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Songs Of Silence News

Hotfix 1 - Version 0.5

  • Bugfix for several Chinese localization issues
  • Updated Early Access message to make it more clear that you can unlock content by playing quests

Chinese language patch coming today!

Hi folks, We’ve been made aware of an issue with the Simplified Chinese translation of the game, where several strings of Japanese text have been included by mistake. This was an admin error on our end, and we will update it in a hot fix coming ASAP, hopefully later today. Thanks to everyone who brought this to our attention, and thank you all for your patience!

Songs of Silence Early Access - OUT NOW!

We are so proud to present the first playable version of Songs of Silence in Early Access! It’s been a long road, we've been working on this game for 4 years now, but our journey doesn’t end here - over the next few months we’re going to be fine-tuning everything about the game, adding new features, balancing mechanics and incorporating your feedback before the V 1.0 release in early Autumn. Until then, expect the occasional hiccup as we put the last few wires into place behind the scenes - you can find a mostly complete list of known issues below, as well as the roadmap for our development focus.

Whilst we’re managing expectations, please do remember that we are a relatively small team and whilst we’re going to be working as hard as we can over the next months, there may be times when we fall behind schedule or have to prioritise certain fixes over others. We’ll obviously try and minimise this, but please bear with us in these final stages - we want to get this right for you. We’d also love to hear your feedback over the course of the Early Access period - you can submit bugs here and vote for which feature you’d like us to develop next here!



[h2]ROADMAP:[/h2]


[h2]KNOWN ISSUES:[/h2]
  • AI Behavior: The AI sometimes does not act optimally, such as preferring to recruit units over building their base or being too defensive or aggressive.
  • Movement: The movement system can be overly restrictive, requiring manual navigation around objects on the world map.
  • Multiplayer: If you disconnect due to a connection loss, it is recommended to let the game host reload the game from the last turn save and rejoin via the lobby. Otherwise you will be replaced by AI.
  • Tooltips & UI: Minor UI glitches may occur, such as tooltips overlapping or not updating correctly when reviving units.
  • Map Overview Screen: Small visual glitches may appear on the overview map screen, particularly when observing AI behaviour or inspecting.
  • Battle: There can be minor inconsistencies in combat, such as units getting blocked by others or unit formations mirroring incorrectly during an enemy's turn. Small issues might also arise when stacking multiple unit effects.
  • Translations: You may encounter smaller translation issues, such as hard-to-understand or inconsistent tooltip translations in your language. Please help us identify these points.
  • Performance: Playing on maximum size skirmish maps with many AIs will require higher performance, which might lower FPS or increase calculation times on low-spec PCs.
  • Auto-saves: Exiting the game while it's auto-saving may corrupt the current turn's auto-save game. We recommend not exiting the game during the AI turn or ensuring you have a manual save from this turn if you want to.


We hope you have a lot of fun playing Songs of Silence, and we can't wait to hear your feedback! Hop on to our Steam Subforums for Bug reporting or feature requests here - so we can improve the game even further!

But until then - see you on the battlefield!
The Chimera Team

Setting Up Backer Surveys | Post Campaign Pledges | Taking Down the Closed Beta

Time's running fast! We're not only deep in preparations for our Early Access launch on June 4th, but also have some other news for you!

Backer Surveys


The first order of business is to issue our backer surveys. These quick questionnaires allow us to finalize your pledges, payment details and delivery addresses ready for fulfilment. These surveys are super short, but absolutely vital for getting to the next stages, so keep an eye out on your inboxes these will be landing next week!
If you're a Discord member, also make sure to add your Discord ID to this survey, so we can assign you an exclusive Kickstarter backer role! 👑



Post Campaign Pledging


If you missed your chance at securing some of our delicious rewards during the campaign, or you have a friend who needs the art book in their life, fear not! We've added a post-campaign pledge manager with our partners BackerKit where you can extend an existing pledge or create an entirely new one.

In short: Yes, you will be able to order the physical rewards even after the Campaign!



Delivery Schedule


All physical rewards are on the same timescale as the development of version one of the game, with the goal to complete and deliver around late Autumn 2024.

A small update on your rewards, and this affects all Arkitekt, Kicksvarter and Owldragon pledgers: First of all, thank you so much for your support! We will contact you some time after our EA launch to talk to you about the "Name a City" / "Name a Hero" reward section of your pledge. We just wanted to clarify, that your names will be for our 1.0 Full Release launch later this year.



We're taking down the Closed Beta

The time has come, it's been a ride. We're taking down the Closed Beta on Monday, May 20th, which still gives you the weekend to play.
We're deeply thankful to all of your support and appreciate every single feedback and bug report we've gotten over Steam, Discord and even our other platforms!
We enjoyed seeing you play and win (and sometimes lose because our balancing was buggy), and we're excited to bring you the Early Access version on June 4th, so you can experience a more stable game with all the improvement we made during our Closed Beta.
Can't wait to play as the Old Race or Crusade? 2 more weeks, we've got you!

There's more! After our Early Access, we will continue another "version" of a Closed Beta. If you purchased the game, you can join our Discord server to get access to this branch, where you can be the first one to see new content and of course give us feedback about the new patches and features we're working on. That sounds fair, right?





Thank you all again for every ounce of support you've sent our way over the last few months - we wouldn't be here without it!

Cheers!
The Chimera Team

New Early Access Release Date | Setting Up BackerKit | Call For Content Creators

Greetings folks,

We want to take a moment to share some important news regarding the early access release of our game. As you know, we had initially set the release for May 23rd, but with new stretch goals to work on, plus plenty of amazing feedback and suggestions from our community, we’re shifting that slightly. We’re now going to be launching into Early Access on Steam on June 4th, 2024.

We are taking some extra time to add the last bits of content and to polish everything to ensure the game meets your expectations and ours. This includes balancing gameplay based on the feedback we’ve received, which has been incredibly insightful and constructive.

We understand that changes in scheduling can be disappointing, but please know this decision is a result of our commitment to making sure you get the most enjoyment out of our game.

We’d like to express our deepest thanks to you all for your understanding and the ongoing feedback, with a special shoutout to our Discord community and our Beta Testers🫶 — you guys are amazing and a vital part of this process. We’re excited to bring you a game that reflects our shared passion and enthusiasm.💖


[h2]BackerKit post-campaign pledges on the way[/h2]
As well as ongoing development, we’re also in the process of setting up the post Kickstarter campaign Pledgemanager together with Backerkit. This will give those who missed the campaign a chance to secure some of our amazing exclusive rewards - so if you have a friend who missed out, let them know!

We’re also hoping to send out the Backer surveys by 17th of May - so make sure to check your Mail!


[h2]Call For Content Creators[/h2]
Finally, we would like to make a shoutout to content creators who would love to cover Songs of Silence on their channel - Youtube or Twitch - for our Early Access release. Do you love creating videos and playing games? Crave 4X strategy with deep lore and a rich singleplayer campaign story?

Maybe you would love to stream the game together in multiplayer with your friends, discovering which faction has the best strategy? Then E-mail us at [email protected]

Stay tuned for June 4th and further updates. Your support means the world to us, and we’re looking forward to embarking on this adventure together!

If you want to become part of the Songs of Silence community on Discord, join here: https://discord.gg/p3eEBrWaCj

With thanks,
The Chimera Team