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Half-Life 2 News

Valve first came up with the Steam Hardware Survey more than 20 years ago because it wanted to know what specs it should target for Half-Life 2




The Steam Hardware Survey has become a critical resource for the games industry, allowing curious enthusiasts or practical-minded developers to get a sense of how the average PC gamer enjoys the hobby. To hear Valve senior engineer Jay Stelly tell it in Half-Life 2's new 20th anniversary developer commentary, the Steam Hardware Survey first came about because Valve itself had no other way of accessing the information...
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Valve zoomed in Half-Life 2's FOV from the gold standard 90 so you could see all those pretty Source engine faces better




PC gamers love tweaking our field of view sliders⁠, the extent of your in-game peripheral vision that gets rendered. Real heads tend to adopt a "the higher, the better," mentality, with 90 degrees being a commonly-accepted sweet spot. So why did PC gaming grande damme Valve saddle us with a miserly, dare I say console-like 75-degree default FOV in Half-Life 2?..
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The origin of the Source engine's iconic neon fuchsia checkerboard texture, as told by Half-Life 2's new commentary mode




It feels weird to say, , but the error texture on Valve's Source engine feels like an old friend to me. Its arresting, black and fuchsia checkerboard is a familiar face that shows up everywhere from Counter-Strike surf servers to bootleg Mario Kart maps in Team Fortress 2. It kind of rhymes with the similarly ugly-cute "FIREBLU" lava texture from Doom, a cheeky reminder of a beloved FPS. Now, in the 20th anniversary developer commentary for Half-Life 2, Valve has explained some of the reasoning behind creating the now-iconic error visual...
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The best Half-Life 2 mods: 20th anniversary edition




It’s hard to even comprehend how much PC gaming has changed in the past 20 years. But it was the classic FPS Half-Life 2 that convinced people to install this weird military-green launcher app named Steam and take the plunge on digital distribution. Not only was it a fantastic game, it built on Valve’s established track record of mod support, providing creators with the tools to create their own levels, campaigns and total conversions, even if the studio's own plans could be a bit of an inscrutable black box...
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Early plans for Half-Life 2 sound wild, including visits to cities like Chicago and LA, several Combine bases, and a sequence where a plane crashed into a skyrise that was cut after 9/11




Thanks to Half-Life 2: Raising the Bar and the Half-Life 2 beta leak from 2003, we've had a few little looks at concepts Valve considered for the FPS sequel but had to cut during development. For instance, thanks to files found in the leaked version, we know there were plans for a level set on an icebreaker ship that would lead to a mini-submarine trip to an underwater base—an idea that ended up being re-used in the Half-Life 2: Episode 3 synopsis, and the fan game based on it...
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