Hotfix 3090
It fixes following things:
Cheers,
Furai
- Added Zav25's patron head
- Fixed problems with vehicles
- Fixed crash on !bot command
Cheers,
Furai
Base:
[added] stats script that reports kills.
[added] resupply gives full amount even if you already have some materials (thanks bunnie)
[added] vehicle gui will be semi-transparent
[added] team boats will no longer collide (thanks ferrezinhre)
[added] TDM Map changes (10.09.2019)
[added] map name now appears in the scoreboard
[added] turkish translation (thanks mustafatufan)
[added] community heads pack 1
[added] community heads steam capsule
[added] custom head for Shy (congrats)
[added] custom head for cardboard box (thanks, sorry for the delay!)
[added] map name is translated (so map names can be localised)
[fixed] archers and knights able to insta-shoot/slash when exiting crates (thanks epsilon)
[fixed] drill null pointer
[modified] accolade cfg updated to include github contributions
[modified] logs changes, less hp more harvest (thanks ferrezinhre)
[modified] code cleanup, making stuff more consistant (thanks HKGx)
[modified] accolades - updated with recent tourneys and some fixes
[modified] archers refill to 30 arrows instead of having additional arrows now
[modified] drill yields all materials when mining tiles/blobs
[modified] lots of minor code formatting changes
[modified] red barrier networking (should be more reliable)
[modified] vehicle converting GUI code (rework)
[modified] removed ".png" from displayed map names
Engine:
[added] Driver RemoveShader(string name) can now be used to remove active shaders
[added] Driver ForceStartShader() &&ForceStopShaders() to make clients stop/start using shaders
[added] Driver AreShadersAllowed() to check if client has enabled shaders (if not, use ForceStartShader())
[added] isWindowActive() && isWindowFocused(), so 3D mods can see when KAG is being used or not
[added] isFullScreen() to see if KAG is fullscreen or not
[added] Vec2f_lerp && Maths::lerp (named that way to not break existing mods)
[added] CControls@ getInterpMouseScreenPos so 3D mods can have > 30 ticks mouse updates
[added] onBan, onUnban, onMute and onUnmute hooks for better logging script side
[fixed] whitemap attempt v1
[fixed] instant search will no longer return nothing when you press the x button
[fixed] audio slider will no longer crash your game if you set your audio to 0, then back up
[fixed] getCarriedBlob() no longer returns the wrong blob (thanks pirate-rob for reporting this)
[fixed] AddShader will now find the correct shader (instead of just checking your base folder)
[fixed] RemoveShader will no longer crash your game
[fixed] TCPR nextmap or loadmap will no longer crash your server
[modified] rules link now takes you directly to the forums page
[modified] coins can no longer go over 32765 (otherwise they would reset to 0)
[modified] ping bans are now server side (use to be client side), they now correctly ban for 15 mins.
Changelog:
Base:
[fixed] accolades for eu 3v3 tdm tournament
[update] accolade_data.cfg
[reverted] "Change resupplies getting"
[added] latest tournament
[fixed] emote binder menu
[fixed] console warning when buying from trading post
[fixed] null pointer when healing teammate
[fixed] ballista bolts, boulders, and catapult rocks ignoring blobs
[reverted] ability to pass through ladders
[fixed] item isnt picked up when 'c' is released if one was picked up by clicking
[fixed] drill destroying once per tick for some tiles
[fixed] drill giving slightly more materials than hitting by hand
[changed] drill yields all materials when mining tiles/blobs
[added] coins for healing teammates
[modified] PrimalFear7 head (no more "fry hair")
[added] PrimalFear7 head
[added] archer cursor anim when charging legolas
[added] knight cursor anim when charging double slash
[modified] Change resupplies getting
[fixed] null pointer access
[modified] Heatbar adjustments
[added] class check to heat indicator. Fix flickering issue.
[modified] Heatbar now turns transparent when not in use Added HeatBar.png for the drill heatbar.
[changed] coins are only given to items the player bought
[changed] better code to fix issue with placement preview next to grass
[updated] implementation of drill heat bar
[changed] hold "W" or "S" to climb ladders and neither to fall through
[dev] fixed indent
[updated] Russian_ru.json
[updated] Crate.as
[updated] MigrantEffects.as
[fixed] used wrong damage value in vehicle damage event
[changed] new players drop hearts when killed by new players
[added] footstep sounds when climbing ladders
[added] ability to fall through ladders
[fixed] shaky tile preview when about to place a block while moving
[fixed] block placement preview while hovering cursor next to grass
[fixed] ability to climb arrows while knocked
[changed] 5 coins per heart of damage to a vehicle
[changed] coins given when damaging vehicles is based on damage dealt
[fixed] indentation and certain shop items with -1 cost
[added] held/inventory items give back half their value when TDM round ends
[change] lanterns only collide with static blobs
[fixed] Actually make use of the newly defined variables
[modified] showHeatTo to use the player's network ID instead of his player index.
[added] HelpfulDeathTips
[added] during warm-up, suicides aren't shown on killfeed and no longer reduce coins.
[fixed] null pointer access related to player dying
[added] heatbar view radius
[modified] move heat indicator down a bit
[modified] Slightly decrease heat_add
[modified] Decrease cooldown time of drill
[added] a heat indicator to the drill
[updated] Greek_gr.json
[modified] Finished Tutorial01 and Tutorial02
[added] turkish translation 90%
[modified] kills, deaths and assists only count when the round is on.
[added] scramble teams vote
Engine:
[modified] Too much particle spam is debug only
[fixed] /nextmap wihtout mapcycle just resets map fixed no cursor after exiting a modded server that had disabled cursor
[modified] include whole mods folder in dedicated package
[fixed] missing maps in mods folder of dedicated server
[reverted] open/close menu callbacks
[modified] commented out whole checks instead of contents of if blocks for open/close menu callbacks
[removed] noautoupdate from nolauncher.bat
[fixed] playrandomsound with mod files onShowMenu, onCloseMenu works as a hook instead of taking over menus fixed infinite kicking from script
[added] 2 non-threatening functions brought back for TR mod
[fixed] Crashes in authority check logic
[fixed] CMap::getHitInfosFromArc() raycast_blobs param completely ignored
[fixed] string literal constness
[added] the ability to specify a custom mod config
[changed] property type mismatch error to show type names
[added] server-side property sync authority check
[fixed] restart map command not restarting manually loaded maps
[fixed] "connect to..." button able to open multiple windows if pressed multiple times
[fixed] clantag not immediately updating when removed
[added] key_eat to CMovement::disableKeys()
[fixed] food null error
[fixed] AdminGUI compile error
Full Changelog:
Balance:
[added] requirement for quarries to only allow one per team (thanks eps)
[changed] wood gained from sawing crates reduced to 50 (thanks eps)
Community:
[added] April + May accolades (thanks bunnie, crux)
[added] a bunch of patreon heads - sorry for the delay! (thanks everyone involved in getting these through)
Novaq, DeathQonDoe, killer_bug, capuchin6, Zeus, hider45543, CantSeeMe', madracoons, Junko enoshima, RectangleCombine
Localisation:
[modified] Portuguese_br.json updates (thanks matheusgodoi)
Fixes:
[fixed] maths ceil (+ floor possibly optimised) (thanks eps for the catch)
[fixed?] steam achievements for flag after changed command format - probably need to check any other commands that also changed too
[fixed] TTH Tutorial (thanks Vamist)
[modified] several scripts to properly check singleplayer/tutorial tags (rather than just exists, as may be set false)
[modified] render hook runs while HUD is hidden + various F6 improvements (thanks eps)
[fixed] class cursors not updated when in f6 mode
Menus:
[modified] new menu button layout including server rules and github (thanks ehra for your work on them + various oksa for feedback/tweaks!)
[added] rules and github button IDs for the xml