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Contain News

New Major Update Coming in January

[p]Hello Everyone,[/p][p][/p][p]We've talked about our next major update before, and now the release is around the corner![/p][p][/p][h3] Here is the current plan:[/h3]
  • [p]Playtest will be available in the next few days (don't worry, we've been playtesting it for the last couple of months!)[/p]
  • [p]Next couple of weeks: More info about what's changing[/p]
  • [p]January: Major update will be released with a discount[/p]
  • [p]Post Release: Patching as needed (hopefully not many)[/p]
  • [p]February: Updated Roadmap[/p][p][/p]
[p]With a fully rewritten code (literally), completely renewed enemy AI, a minor system activation (secondary weapon customization), and other improvements, this update marks the rebirth of Contain.[/p][p][/p][h2]Join our Discord![/h2][p]
[/p]

Take a peek!

[p]The AI soldiers are getting a new peek-and-cover system, and we're cooking up the animations for it too. Also, many of you wanted a brighter, better-lit Base of Operations—it's not done yet, but here's a peek![/p][p][/p]

Yes, It’s Finally Happening – The Update!

Hello everyone!

We are getting closer and closer to being able to share more details about the incoming first big update. First of all, instead of one giga giga gigantic update, we decided to break it up into two (maaaybee, possibly even three) updates.

Originally, the big idea behind 0.2 was not just to squash bugs and fix stuff, but to roll out a bunch of many new content at the same time. Ambitious? Totally. Doable? Absolutely. But... time-consuming? Oh yeah. That way, we don’t keep you waiting forever, and you get to play with the new stuff sooner. We'll also be dropping smaller patches in between to keep things fresh. Don't get this wrong, it’s still a pretty big deal for us! And we probably call this major update as 0.1

Now, what’s in 0.1?


Well, firstly the programming... ohh, the coding is fully changing, we’ve moved huge part of it from Blueprints to C++, which means better performance and more flexibility down the line. Animations, Gunplay (Some new guns?) better ballistics behaviours, tweaks on UI, maybe even a few mission objective adjustments. The current content in the live version will still be there, but you’ll notice changes in the maps (lighting, atmosphere, some layout revamps) Oh, and there might (well its a big MIGHT but) be a little new mission map sneaking in.

We’ve also working on for improving the AI. AI may be not going to be perfect right now but better, no more behind the walls cheeky sneaky behaviours.

We’re listening to you constantly — what you like, what you want changed, what’s not working. Your feedback is what’s steering this ship. So don’t stop talking to us. Once 0.1 is out and stable, we’ll follow up with 0.2 that includes new shiny things. After that? We keep building, improving, polishing — and eventually, we’ll hit the next update. But we’ll keep the details for that one under wraps for now. Gotta keep some surprises, right?

We needed (still some need) time to ensure that we can meet the some basic standards you all have been waiting all along. And we've set ourselves to meet the expectations. Thanks for sticking with us. This journey's been wild, and will continue to be.

As many of you know, much of our Dev Team has changed over the past year.
The fresh team has brought new energy and perspective, and we’re excited about the progress they’ve made! They are online in the Contain Discord server and are happy to answer your questions!

[h3]We’re also preparing a public test for those eager to try the update early, share valuable feedback, and help us ensure everything’s in top shape before this Update gets released.[/h3]



We believe we’re just getting started.

– The Dev Team

We are back to work as we promised

Hello everyone,

This is part of the announcement we made about 3 months ago on 21th 10 2024 on our Discord channel:
It is clear that some of you have not seen it. So we present it to you here again.

You can find the latest news at the bottom of this announcement as well. So if you do not want to read this long text you can just skip to the end.

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OLD ANNOUNCEMENT

"Dear Contain Agents,

After a bit of a radio silence (sorry for that), we'd like to share the latest news on the game and company.

First, let's talk 0.2 Major. This really is a Major patch with a capital M - it will bring HUGE changes to the game, so that it will feel like a new game in many ways. But with great changes come great responsibility: We need comprehensive testing, validation and a bunch of polish. While we did our best to estimate the time needed, we realize we require more time to make sure we put something good in front of you.

While that's all very exciting and you've been an amazing, patient community, we need to face life's facts. In this case, the fact is that we need funds to continue development. We are already at a refund rate that 99.99% of developers would have already given up. We, on the other hand, have this weird belief that we should do everything we can to make this work and see it through. Our latest changes have already reduced the rates, albeit nowhere close to providing enough income to keep the lights on.

Now this is where things get interesting. Some of you know that we had a pre-prototype-level game we were working on before Contain: Revenge of the Mage. It was sitting in its digital corner, gathering digital dust, until we came up with this crazy idea: What if developers who had completed their tasks and waiting for the next phase of the pipeline would put in some work for that game? Turns out that we could pull it and the prototype we created in this way actually got good comments from players and investors alike, and the latter came up with a deal: They would provide investment for Contain if we can bring RotM to early access phase.

So, we found ourselves at a cross-roads: Do we try to get everything done in a humanly-impossible time frame and pray that we pull a miracle with this single shot or accept the deal to channel some of our resources for RotM, so we can have more time to do justice by Contain?

For better or worse, but we strongly feel for the better, we chose to take the deal.

Next Steps

What this means is that we're going to divide our resources between Contain and RotM until RotM is in Early Access period.

With the positive impressions we've gotten from the early version (which we created with basically with whatever time we had left from Contain) and all the things we learned from Contain, both in terms of the actual development and organization of it, we strongly believe RotM will be quite a fun game at early access. This will both bring us some funds by itself and help us convince our investors to continue supporting Contain on the long term.

This means Contain content will be coming a bit slower, but... well, they'll exist. We'll definitely learn from RotM and apply some of those learnings on improving Contain too."

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LATEST ANNOUNCEMENT IS HERE!!!! 16th 01. 2025

Today, we launched our second game, Revenge of the Mage, and as promised, we are resuming work on Contain where we left off.

In the meantime, we haven't been idle. We've made significant improvements to our technical infrastructure, which will allow us to progress toward our goals for Contain with a fast and stable foundation. We know that we've been silent for quite a while, and we’re committed to keeping in touch with you more frequently and updating you on what’s happening.

We’re very excited about the Contain 0.2 major update. During this time, we’ve had frequent discussions about the game’s design document and made significant improvements to our plans, considering the technical resources at our disposal. While we want to include everything in this update, our primary focus is ensuring that what we deliver enhances the fun in Contain and runs smoothly.

We are deeply grateful for your support and understanding throughout this process.

See you in our next announcement!

Small Patch 20240504

Changes


  • Added FSR3 support and options.
  • Fixed client players being unable to fire after self-reviving near an enemy.
  • Fix the level/difficulty info text on the HUD disappearing in the lobby level whenever a new player joins the game.
  • Fixed the stimpack bug where the players cannot use the stimpack when they equip it.