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King Arthur's Gold News

Community Heads Pack and Stats Released

The Community Heads Pack is out now! Check it out on steam here!



This pack is the third cosmetic heads pack for KAG, and contains 58 unique heads for each gender, made by the community to support the game. As with all DLC, all sales go to continued development and hosting of the game.



Patreon subs of Knight tier and up also get access to this heads pack, but are of course free to buy the pack on steam too if they wish.

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This is launching alongside the new official stats system, which has been developed as part of the community open source bounty program on github - this bounty in particular.

From Verra, the developer behind stats:



Here's a preview of some of the stats pages as they stand. We're keeping things clean for the moment but things will likely get more kag-styled and lively over time.



Further integration including in-game stats info is coming. For now, it's awesome to have so many kills flooding into the server already, and to have an official record of bragging rights.

Have Fun!
💖THD

Hotfix #2 3090

Hey folks,

Quick update.

Changes included in this hotfix:
  • Added Titmau5's head


Cheers,
Furai

Hotfix 3090

It fixes following things:
  • Added Zav25's patron head
  • Fixed problems with vehicles
  • Fixed crash on !bot command

Cheers,
Furai

Build 3090

Hello folks!



This build contains a few months of cumulative changes as well as some bigger developments. Lets dig into the changes!

Firstly, support for the upcoming community heads pack DLC has been added - keep an eye out for it on steam!
(Patrons of the appropriate tier can use the pack a little early due to how the packs are unlocked, enjoy)

This pack was created from the winning heads of the recent contest, congrats to everyone who's heads made it (there's over a hundred individual heads included!) and huge thanks to everyone who entered!

Stats support has been added. Verra, Furai, and JRGP are working on integrating this with all the official servers, which should happen soon.
This will provide persistent statistics as per this pitch and may form the basis for further persistent progression systems.

The Mapcycle for TDM has been updated. CTF changes are coming soon. Big thanks to the map moderation team!

Resupply now gives the full amount even if you already have materials. If semi-AFK builders become an issue we'll look as limiting resupply for idlers, but as it is the AFKs are automatically kicked anyway. This has been an often-requested change and was fulfilled through community development.

Other notable community developments include:
  • Accolades have been updated with several tourneys worth of data.
  • Some script format inconsistencies have been fixed (102 files changed!)
  • Turkish in-game translation added
  • Vehicle GUI will now be semi-transparent (big thanks to Andresian for doing the bounty)
  • Shader support for mods (along with more functions for 3D mods)
  • White minimap fix attempt (let us know if you see it after this update)


Check the changelog for more!

We hope you enjoy the update,
💖 THD


Base:
[added] stats script that reports kills.
[added] resupply gives full amount even if you already have some materials (thanks bunnie)
[added] vehicle gui will be semi-transparent
[added] team boats will no longer collide (thanks ferrezinhre)
[added] TDM Map changes (10.09.2019)
[added] map name now appears in the scoreboard
[added] turkish translation (thanks mustafatufan)
[added] community heads pack 1
[added] community heads steam capsule
[added] custom head for Shy (congrats)
[added] custom head for cardboard box (thanks, sorry for the delay!)
[added] map name is translated (so map names can be localised)
[fixed] archers and knights able to insta-shoot/slash when exiting crates (thanks epsilon)
[fixed] drill null pointer
[modified] accolade cfg updated to include github contributions
[modified] logs changes, less hp more harvest (thanks ferrezinhre)
[modified] code cleanup, making stuff more consistant (thanks HKGx)
[modified] accolades - updated with recent tourneys and some fixes
[modified] archers refill to 30 arrows instead of having additional arrows now
[modified] drill yields all materials when mining tiles/blobs
[modified] lots of minor code formatting changes
[modified] red barrier networking (should be more reliable)
[modified] vehicle converting GUI code (rework)
[modified] removed ".png" from displayed map names

Engine:
[added] Driver RemoveShader(string name) can now be used to remove active shaders
[added] Driver ForceStartShader() &&ForceStopShaders() to make clients stop/start using shaders
[added] Driver AreShadersAllowed() to check if client has enabled shaders (if not, use ForceStartShader())
[added] isWindowActive() && isWindowFocused(), so 3D mods can see when KAG is being used or not
[added] isFullScreen() to see if KAG is fullscreen or not
[added] Vec2f_lerp && Maths::lerp (named that way to not break existing mods)
[added] CControls@ getInterpMouseScreenPos so 3D mods can have > 30 ticks mouse updates
[added] onBan, onUnban, onMute and onUnmute hooks for better logging script side
[fixed] whitemap attempt v1
[fixed] instant search will no longer return nothing when you press the x button
[fixed] audio slider will no longer crash your game if you set your audio to 0, then back up
[fixed] getCarriedBlob() no longer returns the wrong blob (thanks pirate-rob for reporting this)
[fixed] AddShader will now find the correct shader (instead of just checking your base folder)
[fixed] RemoveShader will no longer crash your game
[fixed] TCPR nextmap or loadmap will no longer crash your server
[modified] rules link now takes you directly to the forums page
[modified] coins can no longer go over 32765 (otherwise they would reset to 0)
[modified] ping bans are now server side (use to be client side), they now correctly ban for 15 mins.

Build 3007 - New THD Team member, new animations, translations, accolades and various fixes

Hello my beloved ones! Build 3007 is out!

It's been a while...

So first of all give a warm welcome to @Vamist who has joined THD Team to help out with Engine related fixes (modders hype)! And now onto the usual:

Summary of changes:
  • Added knight and archer cursor animations.
  • Drill heat indicator.
  • Kills, deaths and assists only count when the round is on.
  • During warm-up suicides aren't shown on kill feed and no longer reduce coins.
  • Held/inventory items give back half their value when TDM round ends.
  • Updated accolades and translations.
  • 2 new functions available for modders (usesSteam() and hasStandardGUIFocus()).
  • Fixed emote binder.

Cheers,
Furai

Changelog:

Base:

[fixed] accolades for eu 3v3 tdm tournament
[update] accolade_data.cfg
[reverted] "Change resupplies getting"
[added] latest tournament
[fixed] emote binder menu
[fixed] console warning when buying from trading post
[fixed] null pointer when healing teammate
[fixed] ballista bolts, boulders, and catapult rocks ignoring blobs
[reverted] ability to pass through ladders
[fixed] item isnt picked up when 'c' is released if one was picked up by clicking
[fixed] drill destroying once per tick for some tiles
[fixed] drill giving slightly more materials than hitting by hand
[changed] drill yields all materials when mining tiles/blobs
[added] coins for healing teammates
[modified] PrimalFear7 head (no more "fry hair")
[added] PrimalFear7 head
[added] archer cursor anim when charging legolas
[added] knight cursor anim when charging double slash
[modified] Change resupplies getting
[fixed] null pointer access
[modified] Heatbar adjustments
[added] class check to heat indicator. Fix flickering issue.
[modified] Heatbar now turns transparent when not in use Added HeatBar.png for the drill heatbar.
[changed] coins are only given to items the player bought
[changed] better code to fix issue with placement preview next to grass
[updated] implementation of drill heat bar
[changed] hold "W" or "S" to climb ladders and neither to fall through
[dev] fixed indent
[updated] Russian_ru.json
[updated] Crate.as
[updated] MigrantEffects.as
[fixed] used wrong damage value in vehicle damage event
[changed] new players drop hearts when killed by new players
[added] footstep sounds when climbing ladders
[added] ability to fall through ladders
[fixed] shaky tile preview when about to place a block while moving
[fixed] block placement preview while hovering cursor next to grass
[fixed] ability to climb arrows while knocked
[changed] 5 coins per heart of damage to a vehicle
[changed] coins given when damaging vehicles is based on damage dealt
[fixed] indentation and certain shop items with -1 cost
[added] held/inventory items give back half their value when TDM round ends
[change] lanterns only collide with static blobs
[fixed] Actually make use of the newly defined variables
[modified] showHeatTo to use the player's network ID instead of his player index.
[added] HelpfulDeathTips
[added] during warm-up, suicides aren't shown on killfeed and no longer reduce coins.
[fixed] null pointer access related to player dying
[added] heatbar view radius
[modified] move heat indicator down a bit
[modified] Slightly decrease heat_add
[modified] Decrease cooldown time of drill
[added] a heat indicator to the drill
[updated] Greek_gr.json
[modified] Finished Tutorial01 and Tutorial02
[added] turkish translation 90%
[modified] kills, deaths and assists only count when the round is on.
[added] scramble teams vote

Engine:

[modified] Too much particle spam is debug only
[fixed] /nextmap wihtout mapcycle just resets map fixed no cursor after exiting a modded server that had disabled cursor
[modified] include whole mods folder in dedicated package
[fixed] missing maps in mods folder of dedicated server
[reverted] open/close menu callbacks
[modified] commented out whole checks instead of contents of if blocks for open/close menu callbacks
[removed] noautoupdate from nolauncher.bat
[fixed] playrandomsound with mod files onShowMenu, onCloseMenu works as a hook instead of taking over menus fixed infinite kicking from script
[added] 2 non-threatening functions brought back for TR mod
[fixed] Crashes in authority check logic
[fixed] CMap::getHitInfosFromArc() raycast_blobs param completely ignored
[fixed] string literal constness
[added] the ability to specify a custom mod config
[changed] property type mismatch error to show type names
[added] server-side property sync authority check
[fixed] restart map command not restarting manually loaded maps
[fixed] "connect to..." button able to open multiple windows if pressed multiple times
[fixed] clantag not immediately updating when removed
[added] key_eat to CMovement::disableKeys()


EDIT:

Hotfix

[fixed] food null error
[fixed] AdminGUI compile error