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Development Letter - Honing the New Player Experience



Over the past few months we’ve been focused heavily on performance and stability post DX11 update on PC, and gearing up for our big (now released!) New Soldier update on PS4. With those initiatives complete, we figured that now would be a good time to talk about the next leg in PlanetSide 2’s ongoing development.

Toward the end of Summer we began making a serious commitment toward bettering the new-player experience. We still have loads of new players coming to the game each and every day, and long-time players know how brutal this game can be to a fresh recruit. To that end, we’ve been working toward a more satisfying first experience in hopes that those new players are excited to come back, and stick around long enough to eventually become salty veterans like the rest of us.

MORE MENTORS


Earlier this summer we released the New Player channel, alongside an expansion of the Mentor system. This system allows dedicated, helpful players to answer questions from lowbies, and provide guidance right from the start. In the future, we will be flagging trusted community members to speak in this channel without requiring a Mentor Rating, and we’re considering reducing the requirements to speak in this channel overall.

MODERNIZING THE DEATH CAMERA


Soon you’ll be seeing a revision of the Death Screen come to the public test server, and eventually to Live. This is a more modern style death camera that offers a brief look at your killer before panning back to your corpse. We’ve heard compelling reasoning both for and against features like this in the past, and ultimately we feel that there are pronounced benefits for all players when it comes to learning base layouts and easing the frustration of quick or unexpected deaths. On top of that, the new camera feels more in line with the pacing we see from modern day PlanetSide 2.

BETTER LOADING SCREENS


A smaller feature we’re currently working on is to make loading screens more contextual. New players, for example, might see loading screens with quick snippets about gameplay elements, like how generator overloads work; whereas a veteran player may see the typical gamut of loading screens currently available. This system would make holiday and event-driven loading screens easier to swap in and out as well.

TUTORIAL MODES


We’re currently working on modular tutorials where new players can dive into the specifics of different classes and elements of gameplay (like capturing bases.) While we feel like the community will continue to be the best resource for new player guidance once their boots hit the ground, we want to have structures in place that allow players to take a step back from the shark tank and learn at their own pace. These modules intend to replace the introductory tutorial currently available for new players on PC.

SANCTUARY


In the July Livestream, we showed off an early development version of a fresh, new Sanctuary zone for the first time. This feature was met with some confusion, as the greater vision for why it was even seeing development wasn’t made clear to the community. While it isn’t time to reveal all our long-term goals for the zone, I can offer some context for its initial implementation.

Sanctuary will be the first real social hub in PlanetSide 2. When we say Social Hub, we’re talking about a place where players of all sides can interact outside the war effort, and access features that don’t belong in a combat zone.

For initial implementation, we’ll be targeting the release of time-limited vendors of exotic and rare gameplay rewards, lore elements, and an all-faction voice and text chat. Ideally, our tutorial modules would follow (or optimistically, be coupled with) the initial release of the zone.

Having a social hub in place also gives us a better “holding area” for players waiting in queue, lets us build out some of the lore elements we’ve been working toward in the background over the past year, and creates the necessary foundation for long-term gameplay elements we’re looking to introduce next year and beyond.

THE MANDATE SYSTEM


The last thing I want to talk about is probably the biggest system we’re working on currently, one we’re tentatively calling the Mandate system.

Mandates are time-limited challenges with concrete objectives and rewards given upon completion. For the first implementation, we’re looking to create a system that can generate daily, weekly, and seasonal challenges (like the Directive system, but more robust and forgiving,) as well as create and trigger Mandates via script.

We will be using Mandates not only as a daily motivator, but also to incentivize participation when a context switch happens in-game. For example: An Aerial Anomaly event fires off, and you now have the time-limited goal of destroying enemy aircraft, delivering anomaly data, or supporting allied aircraft. If you don’t do it, you don’t get the reward.

The Mandate system will help make rewards feel more punchy and immediately obvious, it gives players a clear goal to complete, and it allows us to be more generous with rewards, while maintaining tighter control over our currency economies. Like much of what we’re working toward now, this is a system that will support the long-term development of the game.

Beyond the first implementation, we’ll be looking to create communal Mandates where multiple players contribute to the completion of the same goal. For example: An entire faction could be working toward a seasonal Mandate, and be trying to complete it before the other factions do. Or an Outfit could have its own Mandate that elevates the entire outfit as a whole upon completion.

This isn’t all we’re currently working on (Oshur is still in development, NSO weapons and vehicles are on the way, bug fixing, balance adjustments, and much more) but what I’ve mentioned above is our main focus heading into Fall. The reality of game development entertains that these features may be changed, pushed back, or dropped altogether, but we feel confident that everything on this list is worthy of our time and attention, and will help propel the game forward for years to come.

-Wrel, Lead Designer, PlanetSide 2

Double XP Week Starts Today!

Today was a banner day for PlanetSide 2, as we achieved one of our big goals of 2019: bringing the New Soldier update, with DX11 integration, Nanite Systems Operatives, and more, to our PS4 community (you can check out the update highlights here)

While this is a major step towards parity for our console community, we wanted to be sure PC players weren't left out of the celebration! So beginning today, we're running a Double experience FOR ALL event on PC and console through next Thursday, August 15! In addition, Double XP for members will continue through end of day on Saturday, August 17, with a special members only QUAD XP day on Sunday, August 18!

RE-ENLISTMENT BUNDLES



Along with our Double XP event, we're also bringing back Re-enlistment Bundles for a limited time! Bundles will be available in the Depot for the next month within the following windows:

Week 1 - August 12 through August 18 Re-enlistment Bundle Alpha - 499 DBC cost - 3693 DBC value

• MGR-S1 Gladius (NC SMG)
• MG-S1 Jackal (TR SMG)
• VE-S Canis (VS SMG)
• Angular Camo (NC/TR/VS Camo)
• Squad Experience Boost 7-Day

Week 2 - August 19 through August 25 Re-enlistment Bundle Bravo - 999 DBC cost - 5389 DBC value
• Pillager (TR Flash Weapon)
• Starfall (VS Flash Weapon)
• Buzzard (NC Flash Weapon)
• NS-50 Gorgon (Left and Right hand MAX machine guns, for VS/NC/TR)
• M202 Wyrm (Wing-mounted Heavy Machine Gun for Reaver, Mosquito, and Scythe)
• Interference Profile Banner (VS/NC/TR/NSO)
• Squad Experience Boost 7-Day

Week 3 - August 26 through September 1 Re-enlistment Bundle Charlie - 1999 DBC cost - 9985 DBC value
• MGR-L1 Promise (NC LMG)
• MG-L1 Watchman (TR LMG)
• VE-H Maw (VS LMG)
• Saron HRB (VS Magrider/Harasser)
• Enforcer (NC Vanguard/Harasser)
• Vulcan (TR Prowler/Harasser)
• Darkstar MAX armor (VS)
• Havoc MAX armor (TR)
• Sigma MAX armor (NC)
• Scanline Ambush Camo
• Gridsmoke Profile Banner
• Squad Experience Boost 7-Day

Week 4 - September 2 through September 8 Re-enlistment Bundle Delta - 3999 DBC cost - 36264 DBC value
• Centuri Armor Set (VS infantry armor, all classes)
• Crimson Armor Set (TR infantry armor, all classes)
• Lambda Armor Set (NC infantry armor, all classes)
• Halberd-H SE (Harasser)
• Halberd SE (Magrider/Vanguard/Prowler)
• Astral Camo (VS/NC/TR/NSO)
• Anomaly Background
• 9x Deluxe Implant Packs
• 1x One-Month Heroic Boost

See you back on the battlefield, soldier!

August 2, 2019 - PC Hotfix PTS Surprise Event

All PC Live servers will be coming down at 2PM PDT today for an estimated 3-hour server maintenance.

PS2 will be patching all Live servers at 2PM PDT today, so what better time to jump on Test for a surprise event! While Live servers are down, we will be hosting a PlanetSide 2 Test Server (PTS) community playtest to try out the new and improved Aerial Anomalies event!

Read on for full patch notes on both the PTS event and PC live server update occurring at 2PM PDT today, August 2, 2019:

PTS EVENT NOTES



High Priority Fixes
  • Tank Mines and C4 now correctly despawn when detonated, and we've made additional changes that should clean up NPCs more quickly and efficiently.
  • Maximum Pressure continent event now correctly grants rewards to all participants.


Continent Events
WE WILL BE HOSTING THE FIRST PLAYTEST OF THE NEW AERIAL ANOMALIES EVENT AT 2PM PT TODAY ON THE PLANETSIDE 2 TEST SERVER.

Aerial Anomalies
  • This event has been restructured to encourage more active participation and offer more tactical depth.
  • In this new version of Aerial Anomalies, Data Buoys will appear in the center of the map, and Anomalies themselves will coat vehicles in a mysterious residue called Tempest.
  • Players must deliver Tempest from Anomalies to the nearby Data Buoys in order to score points.
  • Galaxies can carry up to 1000 Tempest.
  • Liberator can carry up to 500 Tempest.
  • Valkyrie can carry up to 500 Tempest.
  • Empire Specific Fighters can carry up to 100 Tempest.
  • Spotted vehicles carrying Tempest display a special icon that changes based on how much Tempest has been gathered.
  • If you kill a target carrying Tempest, all of the resources are lost.
  • The team with the most Tempest gathered wins the event.
  • In a later update, we'll be adding experience for depositing Tempest, and be messaging Buoy locations better.


Vehicles
  • Nimitz Reactor (Vanguard Defensive Slot)
  • Replaces 1000 Vanguard health in exchange for a quick-recharging shield layer of the same value.
  • Recharges 100 shield health per second at all ranks.
  • Rank 1: Recharge delay of 6 seconds when damage is received, and 15 seconds when shield is broken.
  • Rank 2: Recharge delay of 6 seconds when damage is received, and 12 seconds when shield is broken.
  • Rank 3: Recharge delay of 6 seconds when damage is received, and 11 seconds when shield is broken.
  • Rank 4: Recharge delay of 6 seconds when damage is received, and 10 seconds when shield is broken.
Misc. Changes, Fixes, and Additions
  • Mentor Rating currency decay reduced to 12 per 24 hours, down from 24 per 24 hours. Rating lost at login is now capped at 100.
  • Mentor Rating per ribbon earned increased from 1 to 3.
  • Continent rotation has been randomized on server startup.
  • Warpgate rotation has been randomized on server startup.
  • Alerts and continent events will now end prior to a server restart.
  • NSO Valkyrie VLG no longer has a 1.5 second reload time, instead of the intended 2 seconds while unscoped.
  • Animation fix for NS-45 Pilot magazine reload.
  • Animation fix for the charging handle on NSX Tanto's long reload.
  • Animation fix for NSX Tengu's reload port while firing.
  • Standard Cockpit Glass now unlocks for NSO characters.
  • Summer Support Ribbon earn rates are now in line with that of a standard Repair Ribbon.
  • Flaming Skull Helmets, and other helmets using particle effects now attach those particles correctly.
  • Solid Walls are now properly repaired by the Repair Module.
  • Personal Shields have been given new visual FX. This is still a work in progress.
  • Fixed issues related to the impact effects when shooting targets with a shield layer.



PC HOTFIX NOTES (LIVE SERVERS)

High Priority Fixes
  • Tank Mines and C4 now correctly despawn when detonated, and we've made additional changes that should clean up NPCs more quickly and efficiently.
  • Maximum Pressure continent event now correctly grants rewards to all participants.


Misc. Changes, Fixes, and Additions
  • Mentor Rating currency decay reduced to 12 per 24 hours, down from 24 per 24 hours. Rating lost at login is now capped at 100.
  • Mentor Rating per ribbon earned increased from 1 to 3.
  • NSO Valkyrie VLG no longer has a 1.5 second reload time, instead of the intended 2 seconds while unscoped.
  • Animation fix for NS-45 Pilot magazine reload.
  • Animation fix for the charging handle on NSX Tanto's long reload.
  • Animation fix for NSX Tengu's reload port while firing.
  • Standard Cockpit Glass now unlocks for NSO characters.
  • Summer Support Ribbon earn rates are now in line with that of a standard Repair Ribbon.
  • Flaming Skull Helmets, and other helmets using particle effects now attach those particles correctly.
  • Solid Walls are now properly repaired by the Repair Module.

PC Update July 25, 2019

PC servers will be taken offline on Thursday, July 25, 2019 at 6:00am PT for maintenance. Downtime is expected to last up to 3 hours.

Mentor System Expansion
Mentor Squads were implemented late into last year, and around that time period we had discussed implementing a Mentor rating system, but ultimately decided not to commit to the work until we knew how players would make use of Mentor Squads in the first place.

Trying to craft a rating system of any kind can be difficult for a game with a sandbox focus, and is at risk to negative and exploitative behaviors. Knowing this, we wanted to devise a system that is light on gameplay rewards, and is instead geared specifically toward players who already engage in the right behaviors.

The expansion of the Mentor System isn't a substitute for tutorials, (which we're also focused on delivering later this year alongside other new player experience enhancements,) but the community has always been a big part of why new players choose to leave or stay.

Mentor Rating
We've introduced a new Mentor Rating system that recognizes veteran community members that have made it their goal to help new players. Mentor Rating is earned each time a Mentor Ribbon is awarded. Mentor Ribbons can now only be earned while leading a Mentor Squad when players beneath BR30 earn battle ranks. Mentor Rating decays over time, so a player's rating will need to be maintained.

Mentor Tiers
Mentor Rating is sorted into tiers for recognition. These tiers are shown when players are hosting Mentor squads in the squad finder.

Copper Tier: 0 - 499
Silver Tier: 500 - 699 - Players can now speak in Mentor chat.
Gold Tier: 700 - 899 - Gold Mentor Tier icon shows next to name in chat channels.
Auraxium Tier: 900 - 1000 - Auraxium Mentor Tier icon shows next to name in chat channels.

New Player chat channel
All players beneath battle rank 30 will have access to the New Player chat channel, where they can ask questions and receive answers from our most dedicated veterans.
Silver Tier and greater Mentors can also read and speak in this chat channel, and their name will be prefaced with the word "Mentor" for clarity.

Players can access the New Player chat channel by using one of the following commands:

  • /new
  • /newplayer
  • /mentor
Be Here for the Right Reasons
We want the players who pursue Mentor Rating to be doing so for the right reason, and that is to help new players. PlanetSide 2 has a fairly violent learning curve, and the community is one of the most helpful resources new players have access to. Be respectful and helpful in these channels, as we won't be tolerating any malicious behavior, and this can have very real implications on your account.

Mentor Squad changes
A common request for Mentor Squads was to return map marking capabilities to better guide the squad, so we've re-enabled Map Smoke, Offensive, and Defensive map markers for players running Mentor Squads.

Mentors moving forward
In the future we'll be flagging trustworthy community members to speak in New Player channel regardless of Mentor rating. We've also started working on an outline highlight system that we'll be able to use to highlight mentor squadmates through walls (and potentially apply this tech elsewhere). It's likely we'll need to tune the Mentor Rating system once we see it out in the wild, so it shouldn't be a surprise if more changes come later on down the line.

Infantry
Ambusher Jump Jets (Light Assault Ability)
  • Ambusher Jump Jets now ticks up energy over time, instead of recharging instantly.
  • Implants and other equipment that effect energy restoration (and consumption) now also impact Ambusher Jump Jets in a similar manner to other abilities.

Flight Suit (Light Assault Suit)
  • Cooldown reduction on Ambusher Jump Jets has been removed.
  • Now increases the regeneration rate of Ambusher Jump Jet fuel by 10/15/17.5/20%.

Paratrooper (Implant)
  • Now affects Ambusher Jump Jets at all ranks.
  • Energy regeneration from 2/3/4/5% to 3/4/5.5/8% restoration.
  • Rank 5 benefit changed to reduce fall damage for 6 seconds, instead of increases bottom armor.

Aerial Combatant (Implant)
  • Rank 5 benefit no longer instantly recharges Ambusher Jump Jets.
  • Aerial Combatant now restores the same maximum fuel to Ambusher Jump Jets as it does to other jump jet types, at all ranks.

Failsafe (Implant)
  • Now works with Ambusher Jump Jets at all ranks.

Assimilate (Implant)
  • Rank 5 bonus now restores Ambusher Jump Jet energy as well.

Heavyweight (Implant)
  • Now plays a particle effect on activation.

Survivalist (Implant)
  • No longer triggers when health drops below 40% and instead triggers when the player's shield is depleted.
Dev Note: This change increases the effectiveness of Survivalist on non-Carapace loadouts.
Assassin (Implant)
  • This implant has been restructured, and the percent chance to trigger has been removed.
  • Kills beyond 150/125/100/50m will remove spot checks on the player, and conceal them from spot attempts for 1 second.
  • At rank 5, headshot kills will also trigger this ability, and targets you damage with any weapon will be spotted.

Gunslinger (Implant)
  • Now activates when NSO characters kill other NSO characters.

Mending Field (Implant)
  • Rank 5 benefit should now work with NSO characters.

Electrotech (Implant)
  • Rank 5 benefit now despawns enemy non-turret deployables, instead of destroying them.

Advanced Shield Capacitor (Infantry Suit)
  • NSO Combat Medic and Heavy Assault now have access to the Advanced Shield Capacitor suit slot.
  • Advanced Shield Capacitor now reduces shield recharge delay by 1 second, in addition to its pre-existing benefit. (This benefit does not stack with Survivalist implant.)
Dev Note: This change should help bring ASC back into a more competitive place with certain loadouts.
NS-44L Showdown (Rare, Common Pool Sidearm)
  • ADS movement speed multiplier from 0.25x to 0.5x
Dev Note: Minor change for feel while doing some cleaning of other elements relating to the aim down sights firemode.


High Priority Fixes
  • Speculative fix for outfit applications crashing when being viewed.
  • Speculative fix for missing daily login certifications for members.
  • Maximum Pressure continent event should now trigger naturally.


Misc. Changes, Fixes, and Additions
  • Speculative fix for valid spawn locations sometimes being hidden indefinitely.
  • The NS Vandal no longer shakes violently when fired.
  • Fixed an animation issue that would mount MAX weapons higher than intended in first person.
  • Players exiting a Drop Pod should now render more quickly.
  • Squad locking your vehicle should work once again.
  • Fixed an issue where swapping weapons shortly after a reload would play the reload animation of the weapon you just swapped to.
  • Hacking terminals and spitfires should now properly assign them to the hacking players' team.
  • Skyshields no longer trigger on players of the same faction.
  • Players should no longer look squished on the character select screen.
  • When creating a new character, your last selected character's camo will no longer be shown.
  • Fixed many, many, many, many interactions between NSO characters and other factions
  • Fixed an overlapping ammunition indicator for weapons that don't use ammunition.
  • Enabling and disabling Bloom in the UI now works.
  • Cert Horn explosion now appears on low settings.
  • Thumper's Disruptor ammunition will no longer duplicate its effect on multiple grouped targets.
  • Ammunition Belt now properly provides additional ammunition to the Thumper.
  • A "Craft Implants" button has been added to the Implants section of the loadout screen.
  • NSO characters will no longer be damaged by allied Pain Spires.
  • NSO characters now have a default horn on the Lightning.
  • NSO Aircraft Synergy cert line now works correctly.
  • NSO Light Assault Rocklet Rifle now updates its firing modes when special ammunition is applied.
  • NSO Flail and Orbital Strike kills should now count toward Directives.
  • NSO now have access to map smoke, offensive, and defensive indicators.

Celebrate Summer on Auraxis!



The sun is shining, the weather sweet, the promise of QUAD XP gets us moving our feet! It’s summertime in Auraxis, soldier, and with the new season comes an extravaganza of summer fun!

Kicking off Wednesday, June 26, and running through Saturday, August 31, celebrate your fight for freedom with the return of the Soldier Soaker pistol and Water Balloon grenades, both available throughout the event. Special Summer Directives (with new challenges!), the new NS-03 Thumper Heavy grenade launcher, and a special Independence Day QUAD XP event for ALL PLAYERS highlight the festivities!



Read on for the full details on everything going on in Auraxis this Summer!

NEW SUMMER EVENT (June 26 – August 31)

  • Soldier Soaker returns: All Players gain access to a water-filled pistol sidearm that can be used for event completion, and will douse targets who are on fire
  • Water Balloons return: All Players gain access to a water balloons that detonate in a big splash on contact, dousing targets who are on fire, and counting toward event completion


INDEPENDENCE DAY EVENT (July 4 – One Day Only)

  • 4x Experience For ALL, available on July 4 only!
  • Freedom Thrusters return: Light Assaults receive max rank Skirmisher Jump Jets with Independence Day flair for the duration of the event
  • Patriot Camo returns: Faction specific Patriot camo returns (NSO getting a Patriot camo is tentative)
  • Nomad-I Light Assault Armor returns (NC Light Assault Armor with Independence Day color scheme)


NEW SUMMER DIRECTIVE

  • Beat the Heat: Score kills with a Summer Holiday Weapon
  • Beachhead: Kill enemy vehicles while in a vehicle yourself
  • King of the Castle: Earn experience by capturing or defending a control point
  • Summer Support Ribbons: Earn summer support ribbons by resupplying or repairing friendly vehicles while in a vehicle yourself
  • Crashing Waves: Earn MAX kills during the Maximum Pressure event
  • Tour Guide: Earn gunner kills on enemies defending an Aerial Anomaly


DIRECTIVE REWARDS

  • Tier 1 Reward: 1 Day 50% Experience Boost, 100 Certs
  • Tier 2 Reward: 1x Basic Implant Pack, 100 ISO-4
  • Tier 3 Reward: Cloud Cover Camo
  • Tier 4 Reward: “Surfer” title, Indar Shoreline Banner

NEW HEAVY WEAPON (Releases June 26)


  • The Thumper NS-03 Heavy Weapon joins the Common Pool for the Heavy Assault Class
  • 6 round magazine grenade launcher with 3 ammunition types, Frag, Incendiary, and Disruptor
  • At the same time, we’ll be adding a new directive to the Heavy Assault tree that asks players to get assist ribbons for the Heavy Assault class
  • Check out our Developer Stream on Twitch for a preview!


ALERT CHANGES

  • Refine and Refuel is removed from the alert rotation
  • Gaining Ground is removed from the alert rotation
  • Maximum Pressure is added to the alert rotation: Maximum Pressure is a new alert that asks players to get as many kills as possible, and makes MAX units free for the duration of the event


The war is far from over, so beat the heat while you still can, soldiers!