1. King Arthur's Gold
  2. News

King Arthur's Gold News

Submit your maps to be added to the official mapcycle through Discord!

Hi folks,

As some of the people know who have been around for a longer time, you used to be able to submit maps on the THD forum, with a chance of them being added to the official mapcycle. As the majority of the community is active on Discord nowadays (as opposed to the forums) we have decided to open up a forum channel on Discord and close the THD sub-forum for submissions.

As always, everyone is invited to contribute to the future of KAG - whether it's mapping, modding, general development, or testing upcoming updates in the relevant Discord channels and on GitHub. Especially mapping is a great way to get involve with your community contribution, as maps are fairly easy to create and you may be able to play your creation on official servers if it gets accepted! Here are a few examples of popular maps in the mapcycle:

          
           Snatchmark

          
          Elantris

          
          Rioter

Yes, maps are indeed made by simply drawing a png image. If you wish the learn more, join the Discord, and view the pins in the #mapping channel and feel free to ask for help there. As mentioned before, you are of course also free to participate in the other topics too, such as testing the upcoming update and contributing to/discussing development!

Have fun!

Build 4268 - Christmas 2022 mini patch

This is a minor update for the holiday season bringing the usual Christmas cheer, featuring some great new in-game music by dome to fit the mood!

As a minor balance change, we once again made an adjustment to build time resupplies, scaling them up to 250 wood and 80 stone from 200 wood and 60 stone. The nerf we had previously done felt too impacting, so this should bring us back to a sweet spot.
Thanks to dome, bunnie and GoldenGuy for contributing to this update!

We have been busy this season, so we haven't had much time to present balance change survey results. We're still planning on it!

Happy holidays & stay tuned!

Build 4234 - Bugfixes, balance and CTF mapcycle

Hello everyone,


We have released a minor update with a bunch of fixes and nice QoL improvements.

First, a word on the build 4137 survey, which was closed just a couple of days ago. We have received over 90 responses: thanks for your feedback!
We have already started digging into the responses and we will be publishing and discussing the results as soon as we can.

The main balance change we made is to nerf the build time resupply rate and amount. While these were only slightly buffed in build 4137, not requiring players to resupply manually turned out to be much more of a buff in public games than we wanted, causing a flood of extra materials early on.
We believe the new state of things will restore the importance of materials while still ensuring that teams can build a good starting fortress.

We also have merged quite a few bugfixes and improvements, which are too varied to sum up and can be found in the full changelog:


Gameplay & Balance changes:
[modified] significantly nerfed build time resupplies to reduce early game extreme wood & stone overflow (thanks bunnie). from resupply alone (excluding mining and wood-farming), in a 24 players game, each team got 21k wood, 7.2k stone at build time. these figures are now nerfed to 12k wood, 3.6k stone. this will still amount to more resources than before the 2022 update.
[modified] bombs and special arrows pickup priorities were increased regardless of your class (thanks epsilon)
[modified] you can now crouch through crates like you can crouch through team platforms (thanks epsilon)
[changed] buildings now won't break hand-placed backwalls to leave a window (thanks epsilon)


Fixes:
[fixed] spectator queue sometimes did not work properly (thanks bunnie)
[fixed] forgotten debug message in survey code (thanks bunnie)
[fixed] CTF shops never refreshed when losing/gaining materials/coins (thanks asu)
[fixed] water arrow material sprite should have been a single arrow (thanks mugg91)
[fixed?] fast building speed sometimes still happened after build time (thanks bunnie)
[fixed] in-game votes gave no indication of what you had voted for (thanks bunnie)
[fixed] during the halloween event, gregs would glitch you out if you were attached to something (thanks mugg91)
[added] admins are now warned if a player drops gold or seeds into the void, which may be the result of griefing (thanks epsilon)
[fixed] warboat crates did not drop gold as they should have (thanks epsilon)
[fixed] blood should not show on spikes when kid-safe mode is enabled (thanks epsilon)
[fixed] princess Geti would not kiss you on online servers (thanks epsilon)
[fixed] the admin tab would not show on Windows servers until you reloaded seclevs (thanks epsilon)
[fixed] quarters will not let you buy a beer or food when you are already full health (thanks epsilon)
[fixed] kegs are now team colored in the knight shop, like other things are (thanks mugg91)
[fixed] the christmas event did not last long enough as it ended on January 1st (thanks epsilon)
[fixed] after being opened, bridges didn't show damage frames (thanks epsilon)


Misc changes:
[updated] Patreon heads for Wzzzzzzzzzzzzz, hyperkannon


Mapcycle changes:
[modified] FG_forelands: made symmetrical, increased sky height
[modified] Didgedy_TwinTowers: made wider, nerfed resource count
[modified] petgreendino_bisonbisoff: minor changes
[removed] Ej_Cataracts
[removed] Prototype_BestDefense
[added] Ferrezinhre_Totally_Transcendent
[added] Ferrezinhre_Multi_Level_Crossing
[fixed] incorrect tent placement in Brokenland (thanks epsilon)

The "2022 Update" gameplay & balance survey

Hi folks,

As mentioned in the update post for the major update we're holding a survey on the changes that come with this build, including addition & removal of features (outpost & quarry respectively) and the variety of balance changes. The survey is now live on kagstats, the official website that also tracks the official servers. We'd really appreciate it if you could fill this in, in order to evaluate the changes, and perhaps tweak or revert things.

You may participate in the survey using your KAG account. If you exclusively play KAG on Steam you may need to add a password to your account, you can do this in the main menu:



In red you also find your username, should you not know it. N.B.: The "Finish Account Linking" box NEVER goes away; it will be there even if you've already finished the account setup previously. If you've forgot your KAG password, you can reset it on the main website.


To complete the survey (it only takes a minute!) go to https://kagstats.com/#/survey and follow the steps below. The survey runs until November 14 so please keep that in mind, it's also being advertised in-game so you should be reminded there as well.



  1. Press "Login" at the top-right corner
  2. Fill in your KAG username and "Generate Token" -> A new page may open asking you to log-in on the official KAG api (https://api.kag2d.com/)
  3. Log-in and copy the token between quotation marks (something like "be2-84449d0d99-a78a0f4ceb58156c6dac-usernamebuf41413-b0e52690e49e5dfe481aa4309f89d062")
  4. Paste the token back on the kagstats/survey website.




Thanks again everyone who contributed to the updates & worked on the survey implementation! If successful we may use surveys such as these more often!

Build 4137 - Hotfix

Hi folks,

Quick hotfix for some of the issues introduced in the major update.


[fixed] servers could end up in a bugged state and required reloading
[fixed] unpacking outposts could destroy tiles
[fixed] gold would not decay in Sandbox
[fixed] you could slash through friendly doors
[fixed] bugs related to blob tile repairing such as doors, platforms, etc.