, Sinners!

We hope you're surviving another day in the fiery depths of Heretic's Fork! Our journey through hell has been quite an adventure, and we've heard your feedback for a smoother experience. To bring you a more punishingly delightful game, we need your wisdom, feedback and thoughts!

👉 Take the Survey: https://forms.gle/ZxmcxTQcBA1uSgQeA

We previously have created a Balancing Discussion on Steam Discussions, It's being looked into and taken into consideration for sure, our solo-developer Stevie is working hard on a new update as we speak, and we will introduce some new exciting changes!

Join our Discord here https://discord.gg/ymufKFs4K3 we're nearing 1,000 Members! 👺

And Follow us on Twitter https://twitter.com/play_heretics we're close to 500 Followers! 😈

Heretic’s Fork on SHMUP Fest!

Heretics!



We're excited to announce our participation in Steam's SHMUP Fest, starting on September 25th. Throughout this event, you can immerse yourself in the chaos of Heretic's Fork and enjoy multiple sales in bundles we have from various titles you all love, such as.

https://store.steampowered.com/bundle/34864/Fork_and_Potato_Bundle__Heretics_Fork_x_Brotato/

https://store.steampowered.com/bundle/34854/Bullet_Heaven_Bundle__Heretics_Fork_x_20_Minutes_Till_Dawn/

Or check out Heretic's Fork Occams Laser Soundtrack 🤘

https://store.steampowered.com/app/2556460/Heretics_Fork_Occams_Laser_Soundtrack/

Thank you for your continued support, Exciting updates are in the works, so stay tuned ❤️

Join us on Discord to share your highscore or send us feedback!, and follow us on Twitter to stay up to date with our news!.

Sincerely!

Work an office job keeping sinners in hell via tower defense in Heretic's Fork




mong the shocking variety of roguelikes, deckbuilders, tower defenses, and deckbuilding roguelike tower defenses released in past years, recent release Heretic's Fork stands out for me because the menu screen has the aesthetics of like a prototype of Windows 95 or whatever. That's part of the game, too, because you get weird stuff that lives on your desktop and weird files to open and emails from your coworkers at your job where you keep "the endless hordes of the underworld in check."..
Read more.

🔥 Heretic's Fork: The Synergy Update is Here! 🔥

Greetings, Hell Punishers!

First and foremost, we want to express our heartfelt gratitude for your incredible support since the launch of Heretic's Fork. Your feedback has been extremely appreciated, and we're committed to delivering the best experience.



With the Synergy Update, Here are some concerns we are addressing in this update:

  1. 🏗️ Lack of Build Variety We heard you! Currently, the path to victory often involves funneling one structure type. In this update, we're introducing new cards that reward creativity and diverse strategies. And trust us, there's more to come, more details below!

  2. 🎲 Reducing Initial RNG Tired of relying on the luck of the draw? Now you can take matters into your own hands. With the Synergy Update, you can choose up to two starting structures, giving you more control over your initial hand. No more endless restarts to get the perfect start!

  3. 🌀 Endless Mode Adjustments We've listened to your feedback about Endless mode's difficulty. Expect some sinner nerfs to level the playing field. But don't worry, we'll continue monitoring and fine-tuning as needed.

But that's not all! We're constantly squashing bugs and implementing your suggestions. Stay tuned for more exciting updates on the horizon.

[h3]🤹 Choosing Starting Structures[/h3]



Tired of the initial RNG? Now you can select up to two starting structures, allowing for a more strategic beginning.

[h3]🃏 New Cards [/h3]



Say hello to a range of new cards that break the mold of the “rush one structure” meta. These additions foster exciting synergies between damage types and structures.

  • Mitigation
  • Risk
  • Architect
  • Elementalist
  • Shadow Priest
  • Dark Believer
  • Trinity
  • Fortunate
  • No Pain

[h3]🃏 Card/Balance Changes:[/h3]

We've made significant adjustments to various cards, including reduced damage penalties, more impactful abilities, and game-changing effects. Experiment with these changes to redefine your strategy.
  • Reduced damage penalty of Blunt from 20% to 10%.
  • Holy Sacrifice hits 10 random enemies, instead of 1.
  • Offering of Brick now replaces ALL tower cards in the deck and discard piles with equal quality garrison cards.
  • Offering of Flesh now replaces ALL garrison cards in the deck and discard piles with equal quality tower cards.
  • Quake effect now persist and occurs every time the shield is depleted.
  • Repercussions effect now persists and occurs every time the player takes damage.
  • Summon is now an active.
  • Attack Speed relic buffed from 40% to 65%
  • Enlighten Them All converts 80% of damage, instead of 50%
  • Curse Them All converts 80% of damage, instead of 50%
  • Burn Them All converts 80% of damage, instead of 50%
  • Butcher of Sins now halves enemy hp, instead of setting it to 1.
  • Increased Guns Of God base damage from 5 to 7
  • Increased Sniper base damage from 20 to 25

[h3]🌀 Endless Changes[/h3]

We've revamped Endless mode to make it more balanced and enjoyable, including reductions in sinner HP scaling and new gameplay features.
  • Endless initial sinner HP reduced.
  • Endless sinner HP scaling reduced.
  • Player gets a turn after completing a stage in Endless.
  • Nerfed the “congo line” of enemies

[h3]🛠️ Fixes[/h3]

We've squashed numerous bugs and addressed various issues to ensure a smoother gameplay experience.
  • Game now completely pauses on your turn
  • Fixed some damage conversions card effects not persisting through stages.
  • Fixed an issue that allowed the player to become invincible by manually ending a run during transitions
  • Fixed incorrect card upgrade tip
  • Fixed bazaar card issue where the round would end on this screen, causing soft lock
  • Forker tower is now properly considered a Holy tower (Holy Man task considers it when checking completion)
  • Dark Pike visually benefits from Healing Flame
  • Greezy starts with 50 gold on endless as well as normal
  • Fixed Punish wording to remove the word “projectile”
  • Items that have persistent criteria to apply their effect are now transparent when not being applied.
  • Added the fanart to the credits

https://store.steampowered.com/app/2181610/Heretics_Fork

Thank you for your continued support, and remember: Hell awaits, and there's no escape!

Join us on Discord to share your highscore or send us feedback!, and follow us on Twitter to stay up to date with our news!.

Sincerely!