[Game Update] Hamlet - 319878
Latest patch here with an invitation to beta test some new features.
We’ve been working on improving performance and have a few changes that should make things better. This should particularly help with severe lag in interiors. But some of the backend changes are larger than we are comfortable to just deploy. We have set up a beta branch that people can go to and help us test out the changes.
An added benefit of some of the changes, is that the interior system has opened up to the other worlds, not just Hamlet worlds. So if you bring the Key to the City, you can build a pig city in the forest or even on a tropical island. I’m sure there’s some interactions with all this stuff we haven’t predicted yet, so having some more people playing with it will be helpful.
We’ve also put player craftable doors in the home decor tab. Once you’ve build a door in your house, you can use a Construction Permit on it to create an attached room.
To access the beta branch:
This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave()
Your save files will remain unchanged in your regular branch.
You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs.
Thank you in advance for everyone who heads in there to play. We plan to run the beta for 2 weeks if everything runs as planned.
We’ve been working on improving performance and have a few changes that should make things better. This should particularly help with severe lag in interiors. But some of the backend changes are larger than we are comfortable to just deploy. We have set up a beta branch that people can go to and help us test out the changes.
An added benefit of some of the changes, is that the interior system has opened up to the other worlds, not just Hamlet worlds. So if you bring the Key to the City, you can build a pig city in the forest or even on a tropical island. I’m sure there’s some interactions with all this stuff we haven’t predicted yet, so having some more people playing with it will be helpful.
We’ve also put player craftable doors in the home decor tab. Once you’ve build a door in your house, you can use a Construction Permit on it to create an attached room.
To access the beta branch:
- Go to the BETAS tab in the Don’t Starve Properties dialogue.
- Enter the code: dsinteriorbeta and press the CHECK CODE button.
- Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
- Your game will then update to the new beta branch.
This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave()
Your save files will remain unchanged in your regular branch.
You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs.
Thank you in advance for everyone who heads in there to play. We plan to run the beta for 2 weeks if everything runs as planned.
New Features:
- New craftable Vortex Cloak added. You'll need to find a blueprint.
Tuning:
- Cost of Root Trunk change, + 1 Flytrap stalk.
Bug Fixes:
- Houndius Shootius doesn't lose its base anymore when placed in an interior
- Spawn player skeleton in right interior when player dies and gets resurrected
- Jellyfish Jerky doesn’t show up as floating in water anymore when dropped on the ground
- Fixed Ball Pein Hammer durability loss inconsistency when using spacebar
- Fixed missing crafting description for The Sty Oddities Emporium
- Lily Pads now show the correct examination text
- The Collector Pig no longer accepts idols for trade.
- Florist does not ask for Plop anymore
- Fixed examination strings for Queen Malfalfa
- Fixed punctuation in Wormwood's character description
- Hammering a spoiled fish in inventory drops loot now
- Fixed a number of prefabs that were plantable on water where they shouldn’t
- Perishable items that rot in an interior now properly spawn rot in that interior
- Fixed multiple pig scepters showing up in the world.
- Added sounds to the Aporkalypse Clock
- All blueprints from the tinker shop can be learned in Hamlet
[Game Update] Hamlet - 325192
Beta Fixes:
- Carpets should no longer block interactions with items placed upon them
- Fixed placers for interior objects when using controller
- Crafting menu now supports multiple active crafting stations
Beta Specific Fixes: 325200
- Fixed possible crash when trading with pigmen in worlds outside Hamlet
- Fixed interior decorating tab showing up at (0,0,0)
- Fixed typo causing a potential assert on load
- Improvements to the player house interior minimap
[Game Update] Hamlet - 322786
Beta Specific Fixes:
- Can trade with pigs in all worlds
- Ruin interiors should not be flipped on the horizontal axis anymore
- Fixed various issues related to player interior crafting
- Fixed a cause for mysterious cracks mysteriously opening themselves
- Hidden doors no longer reveal when an earthquake happens in another room
- Go to the BETAS tab in the Don’t Starve Properties dialogue.
- Enter the code: dsinteriorbeta and press the CHECK CODE button.
- Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
- Your game will then update to the new beta branch.
[Game Update] Hamlet - 320788
Bug Fixes:
- Fixed the overspawning thunderbird_fx item.
- Fixed the odd drumstick art on the drying rack.
- Fixed missing worldgen customisation images when hopping from
- Shipwrecked to Hamlet.
- Splumonkey’s loot fixed
- Fixed the busted Seaworthy
- Flowers won’t grow indoors.
Beta Specific Fixes: 320854
- Fixed case where mining a pillar could cause crashes and other instability
[Game Update] Hamlet - 320567
Bug Fixes:
- Fixed the hammered art of the City Hall
- Fixed a crash when loading some worlds.