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Feb. 09, 2022 - Valentine's Day Events (PC Update)

All PC servers will be offline for the following update, Feb. 09, at 6:00am PT (3:00pm CET), downtime is expected to last up to two hours.
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[h3]Valentine's Day Events from Feb. 09 - Feb. 14[/h3]
The eternal grind of the war machine may keep the vendors of Sanctuary single, but it won't stop them from treating themselves this Valentine's Day season.

Complete all 6 Matchmaker missions to gain access to Operation: Matchmaker, a scheme by FL-34 to earn some extra cash by running a matchmaking contest. And he's willing to cut you in if you, ya know, do pretty much all of the legwork.

  • Matchmaker Missions: Up to two Matchmaker missions will appear in your list each day, providing progress in the Valentine's Day directive tree... as well as making someone feel loved and appreciated.
  • Valentine's Day Directive: This special event has its own directive, rewarding the "Lovestruck" title on completion.
  • Holiday Items: A lovely list of war implements and camouflage are making a return for this event, as well as some new items listed below!


New this year!
Seraphim HLX - Heavy Crossbow - 1499 DBC
Get this heavenly new heavy crossbow, complete with new audio and progress in the Exceptional V directive.


Lovestruck Bundle - 2999 DBC
Catch the Seraphim HLX, and loads of cosmetic goodies in this sweet new bundle.
  • Seraphim HLX
  • Heartless Outfit Decal
  • Dark Chocolate Camo
  • Mosquito Pink Afterburner FX
  • Scythe Pink Afterburner FX
  • Reaver Pink Afterburner FX
  • Dervish Pink Afterburner FX
  • Liberator Pink Afterburner FX
  • Valkyrie Cupid Contrails
  • Liberator Cupid Contrails
  • Galaxy Cupid Contrails
  • Mosquito Cupid Contrails
  • Scythe Cupid Contrails
  • Reaver Cupid Contrails
  • Dervish Cupid Contrails


Shown: Pink Afterburner FX on the Liberator.

[h3]Oshur and Water-related Updates[/h3]
  • You can no longer Flail within no-construction areas on Oshur.
  • Increased Cortium respawn rate on Oshur by 50%.
  • Oshur now has a Conquest Alert that triggers when the continent population is greater than 800.
  • Connection territory to an enemy Flotilla will now award 34 Empire Strength on Oshur.
  • Lockon weaponry can no longer target vehicles in water deeper than 20 meters.
  • Vehicle gunners can no longer fire while underwater.
  • Fixed an issue where seat swapping in a vehicle could prevent you from firing above water.
  • Reavers no longer spin uncontrollably while underwater.
  • Galaxy now feels more weighty while submerged, slightly slower overall, and doesn't roll as quickly.
  • Valkyrie has received a large speed increase while submerged.
  • ANT has received additional speed while floating.
  • Using the Flash's Turbo no longer slows you down while floating.
  • Added bollards to the bottom floor of all Oshur tower bases to prevent vehicles from being silly.
  • Fixed an LoD issue on one of the large Oshur rocks that would cause it to disappear too quickly.
  • Sunderer Gate Shields no longer disappear before ~700 meters.
  • Trident Relays and Interlink Outposts now generate outfit resources.
  • Updated the Trident Relay mission board objects to use better visuals.
  • War table NPC can now be found at the Southwest Flotilla.
  • Added underwater detonation FX for Flash/Concussion grenades.
  • Heavy Crossbow no longer uses an explosive underwater impact effect unless it's using Fracture Bolts.

[h3]Mission Updates[/h3]
  • Elysium Drill mission is now possible to complete on Oshur, and the NE-11 PML can now be used underwater.
  • Guerilla Warfare mission no longer counts damage against inanimate objects.
  • Guerilla Warfare mission now requires 3000 damage to enemies, instead of needing to inflict damage 30 times.
  • Sunderer of Service and Galaxy of Service missions no longer require you to unlock attachments before making further mission progress.
  • Daily missions that required you to acquire a vehicle before making further mission progress have had that step removed.
  • Fixed an issue where waypoints leading you to different zones could appear as small green circular areas on the minimap, and not display a directive waypoint above the warpgate NPCs.


[h3]Misc. Changes, Fixes, and Additions[/h3]
  • There should no longer be a minimum of two continents unlocked at any time.
  • Fixed various construction and deployable-related placement exploits.
  • Routing Spires now show their possible placement area on the map and minimap.
  • Remote clients can now see when other vehicles use their afterburners.
  • Added a UI option to toggle the third person vehicle dot reticle.
  • Fixed an empty chat line that could be created when a Mentor would speak in the chatbox.
  • The Structure Shield Module construction item's activated effect now prevents damage from Cortium Bombs, Mauler Cannons, and other forms of damage that bypass armor.
  • The WLT-Weaver has an updated description, and no longer plays machinegun audio when firing the weapon.
  • UBP-1 Starfish now triggers sidearm-related implants and objectives.
  • Fixed some pinched textures on the Tigerstrike Decimator.


[h3]Spawn System[/h3]
Some quick thoughts here toward the end: Feedback regarding the recent spawn changes has shown some unnecessary frustration on the non-Oshur continents. We're going to take a look at the controls and see if we can make improvements for a future update. Some features (like Reinforcements Needed and Join Combat) aren't as helpful as we anticipated they'd be with these changes, and in general the movement around the map is a bit too restrictive on the continents that have lots of bases.

The worst case scenario is that we can revert back to the Spawn Priority system in place prior to Oshur's release, but we'd prefer not to do that as that system tends to create significant server performance bottlenecks with its existing implementation. We'll be sure to message out when we've got updates to share.

Thanks folks.
-Wrel, Lead Designer

Lunar New Year Bundle


Celebrate the lunar new year with this fortuitous bundle!

This Lunar New Year Bundle includes:
  • NS Tigerstrike Decimator
  • Year of the Tiger Banner
  • Year of the Tiger Decal




Let us know what you think in the discussions board!

Feb. 02, 2022 - Lunar New Year

All PC servers will be offline for the following update, Feb. 02, at 6:00am PT (3:00pm CET), downtime is expected to last up to two hours.
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[h2]Oshur Launch Thoughts[/h2]
Hey there, just wanted to take a moment to remark on how amazing the reception to Oshur has been so far. It's rare to see this level of excitement and (dare I say) satisfaction with the gameplay to come out of an update. While there's still plenty of work to be done on the continent and its systems, the comments regarding how reminiscent Oshur is of PlanetSide 2's early glory, have been heartening and much appreciated.

There are certainly folks who don't have an interest in the type of gameplay being fostered on the continent, and that's totally valid. We sought to create an logistics heavy, strategy rich, and combined arms experience with Oshur, and the groundswell of support makes it seem like we landed pretty close to that mark. So thank you all for giving us (and Oshur) a chance, and we'll be keeping an eye out for more feedback as things become less new and shiny, and the meta of the continent starts to settle.

-Wrel, Lead Designer


[h2]Lunar New Year[/h2]
Happy Lunar New Year! For the Year of the Tiger, we've deployed the new Tigerstrike Decimator to the Depot, that comes bundled with a new decal and banner. These items will be available in the Depot through Feb. 28.


[h2]Oshur Changes, Fixes, and Additions[/h2]
  • You can now hear footsteps on the Flotilla Bastions.
  • War Table NPCs show as correct faction on Oshur Flotillas.
  • Fort Arceo now has infantry terminals in the spawn room.
  • You can now find Warpgate Terminals in the Flotillas.
  • Fixed a "fake" cortium vein north of Dekat Interlink.
  • Oshur's World Map thumbnail no longer says "PLACEHOLDER".
  • The northern Flotilla can now use the air vehicle pad on the northern most Bastion.
  • Anat Interlink now considers you in the facility area while in the spawn room.
  • Gildad Cliffs now considers you in the facility area while in the spawn room.
  • Wellerman Watch capture time is now equal to most Large Outposts.
  • Seapost K12 can now be captured.
  • Painfield at Terran Genetics should no longer kill friendlies who spawn into the spawn room.
  • Air Terminal at Gildad Cliffs now functions.
  • Eagle Outpost now uses the correct Tower spawnroom shields.
  • Nascent Shipping and Storage capture timer is now on par with other single-point bases.
  • Astira Hydroelectric now has a spawn room pain field.
  • Pommel Gardens now has a spawn room pain field.
  • Pommel Gardens, Astira Hydroelectric, and Mirror Bay Watchtower now all have no-construction zones.
  • Fixed a broken Sunderer Garage shield at Mirror Bay Watchtower's eastern garage.
  • Added Ammo Tower at Sibo Interlink.
  • Capturing or defending Trident Relays now provide experience.
  • Trident Relays and Interlinks won't provide the outfit resources shown in the UI in this update, but this will be 1 Polystellarite and 8 Synthium once the bug preventing delivery is resolved.
  • Various terrain and object cleanup.
  • A no-construction zone now prevents players from building on a campaign-related island.
  • Seapost K10 now appears on the map and mini-map.
  • Weapon models no longer glow on the loadout screen.
  • Fixed an issue where firing from some of the rocks at Tannae Power wouldn't register your hits.
  • Underwater lighting effects no longer persist when teleporting to a different continent while submerged.


[h2]Interlink Facilities[/h2]
  • Changes have been made to the Interlink Facilities throughout the continent. The goal for the changes are mainly to give defenders more room to push out of the spawn room, and interact with more of the facility and its surroundings.
  • A hallway shield has been added to all Interlinks, and the cover inside has been adjusted to allow for more progression pushing from the hallway.
  • The interior space has been segmented more, closing off some longer sight lines, and making flow around the capture point a bit better.
  • Imbanon Interlink, Dekat Interlink, and Anat Interlink all have functional teleporters that take you to safe rooms outside the main structure. Other interlinks should receive teleporters when there's time.
  • Additional cover from aircraft has been added on the roof of the spawn room and the main structure.
  • The spawn room now has a sniper's perch on the top floor, to make it easier to clear the rooftop approach.
  • Bollards have been added to the four main entrances to help prevent vehicles from entering.


[h2]Testing Banners[/h2]
  • Players who participated in the Test Build 01 and/or Test Build 02 events for Oshur, your Work in Progress banners will be making their way to your account before the week is over.


[h2]Misc. Changes, Fixes, and Additions[/h2]
  • Reduced the global base respawn time from 15 seconds to 12 seconds.
  • Dervish Fire Suppression now heals the described 25% health over 5 seconds. (175 health per second, instead of 150 per second.)
  • Third person vehicle reticle shows for all vehicle passengers.
  • Fixed an issue with aircraft thrust not decaying properly when switching seats.
  • UBP-1 Starfish's reload animation now works correctly.
  • Fixed various animation issues related to underwater rifles.
  • Moss Ravine on Amerish no longer submerges players near the magical, physics-defying streams.

Double XP for All Access Members [ JAN. 28 - 30 ]



All Access Members can enjoy a double XP weekend starting January 28th through January 20th!

Interested in being a member?
Learn more about Daybreak All Access Membership here.

Want to learn what the latest update is about? Click here to read the patch notes!

See you in game, soldier!

PlanetSide 2 just got a new continent to explore for the first time in 8 years

There's a huge update out now for the free-to-play sci-fi multiplayer game PlanetSide 2, and it adds the first new continent the game has seen in almost eight years. As the name suggests, the Isles of Oshur are a dense archipelago of islands ripe for the taking, and there are some all-new game mechanics to take into account while before you join the battle there.


Developer Rogue Planet Games says there's "something for everyone" on Oshur, which features not only countless sandy beaches, but also jungles and savannahs ripe for vehicular combat. It's dotted by towering Trident relays, which can only be entered up top - meaning you'll need to make sure you've got air support along with you.


The Isles of Oshur don't have the traditional warpgates you typically find on PlanetSide 2 maps, and your new headquarters is located on new Exodus-class fleet carriers out on the water. You're pretty safe while aboard: the carriers have particle projection cannons mounted on their decks that will shred any enemy vehicles that get close.


Read the rest of the story...


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