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King Arthur's Gold News

SOLDAT 2 Release Date revealed!


Soldat 2 premieres:
22nd of September 2020!

[h3]Time: 19:00 CEST[/h3]

After nearly 2 years of a “one man army” style development King Arthur's Gold creator MM finally announces the release date.

The game is in the final phase of several weeks of multiplayer testing and will be ready for release in Early Access on Steam for Windows, Linux and Mac. WISHLIST NOW if you haven't already!

It will be still in development, MM will be collecting feedback from the players and introducing new features.

Soldat 2 Capture The Flag multiplayer tests gameplay on CTF_DIVISION:
[previewyoutube][/previewyoutube]
Soldat 2 aims to recreate the classic experience of online deathmatch famous in Soldat, with the same physics-based movement, violence and guns. But it is much more than that with a new 2.5D look, weapons, customizations, gamemodes and experimental features such as:
  • motorbikes
  • battle royale
  • and an agar.io inspired gamemode


[h3]Early Access Features:[/h3]
  • online multiplayer (with dedicated servers)
  • iconic physics-based movement
  • essential multiplayer gamemodes (capture the flag, point capture, battle royale)
  • procedurally generated and designed levels
  • realistic weapons and military equipment
  • ragdoll physics and over the top violence
  • singleplayer & custom battle sandbox
  • lo-fi mode for clarity or potato pc's
  • built-in gif recording!

[h3]Soldat 1[/h3]
Is a legendary multiplayer game and now it has a sequel after 18 years!
https://store.steampowered.com/app/638490/Soldat/

Watch MM's story on how the game started 18 years ago:
[previewyoutube][/previewyoutube]

Don't forget to WISHLIST if you haven't yet to get notified about the game release immediately!

See you in the game!
And remember to have fun ;)

Steam Summer Sale!: Custom Heads

Grab even more custom heads for 50% less.




[h2]Here they arr:[/h2]

https://store.steampowered.com/app/1140690/King_Arthurs_Gold_Community_Heads_Pack/?curator_clanid=4461205


https://store.steampowered.com/app/894670/King_Arthurs_Gold_Fantasy_Heads_Pack/?curator_clanid=4461205


https://store.steampowered.com/app/640900/King_Arthurs_Gold_Flags_of_the_World_Heads_Pack/?curator_clanid=4461205



Victory! Knight Fixed!



It was a long time battle, but worth it!

This is a historical moment, so we would like to celebrate it with you all, guys!
A cup of tasty liquid for all!!!

Long live the King Knight!



Awe to: Verra and Vamist for working on it! Thank you guys! A cup of tasty liquid for you!

For those who didn't know the legendary bug - you can watch it here, because you won't see it again in the game:
[previewyoutube][/previewyoutube]
Thanks Bunnie for putting that video together. A cup of tasty liquid for you too!


This bug was fixed in the 3333 Build - what a great number to celebrate!


TECHNICAL INFO from Verra about this build - because there are more fixes:

This is one of the biggest code changes in KAG in the last few years.

Knight code has been almost completely rewritten to reduce animation issues (the so-called "noanims") and increase syncing.

Additionally the logic for being stunned was rewritten which will synchronize all stuns for players.

https://steamcommunity.com/games/219830/announcements/detail/2229792025505787638

Build 3333
Change log:
- All stuns are synchronized.
- Shield hit sounds and particles are now synced correctly.
- Knight attack state is synced (jab, slashing, charging etc).
- Knights can no longer attack or shield while holding trampolines.
- Stun length from water while shielding should be more consistent.
- Patreon head tweaks and additions.
- Private message chat colour has been tweaked to dark-ish purple.
- Added PRIVCHAT console bind so you can change PM colour in mods.
- Added ScaleBy(float x, float y) for CSprite and CSpriteLayer. Also does not scale by Y unlike the other ScaleBy(Vec2f)
- Scoreboard spectator list background size is now the same as the scoreboard size.

Thank you to everybody who helped test this build, if you are looking to help test future builds, join our discord!


Additional fixes in the next bulids:

Hotfix Build 3337

- Fixes an issue where non player bots couldn't do anything.
- This issue affected save the princess and pretty much all mods.


Build 3338

- Fixed an issue where archers couldn't cancel shots properly
- Fixed an issue where you didn't hear slash charging sounds if you were lagging enough
- White minimap bug fixed for real this time
- In the future servers will disconnect you gracefully on autoupdate





No Anims - No More!!!

Build 3333

I'm excited to announce Build 3333 is out!

This is one of the biggest code changes in KAG in the last few years.

Knight code has been almost completely rewritten to reduce animation issues (the so-called "noanims") and increase syncing.

Additionally the logic for being stunned was rewritten which will synchronize all stuns for players.

Here is a short video demonstrating some of the issues that you will no longer see in this build:
[previewyoutube][/previewyoutube]
Thanks Bunnie for putting that video together.


Change log:
- All stuns are synchronized.
- Shield hit sounds and particles are now synced correctly.
- Knight attack state is synced (jab, slashing, charging etc).
- Knights can no longer attack or shield while holding trampolines.
- Stun length from water while shielding should be more consistent.
- Patreon head tweaks and additions.
- Private message chat colour has been tweaked to dark-ish purple.
- Added PRIVCHAT console bind so you can change PM colour in mods.
- Added ScaleBy(float x, float y) for CSprite and CSpriteLayer. Also does not scale by Y unlike the other ScaleBy(Vec2f)
- Scoreboard spectator list background size is now the same as the scoreboard size.

Thank you to everybody who helped test this build, if you are looking to help test future builds, join our discord!

BUILD 3329

Hi folks,

A small patch with some QoL is going live as we speak, with some (hopefully) final adjustments to our previous larger update.

- The new pickup system, which we partially bound to shift, can now be rebound
- Spectator help text now disappears if you press the hide-help button (F1)
- KAGStats.com has received another update: map appearances, vote statistics and average match length are now being recorded: kagstats.com/#/maps
- Healing sound has been updated (Thanks dome!)
- Beginner filter has been removed from the server browser (this should probably have been done 6 years ago)
- Right clicking a user on the scoreboard now copies their username to clipboard, mostly handy for admins.
- Added/updated Patreon heads for Zazaza & TheCustomerMan. Thanks to everyone keeping the game running through Patreon support!

Cheers, have fun!