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Half-Life 2 News

Valve stiffed speedrunners by adding an invisible wall in its Half-Life 2 tuneup, so now it's fixed the fix and says 'enjoy'




The 20th anniversary of Half-Life 2 saw Valve release a major surprise update for the PC gaming hall-of-famer (as well as an excellent two hour documentary). It integrated Episodes 1 and 2 with the base game (so you can now play through the entire experience seamlessly), added a new commentary track from the old gang, and for the coup de grace every location was given a glow-up: "Every map in Half-Life 2 has been looked over by Valve level designers to fix longstanding bugs, restore content and features lost to time, and improve the quality of a few things like lightmap resolution and fog."..
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November 26, 2024 Update

  • Enable support to keep music playing during level transitions throughout the base Half-Life 2 campaign (no convar needed).
  • Added support for displaying an active Workshop campaign name in your Steam friends list.
  • Added a slider to the settings menu to allow scaling stick sensitivity for gamepads.
  • Fixed issue with overlapping commentary tracks if a commentary track was playing between level loads.
  • Fixed issue where gamepad buttons may be permanently stuck pressed after saving the game.
  • UI fonts updated for better support in Cyrillic languages.
  • Fixed Thai font rendering on Linux.
  • Added initial support for Ukranian and Vietnamese.
  • Various crash fixes when switching between episodes.
  • Fixed soundscape playback for the Citadel menu background map.
  • Removed collision from an underwater tube that speed runners enjoy.
  • Updated localization files.

Half-Life 2 testers horsing around with physics props 'to make the 47th playthrough of the game more interesting' probably had no idea it would result in Gabe Newell launching a garden gnome into space 16 years later




"Little Rocket Man" is truly one of the greatest bits in videogame history⁠—a challenging achievement in Half-Life 2: Episode 2 that requires you to carry a cherubic little garden gnome named "Gnome Chompski" through the entirety of the campaign and deposit the wee fellow on a rocket ship to another dimension in the final level. The Chompski achievement returned in several later Valve games, including Half-Life: Alyx. It reached apotheosis with Gabe Newell's 2020 IRL recreation, with a tangible Chompski launched into space as a fundraiser for a pediatric charity. And it all began with bored Valve QA testers messing around with physics props in Half-Life 2...
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Valve first came up with the Steam Hardware Survey more than 20 years ago because it wanted to know what specs it should target for Half-Life 2




The Steam Hardware Survey has become a critical resource for the games industry, allowing curious enthusiasts or practical-minded developers to get a sense of how the average PC gamer enjoys the hobby. To hear Valve senior engineer Jay Stelly tell it in Half-Life 2's new 20th anniversary developer commentary, the Steam Hardware Survey first came about because Valve itself had no other way of accessing the information...
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Valve zoomed in Half-Life 2's FOV from the gold standard 90 so you could see all those pretty Source engine faces better




PC gamers love tweaking our field of view sliders⁠, the extent of your in-game peripheral vision that gets rendered. Real heads tend to adopt a "the higher, the better," mentality, with 90 degrees being a commonly-accepted sweet spot. So why did PC gaming grande damme Valve saddle us with a miserly, dare I say console-like 75-degree default FOV in Half-Life 2?..
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