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All On Board! Major Update 1.1 - OUT NOW!

[p][/p][p]The wait is over… and the hunt for updates has officially begun![/p][p][/p][p]When we launched All On Board!, we promised it would be a living platform, something that would grow and evolve over time. After a period of preparation, today we’re proud to deliver on that promise with the very first major update.[/p][p]Update 1.1 marks the official start of a new chapter for All On Board!, full of improvements, new features, and exciting releases. From now on, you can expect more regular updates, better ways to play and connect, and fresh content that keeps the experience evolving.[/p][p]Let’s dive into everything included in this first major update. And remember, this is only the beginning. So let’s kick things off with something that’s sure to get the goblins talking.[/p][p][/p][p][/p][p]All On Board! keeps growing and improving thanks to its amazing community. This time, we’re proud to bring you a new title in collaboration with Pendragon Game Studio: “Aye, Dark Overlord!”. It has given us countless laughs and unforgettable moments, and we’re excited to welcome it to the catalog. We can’t wait for you to discover everything it has to offer and enjoy it to the fullest on the platform.[/p][p][/p][p]“Aye, Dark Overlord!” is also the most party-oriented game we’ve brought to All On Board! so far. To make sure the chaotic fun and fast-paced storytelling really shine in VR, we’ve carefully adapted the mechanics to feel smooth, dynamic, and intuitive in a virtual space. The result is a game that is not only faithful to the original, but also takes full advantage of the social nature of the platform.[/p][p]It’s also the perfect game to get started with All On Board! Simple to explain, quick to learn, and packed with opportunities for laughter and improvisation. Whether you’re new to digital board games or introducing someone to the hobby, this is a great place to begin.[/p][p][/p][p]But that’s not all. For the first time ever in an All On Board! DLC, we’re adding something entirely new: a unique player avatar of none other than Rigor Mortis himself, to be used while playing the game. We thought this was the perfect chance to bring him to life at the table, and we hope you enjoy taking on the role of the Dark Overlord as much as we enjoyed bringing him in. It’s also a great excuse to dive back into the platform and see what’s new.[/p][p]Don’t forget that Aye, Dark Overlord! will also be available to try for free through the Game Preview feature, and it will be part of the Free Game of the Week rotation too. Make the most of it and give it a go![/p][p][/p][p][dynamiclink][/dynamiclink][/p]
  • [p]Aye, Dark Overlord! – A fast-paced party card game of absurd excuses and shifting blame. One player is the Dark Overlord; the others are groveling goblins trying to talk their way out of punishment. Will your story be convincing enough to escape his wrath?[/p]
    • [p]Includes a fully themed scenario and a dedicated soundtrack.[/p]
    • [p]Includes both game versions (Green Box and Red Box), which can be played separately or combined for even wilder and more chaotic sessions.[/p]
    • [p]Includes a brand new avatar for the Dark Overlord himself![/p]
    • [p]As always, fully localized in EFIGS![/p]
[p][/p][p]And of course, as with every new game release, you’ll also find a new video tutorial to help you learn how to play Aye, Dark Overlord! directly within the platform. You can combine it with the next big announcement, something many of you have been waiting for…[/p][p][/p][p][/p][p]Following the launch of All On Board!, we noticed that many players in the community were asking for the option to read the rules in addition to watching the video tutorials. We’re happy to share that the full rulebook is now available directly within the platform for all supported games (currently in English only). On top of that, we’ve also introduced some extra features for Aye, Dark Overlord! and Escape the Dark Castle, with more games to follow soon. We’re looking forward to your feedback![/p]
  • [p]Players can now consult the full rulebook of all supported games directly from within the platform (English only for now).[/p]
  • [p]Players can also access the rules of Aye, Dark Overlord! and Escape the Dark Castle in a dedicated wiki format, specifically designed to help you learn how to play them in All On Board![/p]
  • [p]Added Quick Reference / One Pager rule summaries for both games, allowing players to check the most important rules at a glance during gameplay.[/p][p][/p]
[p]So now you have more ways to learn games… but what about finding someone to play with? We’ve got that covered too with…[/p][p][/p][p][/p][p]We know that sometimes it can be tricky to find games in your language or coordinate with other players. That’s exactly why we’ve built a brand-new match organization platform. It’s here to make it easier for you to connect, play, and enjoy All On Board! to the fullest. We really hope it helps make your experience smoother and more fun. And of course, we’d love to hear what you think![/p][p]Getting started is simple. Just head over to play.allonboard.fun, sign up with your email, and set up your profile with your time zone, preferred languages, and how you’d like to receive notifications (Telegram or Discord). Once that’s done, you’ll be able to browse upcoming games in either list or calendar view, join any session that catches your eye, or create your own by choosing the game, time, language, number of players, and a short description.[/p][p]The platform also offers smart suggestions based on your availability and preferences, so you can discover games that fit your schedule without having to search. If you link your Telegram or Discord account, you’ll get handy reminders and can even chat with a bot that keeps track of your sessions and sends you the info you need. It’s all designed to help you jump into games quickly and enjoy the ride.[/p][p][/p][p]You now have new ways to learn, play, and connect… so let’s take a look at what’s coming next.[/p][p][/p][p][/p][p]You asked for it, and it’s finally here: the official All On Board! roadmap is now public.[/p][p]From now on, every major update will come with a refreshed roadmap so you can follow the development of new features, improvements, and content. Some entries will be set in stone, others will remain surprises, but everything you see will help you understand where the platform is headed.[/p][p]We’ll be updating the roadmap regularly to reflect progress and new priorities, so keep an eye on it![/p][p][/p][p][/p][p][/p][p]And that’s not all. We’ve also fixed over 40 stability and usability issues throughout the platform, many of them based on your feedback. Every improvement, big or small, helps us make All On Board! a smoother and more enjoyable experience for everyone.[/p][p][/p][p]Here’s a quick recap of what’s new in Update 1.1:[/p]
  • [p]A new game joins the catalog: “Aye, Dark Overlord!”, complete with both versions, a fully themed scenario, a dedicated soundtrack, and even a playable Rigor Mortis avatar.[/p]
  • [p]A new way to learn: full rulebooks now available for all games, plus wikis and quick-reference sheets for supported titles.[/p]
  • [p]A new way to connect: our match organization platform is live, helping you find games in your language and schedule with ease.[/p]
  • [p]A new public roadmap: track what’s coming next, what we’re working on, and what surprises might be around the corner.[/p]
[p][/p][p]Thank you for being part of this journey. Your support, your suggestions, and your enthusiasm are what keep All On Board! moving forward. We’re excited for what’s coming next, and we can’t wait to share it with you.[/p][p][/p][p]Big things are coming. For now… prepare your excuses, gather your goblins, and see you on board, my Dark Overlord![/p]

1.0.2 is here! Available now for All On Board!

First of all, we just want to thank you for your continued support of the platform, it truly means a lot to us.

Thanks to your tireless feedback and your passion for All On Board!, we're happy to bring you this patch, which fixes several bugs and improves the overall player experience. We absolutely love seeing the sense of community, how you help each other out with issues or guide one another in learning how to play. It’s genuinely heartwarming.





- Added a new option to disable autosave for better customization.
- Added a new tab to “How to Play” listing alternative video tutorials submitted by the community.
- Control scheme can now be consulted through the wrist menu.
- In The Hunger, players can now place character tokens even in treasure-occupied slots.
- PC players can now select their preferred controller in the settings menu.
- Updated control schemes for Vive Wand and Index Knuckles on PC VR.
- Updated controller layouts and in-game diagrams for clarity.


- Addressed multiple Meta Quest SIGSEGV crashes (session handling, TimerManager, IAP subsystem, UserCloudInterface, UObject, EnumAsByte).
- Fixed autosave corruption after app updates to ensure smooth recovery.
- Fixed black screen issues in browser view and left HUB panel that blocked navigation.


- Corrected German text in TBI Card – The Lamb.
- Corrected Spanish flavor text in EDC Chapter 41.
- Fixed “User Name Here” placeholder text in Terraforming Mars.
- Restored missing name credits in publishing and management sections.
- Spanish tutorials added for Istanbul, Terraforming Mars, and The Hunger.


- Corrected TBI Bone item soul count in gameplay.
- Fixed action and Smart Glance button issues on HTC devices.
- Fixed extra dice generation and tire issues in Rallyman GT.
- Fixed HandManager null reference affecting drag locomotion.
- Fixed HTC controllers incorrectly displayed as Valve Index in the “How to Play” section.
- Fixed missing dropdown diagrams for various controllers.
- Fixed overlapping icons and numbers in The Binding of Isaac: Four Souls and Rallyman GT DLCs.
- Fixed softlocks during seat selection and scoreboard loading in Terraforming Mars.
- Fixed the broken “Report Abusive Behavior” button in the app.
- Improved Smart Glance visibility when using the non-dominant hand.
- Menu buttons now produce sounds in the game selection menu.
- Resolved issue where some users couldn’t get past the “Press Any Button” screen.
- Updated controller art in-game.


Looking for fellow players to enjoy matches with? Want to share your thoughts, suggestions, or feedback about the game? Join our All On Board! Discord community, where you can connect with other players, find teammates for exciting matches, and discuss strategies.

https://discord.gg/CyUFWpWSny


Our community features dedicated channels for matchmaking, game discussions, and feedback, giving you a space to share your ideas on how we can enhance the platform. Your voice matters, help us shape the future of All On Board!

The All on Board! Team.

Fixes for Meta Quest User Issues on PCVR

This update addresses issues for Meta Quest users playing the game via Steam.
We've identified a couple of issues that you might be experiencing:

Stuck on the terms acceptance screen: You enter the game but can't get past the screen to accept the terms.
Black screen with music: You open the game and see a black screen but can hear the music.

These problems are related to SteamVR configuration. Here's how to diagnose and fix them: https://t.ly/meta-quest-pcvr-issues


Additionally, the black screen issue in the hub (left side panel) has been resolved and will be included in patch 1.0.2.

Regarding PSVR controller issues, we are still in the process of documenting them, but one affected user was able to resolve the problem by uninstalling OpenXR-Switcher (a GitHub download in this case).
Please note that we cannot provide support for third-party modifications.
Thank you very much for your cooperation!
We are continuously working on improvements and will keep you updated as new fixes become available.

The first update for All On Board! is available now!


We want to start by thanking you all for your incredible support since the game's launch. Your enthusiasm and feedback have been invaluable, and we are excited to bring you this update with lots of improvements and a new feature to enhance your experience.

The All on Board! development team has been working hard to prepare this update, and we can't wait for you to try it out. As part of our commitment to a constantly evolving and improving platform, we’re dedicated to refining gameplay, adding exciting content, and ensuring the best possible experience for our players.




Each week, a different game will be highlighted as Featured Game of the Week, which means that will be free to play for all of our newsletter subscribers! Once the week is over, if you love the game and want to keep playing, you’ll have the option to purchase it to add it permanently to your library.

Subscribing to the All on Board! Club newsletter is free and easy: simply click on the Featured Game of the Week, on the top left corner of the catalog, and follow the instructions.



  • Added a new tab to “How to play” that list alternative video tutorials submitted by our community.
  • Control scheme can be now consulted through the wrist menu.
  • First Player Token added to Terraforming Mars.
  • Improved assisted counting in Terraforming Mars to account for VP gathered from Greenery and Cards can be now consulted in Smart Glance.
  • An option to manually disable the scenario to reduce the GPU load for lower-end devices has been added.
  • Introduced several mechanisms to improve performance over certain circumstances.
  • Added “French” to the list of spoken languages for games.
  • Fixed some localization errors.
  • We’ve started progressively adding Spanish voice localization to the tutorials and will continue increasing the available number over time.

[h3]GENERAL[/h3]
  • Added missing credits for certain contributors.
  • Certain users can now properly pass the Terms and Conditions screen.
  • Exiting the Player Area while pressing "B" to enter a Dummy no longer results in incorrect positioning.
  • Fixed a crash occurring after waking up the headset from sleep mode on VRC Quest.
  • Fixed an issue where DLCs were not auto-activating on Steam.
  • Fixed an issue where stack-type slots were not working properly due to dormancy.
  • Fixed an issue where the list of games may not appear in the central panel.
  • Fixed incorrect text in the "Visit Store" popup.
  • Fixed incorrect text in the Player Plate’s Smart Glance feature.
  • Fixed multiple crashes related to Unreal Engine, including issues with camera effects, XR position handling, online session functions, and object resolution.
  • Fixed slot stack issues affecting multiple boards (Ludo, The Binding of Isaac: Four Souls, Rallyman GT, The Hunger).
  • Fixed sound issues where piece generation audio played whenever a user entered an already created room.
  • Fixed various incorrect translations and missing text in multiple games.
  • Guest users can no longer see the "Start Game" button in the Hub when accessing a foreign game room.
  • Hand of cards no longer opens/closes when performing an action with the opposite hand.
  • Meta users may experience visual glitches when playing cross-platform with Valve Index users on Windows.
  • Music now correctly plays when adjusting the volume after entering a board game with the slider at 0.
  • Player Plate count text no longer overflows in certain games.
  • Replicated Hand of Cards no longer reacts to player actions when switching to spectator mode.
  • Resolved loading issues in Rallyman GT, Chess, and Checkers caused by dormancy.
  • Rooms now correctly appear in the public games list after creating them following an empty room attempt.
  • The seat selection system no longer locks a seat when two players choose it simultaneously.
  • The shadowing effect when quickly entering and exiting the teleportation zone is now corrected. The Smart Glance tool no longer forces the hand of cards open/closed when holding it.
  • The warning before returning to the Hub now specifies that unsaved progress will be lost.
  • Using the Smart Glance tool while holding a hand of cards no longer forces it open/closed.

[h3]CHESS[/h3]
  • Pawns transformed into other pieces no longer briefly revert when held.

[h3]GO[/h3]
  • After loading a saved game, occupied slots are now correctly shown, preventing tile overlap.

[h3]LUDO[/h3]
  • Grab animation now plays correctly when picking up thrown pieces.

[h3]ESCAPE THE DARK CASTLE[/h3]
  • Now uses the correct font for the in-game legend card.

[h3]ISTANBUL[/h3]
  • Assistants can now be retrieved correctly after loading a saved game.

[h3]RALLYMAN GT[/h3]
  • The "Retrieve Dice" button is no longer visible to other players.

[h3]TERRAFORMING MARS[/h3]
  • Corrected untranslated strings in Terraforming Mars' private game player panel.
  • Discarded cards from the research panel now reset properly.
  • Fixed an issue where the corporation card was duplicated, with one copy remaining at (0,0,0).
  • Mode selection text now displays correctly.
  • Negative values for Terraforming Mars' Victory Points are now supported.
  • Removing Ocean Tiles from the Ocean Stack now correctly reduces its height.
  • Secondary text widgets now update properly when changing languages.
  • Terraforming Rating is now correctly added to coin generation.
  • The "Last Slot Used" text no longer appears unnecessarily on "Mission Slot Tiles."
  • The "Next Generation" button now correctly displays cards when used by a non-host player.
  • The "Next Generation" button now provides proper user feedback.
  • Terraforming Mars' Smart Glance data now correctly reflects tile placements.

[h3]THE BINDING OF ISAAC: FOUR SOULS[/h3]
  • Card titles no longer switch back to English mid-game.
  • Corrected spelling mistakes in The Binding of Isaac: Four Souls’ HUB game description.

[h3]THE HUNGER[/h3]
  • Slow cards now correctly move to the second column of the hunt board.
  • The board now correctly loads when loading a saved game.
  • The tavern now correctly fills in the three cards when passing the turn on the Moon Tracker.
  • When a guest enters, their avatar’s hands now retain their textures.

We're working on a permanent fix, but in the meantime, Virtual Desktop users can find a guide here to help resolve the issue. This is only temporary, and we sincerely apologize for any inconvenience.

Looking for fellow players to enjoy matches with? Want to share your thoughts, suggestions, or feedback about the game? Join our All on Board! Discord community, where you can connect with other players, find teammates for exciting matches, and discuss strategies.

Our community features dedicated channels for matchmaking, game discussions, and feedback, giving you a space to share your ideas on how we can enhance the platform. Your voice matters, help us shape the future of All on Board!

—The All on Board! Team.

All On Board! Day 1 hotfix

Improvements & Fixes
  • The "Accept" button is now enabled without requiring users to scroll down. This should resolve cases where players were unable to proceed into the app.
  • Fixed an issue on Steam that prevented some DLCs from activating automatically after purchase.