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King Arthur's Gold News

Build 2926 - Crashing hotfix

Hey folks,

You should have an update for KAG available shortly. We've narrowed down the problem causing the crashes that you may have noticed since the last build and this update should fix them.

We decided to bump the game version to 2926 to make sure everyone is playing on the fixed version, please make sure to restart when the update is available (servers may start disappearing).

Our apologies to those who have had problems with crashes.

Forum thread

Cheers,
Mazey

Build 2924 - Assists, more emote keys

Archers, knights, builders,

To those celebrating: I hope you're having a wonderful Easter!
We've had a couple of small patches to fix issues that arose after we went free-to-play, but this is the first real update! This build mostly has bugfixes, but we're introducing a pretty exciting feature as well.

Straight to the point:

  • Assists! When you contribute to a kill, you will now get assists. Assists are fully functional but this is the first public version, expect some finishing touches soon. Here you can see my dear friend Biurza assist me in killing Zanzibar:
  • Numpad emoji support! You can now bind up to 18 unique emoji to the number buttons on your keyboard instead of the usual 9. Here is how you do it:
  • Added missing accolades and added more Patreon custom heads.

  • Joining a modded server will no longer require a restart

As always special thanks to our Patreon supporters and Github contributors.

For those not aware, KAG development is community driven and we are funded by Patreon. People post features they'd like to see and bugs they want squashed on Github and the community votes on the favorites - the favorites will receive a monetary bounty: whoever implements the feature or fixes the bug, gets paid! Assists are an example of this.

Our Discord
Our Patreon page
Our Github

Forum discussion can be found here.

Changelog:

fixed null pointer recent damage list.
[fixed] triple equals signs
[fixed] assists appearing for everyone and for teamkills
added github accolades.
added racoonman10's custom head.
fixed camera issue
[added] heal amount tracking for quarters and dorms
[added] core features for assist system
Changed even more spaces to tabs.
Changed spaces to tabs.
Changed spaces to tabs
Auto-Indent seemed to have missed one indent for some reason
Ran auto-indentation
Remove excessive tab from EmoteBinderMenu.as
EmoteBinderMenu.as indentation finally fixed (really now)
Add newline to EmoteBindings.cfg
Fix indent of EmoteBinderMenu.as
Isolated report-related things inside Report.as
Removed Report-related things
Correct indent of emoteBinds
Fix? emoteBinds indent
Fix invalid configuration in EmoteBindings.cfg
Update EmoteBinderMenu to be able to bind numpad hotkeys
Correct invalid numpad EKEY_CODE codes
Implement numpad emote hotkeys
Add numpad checks
Update emote configuration
Select most fitting food
Add getHealingAmount
removed some leftovers.
removed some leftovers.
[added] 'AdminLogic.as' a new script to handle reporting and swapping to spectator team.
[fixed] kickafk, code formatting, added a script 'AdminLogic.as' to handle reporting and swapping to spectator team.
[fixed] issues related to not having a spectator team in a gamemode.

Free to play is live!


Free to play is live! Welcome all new players!

Check out the release video -> https://youtu.be/FvaT01outXs

Build 2920 - KAG Free to Play after 8 Years

Loyal Subjects, and New Friends,

Firstly: Thank you for supporting King Arthur's Gold through the years! We never could have dreamed that our little indie game would make it this far, and are totally blown away!



Secondly, the actual news:

To celebrate its 8th birthday - Wednesday the 17th of April - KAG is becoming available on steam at no cost! The price should vanish around 12 noon PST, some of the team will be available around then to monitor things.

KAG has enjoyed an active community and continued development for the last 8 years, and we are hopeful that turning F2P will ensure another healthy 8 years to come!

Here's the rundown on how Free To Play will work:

  • After it turns F2P it will be entirely funded by Patreon contributors and player customization DLCs on Steam!
    Check out KAG on Patreon here
  • The game is developed in collaboration with the community, through open source game code contributions and bounties!
    View development on github here
  • Fixes, new features, and official maps are added through democratic voting!
    This is run via the Official Discord, join here
  • Funds are put towards keeping the game running - including the account system, hosting the official servers, providing support, and paying open source bounties.
    Depending on the level of support, we'll prioritise some things over others, and will endeavour to be as transparent as possible if that is necessary.
For Returning Players:

Players who owned the game before the F2P date will keep all their customisation options, will be golden in the scoreboard, and will get some surprise perks as well.

We encourage returning players to consider supporting KAG on patreon. There are some great perks including unique custom heads and special armour sets - and supporting us there helps keep the game sustainable into the future.

However, as a further thank you for your support, all returning players also get the in-game equivalent of tier 1 support for life!

For New Players

F2P is about accessibility - we want free players to be able to enjoy the full spectrum of KAG gameplay. The fast paced action of TDM, the tragedy and triumph of an hour long CTF match, and even the deeply complex role play mods and 3d total conversions. That means full access to all mechanics of the game, including all gamemodes and mods.

The only limitation for free players is customisation - and free players will be able to unlock the full customisation options with DLC purchases or patreon support. All players are also still able to set their gender and clantag without restriction.

We hope you'll give the game a look, and take part in our community. All aboard!



To reiterate: as of this launch, the game will be solely supported by patreon and DLC purchases.

DLC purchases are currently only available through Steam, a platform which has been hugely important to KAG over the years.

That said, we expect patreon to be the major source of ongoing funding, and would really appreciate all players who want to see a sustainable KAG in the future to give the patreon a look.



We look forward to welcoming everyone who hasn't had a chance to play KAG yet into the community - and hope to see some old friends back on the battlefield as well!

Lots of love, from all of us at THD.

Build 2910 - April's accolades, Japanese translation, Map mapcycle fixes

Hey gals and lads,

Sorry for so long time without any build. Especially people that were waiting for their fancy custom heads.

So, straight to the point.

Summary of changes:
  • April's accolades were added by Bunnie.
  • Fixes to maps and mapcycles thanks to Ni/Biurza/Mazey
  • New Japanese translation thanks to kinokino7.
  • More custom Patreon heads.
  • Admins should see other admins' moderation accolade and name colour.


Forum discussion can be found here.

Cheers,
Furai

Changelog:

Base:

[added] accolades for April
[fixed] chmod settings on Russian_ru.json file
[fixed] duplicated and misnamed Japanese translation
[moved] _jp -> _ja suffix for Japanese locale (ISO 639-1)
[added] japanese font
[modified] Reverted some maps already fixed by Ni
[fixed] incorrect map name in mapcycle
[modified] TDM maps fixes
[fixed] delete map from Returning folder that is currently active
[added] Snoweyz Patreon head
[fixed] Ruleral listed twice in accolade_data.cfg
[fixed] renamed head files to match casing of players.
[modified] German Translation
[changed] admins always see other admins' name colour and moderation accolade
[added] check in scoreboard to see if nick name should be hidden.
[modified] custom head accolade to be a single head per file.
[fixed] team taunts not visible for dead teammates
[modified] TDM mapcycle changes 16.03.2019
[modified] CTF mapcycle with #mapcycle results
[added] extra taunt settings just in case they are needed
[fixed] camera jumping when zooming out while holding 'e' or 'c'

Engine:

[added] functionality to hide nicknames of a user