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New Cycle News

Devlog 30.12.2023 And Early access content overview

Greetings to everyone,

With our Early Access date just around the corner, we're aiming to share a series of announcements about the mechanics and game world components that New Cycle will have in Early Access, as well as our future plans for them, both with a devlog and in the form of smaller explanatory pieces.

For this purpose, we'll try to convey some details on Conveyor Belt System as the second week's topics of focus.

Conveyor Belt System:

The logistics of production management in New Cycle are generally represented in an impressionistic manner. The settlement's warehouses house products and resources, while Workers assigned to buildings sometimes transport goods between buildings and sometimes to these warehouses.



As the game world progresses and the number of inhabitants you are responsible for increases, you can begin to build more advanced and mechanized production structures for the large projects you take on. The high processing capacities of these structures cannot be realized to their true efficiency through human-powered logistics. To overcome this problem, infrastructure investment must be made and production must be supported by planning conveyor belt channels for the right production trees.



The belt system, whose height, angle and length can be managed as desired, includes auxiliary units that enable processes such as separation and merging to be designed according to the belt sequence.

It is entirely in your hands how all these qualified components will be positioned in the settlement and for what purpose they will be used. Each belt unit has a certain cost and requires electrical energy for its operation, adding onto the consumption of the production structure from which the belt line starts.
As long as the power supply to this structure is not interrupted, the belt flow will run smoothly, and if resources not included in the target production formula are transferred to a structure by the belt, the structure will also display negative results.




This week's second headline has been shifted to next week as it increases the news content too much.
All images were recorded in-game.

Next week's headlines : Disasters and Universal Interactions

Alp Geven

New Cycle Gameplay Overview

Hey settlers,

We've got a brand-new video for you and you can find it on none other than IGN's channel even - how cool is that?

Watch the 12-minute narrated gameplay overview of New Cycle now and get into the post-apocalyptic mood for the game's Early Access release next month!

Watch the gameplay overview here!

We wish all of you a festive season,

Core Engage & Daedalic Entertainment

Devlog 20.12.2023 And Early access content overview

Greetings to everyone,

With our Early Access date just around the corner, we're aiming to share a series of announcements about the mechanics and game world components that New Cycle will have in Early Access, as well as our future plans for them, both with a devlog and in the form of smaller explanatory pieces.

For this purpose, we'll try to convey some details on Trade and Regions as the first week's topics of focus.

Trade:

In the early access version, traders representing other settlements, large and small, struggling to survive like you, will visit our settlement from time to time to barter with you.

Merchants will have different goods according to the background stories of their communities and will demand different goods from you in return. These differences will always lead to partial variations in the base values of demanded and offered items in trade. (E.g. a small community living in an old quarry may be less receptive to your offer of stone, while they may place more value on resources far from their reach, such as fish).



Exchange rates and the overall value of the products that can be offered will vary according to volume. An example scenario would be a small community with all their processed metals, but without an unlimited supply of more advanced goods such as Medicine, Clothes and Power Tools, which they may demand in return. When making a counter-offer, you’ll need to take into account the gradually declining base value of the products you offer, sometimes having to part with them for next to nothing, depending on the circumstances.

According to our roadmap, in the second major update, you'll be able to display these communities that you can trade with on your regional map alongside having the chance to make timed trade agreements. With the addition of a "trade hub" building to the game universe, we aim to expand the trading mechanics with more coordinated additions, allowing the player to make trade agreements based on much more specific rules.

In the same update, you'll be able to procure special goods defined as 'luxury goods' from some communities. These goods, which you can't access with your own production capability (such as Tobacco, Sponge and Salt), will have annual consumption rates according to the number of people in your settlement. You'll have the chance to plan permanent trade agreements on a scale that will meet the needs of the community for a certain period.

Regions:

An adventure of discovery that starts with neighboring lands outside your settlement will lead you to learn about the whole of a vast geography and to encounter many strings of events. However, the outside world will not just consist of small stories to be explored and consumed. We offer gameplay in which the entire geography can hold different risks and resources according to its environmental conditions, where you can build outposts, functioning as satellites that contribute to your settlement's production, as well as transferring resources from them to your city via railroad networks according to your level of development.



While we will be able to offer a limited amount of external world and exploration-oriented narratives in Early Access, we believe that the Region mechanics and the balance of management and resource traffic between your settlement and these units will greatly contribute to gameplay.

In the World Map view, there are different visible layers such as the ownership status, production efficiency and infrastructure status of Regions. According to our roadmap, we aim to complete these layers with diplomacy, which will be added in the future.


Next week's headlines : Conveyor Belt System & Disasters and Universal Interactions


Alp Geven

Release Date Announcement

Heyho everyone,

The wait is over - we just announced the start of our Early Access: January 18th, 2024

In New Cycle, you, as the leader of a small group of survivors, try to rebuild Earth’s civilization after it was destroyed by dangerous solar storms. You'll face the challenge of meeting the growing needs of your community, all while handling complex resource management and the technological advancement of your settlement.

  • Embark on a journey of research and discovery, re-inventing technologies from the time before the solar storms to evolve your settlement.
  • Manage your followers wisely to maintain a delicate balance between production output, work-life balance, and overall quality of life.
  • As your settlement expands, make sure to stay ahead of the in complexity ever-increasing demands a thriving city inevitably evolves
  • Over 40 different resources play a crucial role in sustaining your community and making sure they are prepared for the harsh environment.
  • Navigate through harsh winters, sandstorms, droughts, and other natural disasters that constantly threaten your community.
  • Complete tasks from residents or traveling vendors to boost morale in the face of adversity.
  • Send expeditions into surrounding areas to discover valuable resources and opportunities.

[previewyoutube]
https://www.youtube.com/watch?v=VNgXvRMmdv4[/previewyoutube]

The Early Access version offers a campaign and two playable scenarios with already more advanced settlements, as well as a sandbox mode with 2 biomes that allows players to customize their gameplay.

Learn more about New Cycle here, on the official website or join our Discord!
And as always - to not forget about the Release Date, make sure to wishlist New Cycle!

See you on January 18th.

Daedalic Entertainment & Core Engage

Next Fest Stream #2 - presented by Raptor

Hello everyone,

we are happy to present the new demo to you in a small video showcase prepared by Raptor.

You can find more details on the updates made to the new demo in the post here: https://store.steampowered.com/news/app/2198510/view/5728063323821619396

Don’t forget to join the Discord to engage with our community and development team:

https://discord.com/invite/9abhwteMAw


You can find the demo right here:

https://store.steampowered.com/app/2273760

We hope you are enjoying the new demo and are looking forward to your feedback.