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Songs Of Silence News

We're at Gamescom 2024! 🎮

Exciting news, everyone!
Songs of Silence is taking center stage at Gamescom again this year, and we’re honored to be featured in both the Indie Arena Booth and the official Gamescom games selection! Make sure to check them out, they have some neat games! 🎮🕹️

If you're heading to Gamescom, make sure to swing by our booth.


We’ve got some fantastic freebies lined up—exclusive wallpapers, stickers, and keychains that you won’t find anywhere else. It’s the perfect chance to get up close with the game and grab some cool goodies!



Don’t miss this opportunity to meet the team, experience Songs of Silence firsthand, and walk away with some awesome goodies. See you there! ⚔️



Cheers!
The Chimera Team

P.s: Can't make it to Gamescom? We got you!
Join Community Manager Ilcin live on Twitch on Thursday 8pm CET for some multiplayer fun in Songs of Silence!
Join here: https://www.twitch.tv/songsofsilence 💜

🎉 New Language: Play Songs of Silence in Turkish! 🎉 (+ Update 0.6.1!)

Hey everyone!

We are excited to announce that our game now has Turkish language support with Update 0.6.1! 🎉
Our community fully translated this update to provide our Turkish players a more enjoyable gaming experience - thanks to everyone who contributed!

[h2]Discord Forum for Language Bugs[/h2]
If you encounter any errors or issues with the new language update, please report them in the special language error forum on our Discord server. This forum was created to quickly and effectively address language errors. Your feedback will help us improve our game.

[h2]Have Fun Everyone![/h2]
We are delighted to finally welcome our Turkish community in the best possible way in our game. We hope you enjoy our game even more with this new update. We think you'll have a lot of fun playing in Turkish! 🎮

As always, your feedback is precious to us. We look forward to hearing your thoughts. Keep playing, and thank you for being part of our community!
Have fun and happy gaming!

[h2]Sneaky mini-update![/h2]
Alongside the Turkish language pack, we put a few extra goodies into this update too.

  • General Controller Fixes - Done!
  • Switch Pro Controller Support - Switched!
  • Light Veins Visual Improvements - Improved!
  • Silence Visual Rework - Completed!
  • Minor Bugfixing - Debugged!

[h2] Live Multiplayer on Twitch! [/h2]
Every Thursday, we play multiplayer sessions with our community on Twitch!
Join us: https://www.twitch.tv/songsofsilence
Remember to follow us so you can join us in Songs of Silence Multiplayer 💜!
See you all on the battlefield ⚔️

Best regards,
Chimera Entertainment Team

PS. We also have some good news for our Polish followers; we are happy to announce that the Songs of Silence base game price was reduced, and now, the game is available at a better regional adjusted price!

First major update for 4X Songs of Silence makes everything better

I have to admit I'm becoming a little tired of minimalism. I want maximalism. I want elaborate art styles dripping with life and color. I want to feel like I'm leafing through an old illustrated fantasy book or watching something like the animated Lord of the Rings. I want more, not less. Songs of Silence is a fantasy 4X that definitely satisfies that impulse, with a style inspired by Art Nouveau, where everything is richly decorated and brimming with details. Out now in early access, it just introduced its first big update and it's full of excellent quality of life changes.


Read the rest of the story...


RELATED LINKS:

Beautiful 4X strategy autobattler game out now in early access

Stunning fantasy 4X game gets funded in eight hours, new demo out now

Story-rich strategy RTS Songs of Silence debuts demo on Steam

First Major UPDATE - v.0.6.0 OUT NOW!

Already teased in our Livestreams (what, you didn’t know we have a Twitch channel? Check it out here: https://www.twitch.tv/songsofsilence ) we have been working on some nice improvements and are happy to bring you our first major update from our Early Access Roadmap!


Quality of life, but also one big bugfix that will make the AI feel better and smarter. Already brought to our private beta branch. Read more here: https://store.steampowered.com/news/app/2195410/view/4270057097475752261?l=english.
We carried over a bugfix that now allows AI armies to enter their own locations to stash in their gold, recruit new units & heroes. We hope that makes the Skirmish even more fun!
But, there’s more!

[h2] [Roadmap Feature] Movement System Rework[/h2]
Motivated by feedback from our dear Community, and the team, we aimed to improve the UX and quality of live. It is now easier to move & sneak past units on the map, as we adjusted the control zones. The movement calculation make more sense now, and you can even make the more complicated trips – close to rivers or mountains (to a degree – of course)



[h2] [Roadmap Feature] SteamDeck & Controller Support[/h2]
We heard some of you like to play on their SteamDeck, or with Controllers. We improved the input system, and the UI. And yes, we adjusted the font size too. We hope it helps!



[h2] [Community Feedback] Garrison Aid when breaking Sieges[/h2]
Hoping to overcome the issue with early game sieging and preventing it – and to make the garrison more impactful – we decided to let the Garrison join you in the fight when you try to break a siege. Now your enemies will think twice, before they attack you!

[h2] [Community Feedback] Added Settings to let Music play when using another Window[/h2]
Especially important for our streamers, you can now decide whether you want the music to play or to stop when checking out another window. Our Songs of Silence Music is great, so why not keep listening to it in the background?



[h2]Other Improvements![/h2]
  • Army Management and Location Interaction: AI now considers to put Units into the location to heal them, and to leave other units in the Garrison for better protection
  • AI Armies can move through allied occupied locations: Instead of going around, the armies now go through their location
  • Updated Wilderness Biome on Large Maps. Looks prettier now and has more details!
  • Implemented procedurally generated decoration assets: You can now find various small details across the maps, such as vegetations or windmills!
  • Updated the Light Vein Visuals: They look sharper, and are more visible on the map!


[h2]Balancing Updates[/h2]
  • [h3]Thousand Kingdoms[/h3]
    • [UNIT] Rangers: Added Banding: Guardian
    • [UNIT] Hearthguard:
      Increased Slayer: Cavalry from Tier 2 to 3,
      Added Guard 1 perk
    • [UNIT] Luminant Infantry: Increased Pierce from Tier 1 to 2
    • [UNIT] Knights Luminark: Increased Annihilate from Tier 1 to 2
    • [UNIT] Ironsworn: Added Accurate 2
    • [UNIT] Ragesworn: Increased Health from 15 to 18
    • [UNIT] Wordbringer:
      Increased Power from 7 to 8,
      Replaced Weaponmaster with Reflect Damage 3
    • [CARD] Realmbuilder:
      Increased Pioneer from Tier 2 to 3,
      Added bonus starting Building Material +50,
      Changed starting army: now starts with Catapult instead of 2 Archers
    • [HERO] Hochmeister:
      Increased Health from 24 to 26,
      Increased Armor from Tier 1 to 2
    • [CARD] Wings of Urak:
      Increased Power from 3/5/7 to 5/7/9,
      Reduced reuse cooldown from from 15 to 10 seconds
    • [HERO] Hierophant vocations; Added bonus starting Divine Favor +50
    • [CARD] Divine Spark: Reduced reuse cooldown from 30 to 20 seconds


  • [h3]Old Race[/h3]
    • [UNIT] Prideful:
      Replaced Linebreaker with Devastating Charge 2
      Changed keyword from Knight to Guardian
      Added Banding: Guardian
      Changed Power from 6 to 5
    • [UNIT] Harbinger:
      Increased Ward from Tier 1 to 2
      Removed Weaponmaster (due to a buff to Reflect Damage)
    • [UNIT] Garant:
      Added Pierce 2
      Replaced Slayer: Gestalt, Horror, Void with Slayer: Beast, Horror, Monster
      Reduced Evade from Tier 3 to 1
      Added Accurate 2
    • [UNIT] Lorekeeper:
      Added Construct and Believer keyword instead of Infantry
      Recruitable at Celestial Temple Tier 2 and Primordial Temple Tier 1
      Increased Health from 5 to 6
    • [UNIT] Ansturm: Changed recruitment costs to150 Building Material and 70 Hymn
    • [UNIT] Konstruktor, Stonesinger Vocation: Changed starting card from Konstruktorium 2 to Depot 2
    • [HERO] Konstruktor, Grand Arkitekt Vocation: Added bonus starting Building Material +75
    • [HERO] Monodika vocations: Increased Ward from Tier 1 to 2
    • [HERO] Monodika, Scion of the Wild vocation: Changed the starting tier of Summon Primordial Beast card from Tier 3 to Tier 1
    • [CARD] Summon Primordial Beasts:
      Changed summoning pools for every Tier:
      • Tier 1: Svarter, Lindbolg, Tausdendfuss
      • Tier 2: Colossal Svarter, Urbolg, Purzel
      • Tier 3: Svarter Elder, Eulmar, Urborn

      Changed card cost:
      • Tier 1: 85 Gold, 20 Faction Resource
      • Tier 2: 110 Gold, 30 Faction Resource
      • Tier 3: 220 Gold, 100 Faction Resource
    • [CARD] Summon Konstrukt:
      Renamed to Summon War Titan
      Always summons strong Konstrukts
      Costs changed to 75 Building Material and 120 Hymn
    • [CARD]Summon Transport Konstrukt: Added Wunderborn to the pool


  • [h3]Crusade[/h3]
    • [UNIT] Thralls: Added Ward 1
    • [UNIT] Giger:
      Increased the number of combatants from 14 to 16
      Replaced Fear 1 with Enfeeble 1
      Reduced Power from 3 to 2
    • [UNIT] Omen: Replaced Life Steal with Devour 2
    • [UNIT] Hesher:
      Increased Power from 5 to 6
      Removed Fly
      Added Ward 1
      Replaced Fear 3 with Dread 1
    • [HERO] Kantor: Increased max army size
    • [CARD] By Her Will:
      Adjusted summoning pools
      Changed cost to 45 Void Essence
    • [CARD] Minor Crusade Summoning: Removed Hesher from summoning pool
    • [CARD] Major Crusade Summoning:
      Added Hesher to summoning pool
      Adjusted card costs from 100/85/70 to 120/100/80


  • [h3]Neutrals[/h3]
    • [WORLD] Unified starting resources per faction:
      1000 Kingdoms & Old Race: 200 Gold, 50 Building Material, 35 Faction Resource
      Crusade: 100 Gold, 40 Building Material, 85 Faction Resource
    • [WORLD] Adventures: Removed Urborn, Eulmar, Silent King, Silent Emperor, Arkitekt, Worldscar, Ansturm for Tier 1 Adventure Battles
    • [WORLD] Purgatories: Removed damage when ending turn while occupying Purgatories
    • [UNIT] Vogelfrey Infantry: Added Banding: Rogue
    • [UNIT] Vogelfrey Cavalry: Changed Health from 5 to 4
    • [UNIT] Urgbolg: Removed Banding: Primordial
    • [UNIT] Forest Wardens: Reduced Reflect Damage from Tier 2 to 1 (due to Reflect Damage buff)
    • [HERO] Kobold Heroes:
      Increased Health from 18 to 22
      Removed Slow
      Increased max army size
    • [CARD] Barter:
      Changed the card cost to 50 Gold for all tiers
      Increased the reward for the best deal (115->150 Gold on Tier 1 & low prosperity location)
      Slightly reduced the chance of best deal and increased the chance of normal deal for all tiers
    • [HERO] Erudite: Added Enfeeble 2
    • [HERO] Erudite, Botanist vocation: Replaced Ranged with Summon: Rose Knight
    • [CARD] Seed Life:
      Removed medium and big plants from spawn pool
      Reduced cost from 35/30/25 to 15/8/0 Faction Resource
    • [HERO] Disciple of Mideas:
      Added bonus starting Gold +200
      Added +1 Vogelfrey Cavalry to starting army
    • [UNIT] Svarter Elder:
      Increased Trample from Tier 2 to 3
      Added Fear 3
    • [UNIT] Svarter, Colossal Svarter, Svarter Elder: Added Primordial tag
    • [PERK] Reflect Damage: Reflect damage Power increased from 3/4/5 to 4/6/8
    • [UNIT] Rose Knight: Reduced Reflect Damage from Tier 3 to 2
    • [UNIT] Wiederganger:
      Increased unit size from 14 to 16
      Increased Fear from Tier 1 to 2
    • [UNIT] Echoes:
      Increased Health from 2 to 3
      Increased Fear from Tier 1 to 2
      Increased Power from 3 to 4
      Added Reflect Damage 2
    • [UNIT] Koloss:
      Increased Fear from Tier 2 to 3
      Increased Annihilate from Tier 2 to 3
      Added Pierce 3
      Increased Health from 15 to 22
    • [UNIT] Reisiger:
      Increased Fear from Tier 1 to 2
      Increased Pierce from Tier 1 to 2
    • [UNIT] Furor:
      Replaced Devastating Charge 2 with Linebreaker
      Increased Fear from Tier 1 to 2
    • [UNIT] Fury:
      Increased Health from 9 to 14
      Added Annihilate 1
      Increased Power from 7 to 8
    • [UNIT] Silent King:
      Increase Health from 22 to 24
      Added Annihilate 1
    • [UNIT] Silent Emperor:
      Increase Health from 22 to 24
      Reduced the number of spawnedEchoes from 3 to 2 (due to Echoes buff)
    • [UNIT] Dargon: Increased Fear from Tier 1 to 2
    • [UNIT] UrDargon:
      Increased Dread from Tier 1 to 2
      Increased Health from 15 to 20
    • [CARD] Summon Gestalts:
      Split into two separate summoning cards: Summon Lesser Gestalts (costs 45 faction resource) and Summon Ancient Gestalts (costs 100 faction resource). Both cards are now available in the Dark Tower
    • [WORLD] Mercenary Camps:
      Changed recruitment options to rogue-type units
      Prosperity points of locations do not increase beyond level 3 anymore.


[h3]BUGS SQUASHED![/h3]
  • Silent Order recruitment card can't be used
  • Buildings don't unlock recruitment cards if they existed already but required prosperity level up
  • Some Encyclopedia stats are incorrect or broken
  • Encyclopedia Highlight still displayed in Main Menu after clicking on all new entries
  • When switching to 1366x768 resolution or from Borderless to Fullscreen, the game doesn’t flash anymore
  • Added a visual indicator for the Fountainhead of Light perk on the Light side, which was not identifiable before without the tooltip
  • Changed the text for Void Effigy Building Card which said it gives Void income. It now correctly says it gives Building Material.
  • Fixed a bug where AI armies did not enter their own locations to stash in loot or recruit units.
  • Corrected texts for the German Localization on Cards
  • Fixed a bug where the Recruitment cards did not have a lock for unexplored adventure locations
  • Crusade:
    • Removed the +1 Void Essence / turn for the bound purgatory
    • Corrected the Build Up card behavior for Crusade
    • Removed the available Build up at the beginning for the Kantor, Void Herald
    • Prosperity points of locations increase beyond max level (unfair Crusade advantage)

  • Fixed a bug where the Garrison units of a besieged location disappeared if the army inside attacked & lost
  • Corrected the Hearthstone Pendant Artifact behavior. It now regenerates the units’ health again.
  • Fixed an Issue where the Silent Order Card couldn’t be use for Hochmeister
  • Added the missing WorldWalker card to the Wild Purgatory
  • Void Beacon (Voidsong) building perk tooltip description shows code strings


[h3]Known Issues[/h3]
  • The Forsaken Regalia & Chisel of Aum artefacts do not behave as described in their descriptions.
  • Inspire Effect does not modify the power correctly on units affected by Dread or Fear.
  • An exploit that lowers the cost of a certain card when entering a location... (Can you find it? ;) )




[h2]Your Feedback Matters![/h2]
Many changes made were bugs reported, or changes suggested by you, our dear Community! After playing this update, please let us know your thoughts in the Feedback Thread on Steam, or in the special Forum on Discord!
Especially if you play with a Controller. Let us know if it feels natural or unintuitive. We would love to hear your feedback!

[h3] Multiplayer session live on Twitch! [/h3]
We’re live on Twitch every Thursday playing multiplayer sessions with the Community!
Join us here: https://www.twitch.tv/songsofsilence
And drop a follow 💜 to not miss the chance to join us in Songs of Silence Multiplayer!
See you all on the battlefield ⚔️

Cheers!
The Chimera Team

We got some news! | Upcoming Updates | Indie Booth Arena | Events

You know, we don’t like to keep you in the dark about the development of Songs of Silence, and since there won’t be a game update this week (but hopefully early next week!) we think it’s at least time to tell you what happened so far, and we’re planning!

[h2] Next Update coming soon! [/h2]
We know, you’re waiting for the next update. And we hope to bring it soon. But we already have good news – this will be a bigger one! Remember the Roadmap we shared?

The next Update 0.6.0 will also be our first Update from our Roadmap! Movement System Rework and Improved Controller Support is something we’ve been wanting to work on for a while now, and it’s coming very soon! Oh, and we can already let you know we also have some Community Feedback implemented, which were shared by our fans on our Discord server. Thank you all for sharing your ideas and suggestions!
Do you have an idea on how we can improve Songs of Silence? Let us know on our Discord Server https://discord.gg/songs-of-silence-1068472676127100988


[h2] Private Beta branch coming to release! [/h2]
This update will also bring the updates from private beta branch into the current release version. This means we will have Map 2 & AI improvements available for everyone, but we will of course share the details again in the patch notes!
IMPORTANT: This update will invalidate your previous Map 2 save files, but not impact your achievements.
While we’re at important notes: Since we fixed an issue with the Encyclopedia stats for the location counter, your counter will be reset to 0. We’re sorry about this inconvenience. But this update allows us now to track & display the locations counter correctly. Thank you for understanding.


[h2] We are at Gamescom! Indie Arena Booth here we come! [/h2]
Do you want to try out Songs of Silence in person while talking to the team? Great! We will have a booth at this year’s Indie Arena Booth at Gamescom. Come and say hi! We will have some Goodies for you 😊


[h2] BayFiD event [/h2]
BayFiD (Bayerns Frauen in Digitalberufen, eng: Bavaria’s women in digital jobs) is an organization which has offers a space for women in Bavaria to get inspired by other women working in digital spaces and network with each other. Community Manager Ilcin and Head of Staff Winnie had the opportunity to present Songs of Silence, and we were so happy to see everyone trying out our game and enjoying it. We’re grateful to everyone who stopped by and said hi! (Images by StMD)


[h2] Multiplayer session live on Twitch! [/h2]
We’re live on Twitch every Thursday playing multiplayer sessions with the Community!
Join us here: https://www.twitch.tv/songsofsilence
And drop a follow 💜 to not miss the chance to join us in Songs of Silence Multiplayer!

See you all on the battlefield ⚔️

Cheers!
The Chimera Team