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King Arthur's Gold News

Build 4268 - Christmas 2022 mini patch

This is a minor update for the holiday season bringing the usual Christmas cheer, featuring some great new in-game music by dome to fit the mood!

As a minor balance change, we once again made an adjustment to build time resupplies, scaling them up to 250 wood and 80 stone from 200 wood and 60 stone. The nerf we had previously done felt too impacting, so this should bring us back to a sweet spot.
Thanks to dome, bunnie and GoldenGuy for contributing to this update!

We have been busy this season, so we haven't had much time to present balance change survey results. We're still planning on it!

Happy holidays & stay tuned!

Build 4234 - Bugfixes, balance and CTF mapcycle

Hello everyone,


We have released a minor update with a bunch of fixes and nice QoL improvements.

First, a word on the build 4137 survey, which was closed just a couple of days ago. We have received over 90 responses: thanks for your feedback!
We have already started digging into the responses and we will be publishing and discussing the results as soon as we can.

The main balance change we made is to nerf the build time resupply rate and amount. While these were only slightly buffed in build 4137, not requiring players to resupply manually turned out to be much more of a buff in public games than we wanted, causing a flood of extra materials early on.
We believe the new state of things will restore the importance of materials while still ensuring that teams can build a good starting fortress.

We also have merged quite a few bugfixes and improvements, which are too varied to sum up and can be found in the full changelog:


Gameplay & Balance changes:
[modified] significantly nerfed build time resupplies to reduce early game extreme wood & stone overflow (thanks bunnie). from resupply alone (excluding mining and wood-farming), in a 24 players game, each team got 21k wood, 7.2k stone at build time. these figures are now nerfed to 12k wood, 3.6k stone. this will still amount to more resources than before the 2022 update.
[modified] bombs and special arrows pickup priorities were increased regardless of your class (thanks epsilon)
[modified] you can now crouch through crates like you can crouch through team platforms (thanks epsilon)
[changed] buildings now won't break hand-placed backwalls to leave a window (thanks epsilon)


Fixes:
[fixed] spectator queue sometimes did not work properly (thanks bunnie)
[fixed] forgotten debug message in survey code (thanks bunnie)
[fixed] CTF shops never refreshed when losing/gaining materials/coins (thanks asu)
[fixed] water arrow material sprite should have been a single arrow (thanks mugg91)
[fixed?] fast building speed sometimes still happened after build time (thanks bunnie)
[fixed] in-game votes gave no indication of what you had voted for (thanks bunnie)
[fixed] during the halloween event, gregs would glitch you out if you were attached to something (thanks mugg91)
[added] admins are now warned if a player drops gold or seeds into the void, which may be the result of griefing (thanks epsilon)
[fixed] warboat crates did not drop gold as they should have (thanks epsilon)
[fixed] blood should not show on spikes when kid-safe mode is enabled (thanks epsilon)
[fixed] princess Geti would not kiss you on online servers (thanks epsilon)
[fixed] the admin tab would not show on Windows servers until you reloaded seclevs (thanks epsilon)
[fixed] quarters will not let you buy a beer or food when you are already full health (thanks epsilon)
[fixed] kegs are now team colored in the knight shop, like other things are (thanks mugg91)
[fixed] the christmas event did not last long enough as it ended on January 1st (thanks epsilon)
[fixed] after being opened, bridges didn't show damage frames (thanks epsilon)


Misc changes:
[updated] Patreon heads for Wzzzzzzzzzzzzz, hyperkannon


Mapcycle changes:
[modified] FG_forelands: made symmetrical, increased sky height
[modified] Didgedy_TwinTowers: made wider, nerfed resource count
[modified] petgreendino_bisonbisoff: minor changes
[removed] Ej_Cataracts
[removed] Prototype_BestDefense
[added] Ferrezinhre_Totally_Transcendent
[added] Ferrezinhre_Multi_Level_Crossing
[fixed] incorrect tent placement in Brokenland (thanks epsilon)

The "2022 Update" gameplay & balance survey

Hi folks,

As mentioned in the update post for the major update we're holding a survey on the changes that come with this build, including addition & removal of features (outpost & quarry respectively) and the variety of balance changes. The survey is now live on kagstats, the official website that also tracks the official servers. We'd really appreciate it if you could fill this in, in order to evaluate the changes, and perhaps tweak or revert things.

You may participate in the survey using your KAG account. If you exclusively play KAG on Steam you may need to add a password to your account, you can do this in the main menu:



In red you also find your username, should you not know it. N.B.: The "Finish Account Linking" box NEVER goes away; it will be there even if you've already finished the account setup previously. If you've forgot your KAG password, you can reset it on the main website.


To complete the survey (it only takes a minute!) go to https://kagstats.com/#/survey and follow the steps below. The survey runs until November 14 so please keep that in mind, it's also being advertised in-game so you should be reminded there as well.



  1. Press "Login" at the top-right corner
  2. Fill in your KAG username and "Generate Token" -> A new page may open asking you to log-in on the official KAG api (https://api.kag2d.com/)
  3. Log-in and copy the token between quotation marks (something like "be2-84449d0d99-a78a0f4ceb58156c6dac-usernamebuf41413-b0e52690e49e5dfe481aa4309f89d062")
  4. Paste the token back on the kagstats/survey website.




Thanks again everyone who contributed to the updates & worked on the survey implementation! If successful we may use surveys such as these more often!

Build 4137 - Hotfix

Hi folks,

Quick hotfix for some of the issues introduced in the major update.


[fixed] servers could end up in a bugged state and required reloading
[fixed] unpacking outposts could destroy tiles
[fixed] gold would not decay in Sandbox
[fixed] you could slash through friendly doors
[fixed] bugs related to blob tile repairing such as doors, platforms, etc.

Build 4137 - Balance changes detailed

Hi all,

Below further details on the balance changes introduced in build 4137. In a week you will find a pop-up in-game with a link to a poll to vote on these changes by logging into your KAG account!

Update post: https://store.steampowered.com/news/app/219830/view/3385044600573204012


Major balance/gameplay changes:
Siege:
Ballistas no longer let you respawn or change class on them - they're now only a siege machine. Their cost was reduced from 200 to 150 coins and they no longer need gold to build.
Added OUTPOSTS - they can be bought in crates from the siege shop. When unpacked, they are a 5x5 blocks building which lets you respawn on it, change class or use it as a tunnel. Also has a storage in it.
Catapults now launch items (e.g. lit kegs) with bigger force (110%)
Catapults now launch players with smaller force (75%)
Catapult rocks do more damage to structures

Drills:
More heat from drilling dirt and ore
Less heat from drilling stone blocks, other players, doors and patlforms
Higher max heat
Slower cooldown
Can't pickup overheated drills anymore (they used to damage you and instantly drop; now they just can't be picked up)

Build time changes:
Nearly two times faster building as builder
Resupplies do not require tent or builder shop anymore
Resupplies every 30 seconds instead of every 40

Builder/structure changes:
You can destroy player-built blocks slightly faster
You can now repair doors and platforms similar to how you can repair stone and wood blocks
Quarries removed
Doors no longer absorb slashes (or jabs). This means 2 things:
a) knights can slash/jab multiple doors at once
b) knights will now be able to damage players next to doors (some builders used doors to pretty much be invincible to slashes and jabs. This is no longer possible)
Moreover, wooden doors are weaker against sword attacks and bombs in general.
Shaky doors (unsupported) get more damage now (125%)
Stone doors are weaker against bombs

Knight changes:
Water bombs now do more knockback

Archer changes:
Water arrows now stack to 1
Water arrows now cost 15 coins per one
Water arrows do a slight knockback now
Fire arrows now stun (like normal arrows) on close range fullshot hit
Fire arrows now light team kegs (if they're on the ground, not carried) too

Economy changes:
More coin gain from combat (especially for builders)
Less coin loss on death
Teamkills no longer cause coin loss
Added 600 coin limit (Disabled during the in-game christmas holiday)
Less coin gain from hitting siege


Other changes:
You can now move faster in water
Saws now have a special interaction with bombs; bombs will get propelled in a semi-random direction when thrown into a saw and will explode faster (instead of exploding instantly). This also means the so-called "sawjump" is no longer possible
Trampolines now have 360-angle rotation instead of step-based rotation. You can hold LMB to use the old step-based rotation and can hold RMB to lock rotation in place
Updated CTF and SmallCTF mapcycles

QOL/Visual changes:
Knight now has additional animation frames when crouching & shielding
Keg explosions now make your screen shake. This can be disabled in the settings if you find it annoying.
Added spectator queue - Spectators can now queue to join a team and will be automatically put into the team whenever there's a free slot
Added game state (start of building time/start of match) banners

Bug fixes/minor changes:
Fixed some bugs, including the dinghy-flying glitch
Patched exploits, ranging from spawning in items, soft locking the server and potential server crashesMinor GUI fixes
Throwing bombs with high ping is easier now
Putting items in inventory with high ping is easier now
Dead bodies now open teambridges