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Kerbal Space Program News

KSP Loading...: Some Reassembly in Progress!


Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be!

First of all, we hope all you Kerbonauts are safe and well during this pandemic. These times have been difficult for most and in such times it’s important to hang in there, do our part, and follow hygiene and safety measures to help stop the spread of this virus. Our hearts go out to those who have lost someone or their livelihood during these difficult times. Like everyone else, we have had to adapt to the current circumstances, but it hasn’t stopped us from continuing our work and hopefully bringing players some relief and joy with regular updates that keep KSP fresh and fun to play. Our best wishes to all of you, hang in there, and stay safe.

And now, let’s talk about everything KSP!

Kerbal Space Program Update 1.11 on PC


If you’ve been following us on our social media channels, by now you’ll know that we are currently working on KSP’s next major update, Kerbal Space Program 1.11: Some Reassembly Required! In this KSP Loading we’ll talk about the suite of quality-of-life features that we’ll include in this update to improve the game experience, as well as our continuous effort to revamp the textures of all of the game’s celestial bodies, plus some new light parts that will brighten up your day.

[h2]Joolian moons get a revamp[/h2]

With this update, we will continue with the overhauling of the rest of the Joolian satellite system with Bop, Vall and Tylo. These moons have been popular destinations for intrepid space explorers and now they will look better than ever before, with high-quality texture and graphic shaders. As we’ve done with all of the revamped celestial bodies, players will be able to switch between legacy and high-quality options. Take a look at these previews and start preparing your next mission to these mysterious, yet beautiful moons!

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[h2]New Light Parts[/h2]

Illumination variety has been fairly limited in KSP so far, with only 2 light options available in the game, but with this update we’re changing that. Some Reassembly Required will add new lights parts to the game, including some smaller, physics-less lights, that will allow players to further customize their creations. These will also come with a white and black trim variant to match with different craft styles.

Additionally, we’re including a couple of deployable lights. These are lights that can be deployed, just like deployable science parts, and will work through the use of an unbelievably efficient integrated solar/battery/LED system without the need for an attached craft or EC power source

Let’s get those lights on and see what creative contraptions you can come up with these new light parts!


[h2]New RCSs[/h2]

Two new smaller Reaction Control Systems are being added to the part repertoire: The RV-1X Variable Thruster Block and the Place Anywhere Linear RCS Port. Additionally, both the RV1X and the classic RV-105 Thruster Blocks are getting 5-, 4- (the original configuration), 3- and 2-horned Orthogonal variants. These smaller RCS will be perfect to make your probes, drones or smaller crafts more mobile and versatile.


[h2]Quality of Life Features[/h2]

As mentioned above, we want to include several QoL features within this update, some of which have been drawn directly from player feedback. These include the following:

[h3]Warp to Sunrise[/h3]
We are adding a new button alongside the Warp arrows that when clicked will warp the game until the sun rises over the currently visited celestial body for the landed vessel. That way players won’t ever miss those sunrises.

[h3]Improved visibility for the map filter[/h3]
We are improving the visibility of the map filters, too. Currently there is no on-screen indication of this functionality and players have to discover it on their own. Now access to these tools will be visible in plain sight and readily available for all players to use at will.


[h3]Landed Part/Vessel anchoring [/h3]
A side-effect of the game’s physics has caused some headaches by having vessels without landing legs or wheels to slowly slide when they are resting on the ground under different circumstances such as steep slopes. To help the players deal with this, we will be adding a new internal function to vessels to help anchor themselves to the ground. Similarly, we have improved Kerbal friction, which basically means that our little green astronauts won’t slide so easily from steep slopes either.

[h3]KAL improvements (Breaking Ground)[/h3]
For Breaking Ground players, we’re also making some improvements to the KAL that will allow for more complex robotic setups, such as the ability to enable/disable a KAL on a craft as an action. Moreover, Kerbals on EVA will be able to activate KAL on crafts if on-the-spot adjustments are needed. These simple, yet significant changes will certainly help to exploit this powerful tool better, letting players have more control over their contraptions.

KSP 2


Kerbal Space Program 2 is a very ambitious project and everyone at Private Division and Intercept Games is committed to delivering the best possible experience to KSP fans. For this reason, Nate Simpson, Creative Director of KSP 2 informed the community last week about the decision of releasing KSP 2 in 2022 instead of fall 2021.

Originally posted by KSP
We knew we were taking on an immense technical and creative challenge when we started this project. [...] We’ve heard time and again from this community that quality is paramount, and we feel the same way.


Click here to read more.

In the meantime, we’ll continue to post some previews, feature videos and dev diaries to keep everyone up to date. In fact, recently we got a brand new entry to the KSP 2 Developer Insights series. Titled Kerbals, The First New Look, this developer insight was written by Intercept Games’ 3D Animator & Content Engineer, Paul Zimmer, who talks about the wide range of personality and emotional traits that Kerbals will display in KSP 2. We highly recommend checking it out if you haven’t done so already.

Developer Insights #6 - Kerbals, The First New Look

Additionally, we also got some cool images showcasing team color, lighting variations and Xenon fuel factories for the upcoming game. Check it out here.

Remember, you can share and download crafts and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop.

That’s it for this edition. Be sure to join us on our official forums, and don’t forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates!

Happy launchings!

Kerbal Space Program mods

Kerbal Space Program is rapidly becoming a more expansive and complex rocket simulator and that's helped alpong greatly by Kerbal mods. With the launch of Kerbal Space Program 1.1 the game has leapt forward, but as well as Squad's own stellar work, there's also an enthusiastic community of modders constantly pumping out their own brand of features and enhancements.


New clouds, better physics, catalogues of new rocket parts. You name it, and within reason, it probably exists somewhere in the Kerbal SpacePort add-on repository. But without a guiding hand it's difficult to know where to begin. So I offer you mine. My guiding hand, that is. Take it, hold tight, and let's fly, like a cosmic Peter Pan, through the magical world of Kerbal Space Program mods.


Read the rest of the story...


RELATED LINKS:

The best Kerbal Space Program mods

Kerbal Space Progam gets free, ESA-themed Shared Horizons update today

This Kerbal Space Program controller makes the game that little bit more absurd


Kerbal Space Program 1.10.1 is live!


Hello everyone!

Kerbal Space Program 1.10.1 is live!

This patch contains several bugs fixes related to the 1.10 update. 

Check out this patch's Changelog for further details:

=================================== v1.10.1 ========================================
1.10.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog)
+++ Improvements
* Fairings now get rebuilt when changing the number of sides in the PAW.
+++ Localization
* Fix issue with Italian translation of drill action.
* Fix grammar error in MPO part description.
* Add missing localization on the ESA Collaboration mission pack.
* Several ESA-related vocabulary improvements in multiple languages.
* Fix localization tags appearing in debug console/log when playing ESA missions without Making History DLC installed.
+++ Bugfixes
* Fix players of ESA missions being able to access the VAB and SPH.
* Fix invalid attachment references in flag parts when attached/detached/reattached in VAB/SPH.
* Fix spawn probabilities for comet types.
* Fix issues when contract expires that was regarding a comet that expires.
* Make opaque flag parts actually opaque when not placed over other parts.
* Fix Mk2 Lander cans open door action being missing.
* Fix crew icons update when changing suits with the suit picker.
* Fix broken merge button on craft load dialog.
* Fixed missing spacing in ESA Bepi short mission dialog message.
* Fixed overlapping buttons in main menu.
* Attaching a single flag on the fairings now updates the editing capabilities on the fairing's PAW in the VAB and SPH.
* Fix bug where comet sample contracts were not updated if a comet was renamed.
* Fix mirror symmetry when using rotate and move tool. Same as we fixed it for placement tool.
* The magnetometer now weighs 50 kg.
* Fix Thrust Alignment on Poodle.
* Fix deployable panels and antennas no longer breaking from air pressure.
* Fix reentry VFX not showing when large comets hit celestial body atmospheres.
* Fix radial drill not working on comets.
* Fix KSPedia page Aircraft/Basics breaking in every language except Portuguese/Brazilian.
+++ Mods
* Fix ModuleProceduralFairing to allow mod override of base transform name and null check.
* Add file path to SelectConfigNodeCallback which is called when a craft file is selected from the CraftBrowserDialog in the VAB/SPH.
* Fix callback to OnFileSelectedCallback from the CraftBrowserDialog in the VAB/SPH.
* Fix loading of mod Fonts.
=================================== Making History 1.10.1 ===================================
+++ Localization
* Fix typo in "Show map node" option in some nodes in Mission Builder.
+++ Bugfixes
* Werner character not showing up in mission dialogue boxes.
* Fix description of comet class localization bug.
* Fix engine plate parts drag settings.
* Fix Sally Hut 1 - space station disappears during mission.
* Fix To the Mun via Minmus - mission stalls trying to get to the Mun.
* Fix Dawn of the Space Age - mission stalls at Jebnik 1 Reach Altitude 1 node.
* Fix Meet Me in Zero G - Atlas Agena is not present when launching Gemini 8.
=================================== Breaking Ground 1.5.1 ===================================
+++ Bugfixes
* Fix unmotorized hinges returning to their build angle when locked in flight mode.


Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.

Happy launchings!

Kerbal Space Program 1.10: “Shared Horizons” is now available!


Hello everyone!

The European Space Agency (ESA) and Kerbal Space Program have come together to bring you brand new content, including the ESA space-suit texture, new parts and variants, and two of their most iconic and groundbreaking missions into the game. Gear up, fuel up and prepare to share horizons with ESA and KSP!

Kerbal Space Program 1.10: Shared Horizons is the game’s latest major update aimed to continue with our efforts to enrich the KSP experience. Build a kerbalized version of the renowned and powerful Ariane 5 heavy launch vehicle, visit comets and push the limits of space exploration with a host of new additions to the game that not only will give you more things to do, but also make the game look and perform better with a bunch of bug fixes and quality of life improvements.

Let’s go through some of the update’s highlights below:

ESA Missions

Thanks to our collaboration with ESA, put yourself to the test and carry out KSP versions of the historic BepiColombo and Rosetta missions! Drop a lander module on the surface of a comet and visit the innermost planet of the solar system to study its magnetosphere and surface characteristics, all in the name of science. Best of all, the Making History and Breaking Ground expansions are not required to play these missions!


Comets

In order to make the Rosetta mission possible, comets now roam the Kerbal Solar System. With beautiful tails and larger dimensions than regular asteroids, comets appear in all game modes and you can take on new career mode contracts to detect and visit them. Be vigilant, because you might even see one that is passing through from interstellar space!


New Parts and Variants

Kerbal Space Program 1.10: Shared Horizons includes several new parts and variants to match ESA’s style! Decorate your vehicles with a variety of flag parts that can be attached to your liking, take the brand new Magnetometer Boom along with the MTO and MPO to carry out scientific experiments on Moho or beyond, or capture asteroids and comets with the Advanced Grabbing Unit Jr., a smaller and versatile version of the “Klaw”. Additionally, there are also new variants of some tanks, SRBs, the “Poodle” Liquid Fuel Engine, and decouplers; plus, fairings have not only new variants, but some updated functionality as well.

Jool and Laythe Visual Improvements

The legendary green gas giant and it’s innermost satellite have new high-quality texture maps & graphic shaders, and now look sharper and more realistic than ever! Find a nice beach on Laythe and enjoy the view of Jool’s newly animated clouds. Beautiful!
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

And more!


To learn more you can read the full Changelog here:
=================================== v1.10.0 ============================================================
1.10.0 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog)
+++ Improvements
* Added the ability to fine tune fairings or use the existing, snap mode. This behavior reacts to the editor's angle snap.
* Added ESA missions tutorial.
* Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment.
* Fuel cells can be set started in the VAB or SPH for launch.
* Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on.
* Improve drag cube system to handle Part Variants and Shrouds on the same part.
* Add additional drag cube information to Debug Aero info in PAWs.
* Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions.
* Performance improvements for engine module.
* Performance and memory improvements for launching a vessel from the space centre.
* Performance and memory improvements for part action windows by caching them.
* Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving.
* Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons.
* Intended duplicated group-actions have a marker to distinguish the part side .
* Converter actions now indicate resource type to differentiate them.
* Performance and memory improvements for loading vessels.
* Preview and select suits for Kerbals via the suit selector icon (coat hanger).
* Performance and Memory improvements for game, craft and mission load dialogues.
* Performance and Memory improvements for vessel loading.
* Performance and Memory improvements for ModuleJettison in VAB/SPH.
* The KSC's grass now changes according to the currently set terrain shader quality.
* Revamped Jool, giving it a new animated shader and high resolution textures.
* Laythe planet textures revamp. Low, medium and high quality terrain shaders.
* ESA Collaboration missions implemented for base game.
* Added EVA button to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button.
* Added the ability to have open-ended/uncapped fairings.
* Sliders now display units in the Part Action Window where appropriate.
* Optimized fairing mesh construction and exploded view heuristic by caching mouse position.
* Reduced GC and unnecessary calculations performed for variants on fairings.
* Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides.
* Added Marquee scrolling to a few PAW items for when the text is super long. Text is ellipsis in this case and on mouse over will move left then right.
* Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy.
* Hide UI elements that aren't being used and avoid unnecessary updates in flight mode.
* Performance and memory improvements for DeltaV simulations.
* Speed up craft loading and use less memory in VAB/SPH.
* The PAW starts towards the outside of the screen instead of over the center of the rocket/screen.
* The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels.
* KSP now has Comets!
* Added two new contracts for comets.
* Added surface sample science experiment for comets.
* Comets can explode into smaller fragments while entering a CB's atmosphere.
* Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option.
* Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity
* Adjusted the "dark" them color to be more visible in the variant selector.
+++ Localization
* Changed Japanese translation of "Polar Crater" based on community feedback.
* Stock vessel name and description translations.
* Fix science done at Dessert not showing localized name.
* Fix Service Module parts displaying unlocalized text for Shroud.
* Fix Command parts displaying unlocalized text for Cutaway.
* Fixed a localization issue on the Strategies occurring on FR, IT and PT
* Fix unlocalized label for facility level during missions.
* Fix grammar issue in From the Moon tutorial.
* Updated SC-9001 Science Jr. perform science button so it now matches the new part name.
* Fixes translation error in FTE-1 part in Japanese.
* Fix missing character in KSP Merchandise link in main menu in simplified Chinese.
* Improved phrasing for landing label in Russian.
* Fix localized string when debugging aero details.
* Fix localization issues with tab headings in Tracking Station.
* Fix KSPedia - Numbers on Resources/Conversion Management page alignment in Russian and Chinese.
* Fix KSPedia 'app launcher' text box on the Manual/Flight Interface page alignment in Portuguese.
* Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese.
* Fix KSPedia text on Manual/Management page spacing in Portuguese.
* Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table'.
* Fix KSPedia Japanese Incorrect break line in Control.
* Fix numerous part description texts.
* Fix a couple of messages in tutorials.
* Fix action sets override explanation tooltip text.
* Fix Localization of Vessel Naming Group and vessel name in PAWs.
* Removed line breaks in the Orbit's Ejection field tooltip in English.
+++ Parts
* Add fuel line ESA variant.
* Add Thoroughbred ESA variant.
* Added Rockomax X200-32 ESA variant.
* Revamped R-11 'Baguette' External Tank and added silver variant.
* Revamped R-4 'Dumpling' External Tank and added silver variant.
* Revamped R-12 'Doughnut' External Tank and added silver variant.
* Added new variants to the fairings size 1, 2 and 3. Now we have them in white, black and white, orange, silver and gold.
* Revamped Struts and added white variant.
* New Moho Planetary Observer (MPO) Probe.
* New Moho Transfer Module (MTM).
* Fix Mainsail's Center Of Thrust.
* Fix LV-N engine FX particle offset.
* Added the ESA variant to the Rockomax X200-16 Fuel Tank.
* New Flag parts, these new parts can be placed on fairings by holding the Mod key or by setting the Fairing Expansion = Off setting in the fairings PAW.
* Parts with Flag Decals on them can now have their decal set to mirrored.
* New Magnetometer Boom science experiment.
* Advanced Grabbing Unit textures revamped and added a Dark variant.
* New Advanced Grabbing Unit Jr. With 2 variants
* Fix for LV-N engine not stacking correctly at the bottom.
* Added a white and yellow variant to all TD decouplers and TS separators.
+++ Bugfixes
* Fix Action Groups app position.
* Fix mesh scale on short compoundparts causing reentry FX issues.
* Fixed Interstage fairings holding onto the payload in certain use cases.
* Fix dV calcs for stages drawing resources across decouplers with crossfeed enabled.
* Fix unable to timewarp after using Set Position and then Set Orbit cheat.
* Fix autostrut being incorrectly reset on parts attached to dynamic nodes if the part is the parent.
* Fix drag cubes on J-90 Goliath, 48-7S Spark, LV-909 Terrier, RE-M3 Mainsail, RE-L10 Poodle RE-I5 Skipper, and numerous other parts.
* Fix craft browser selecting wrong tab when player switches between VAB/SPH.
* Fix the highlight and navigation colors not being set on game start when the settings file did not exist.
* Fixed a bug that stopped the player from progressing in the Basic Science Tutorial.
* Fix Action Groups app header in flight.
* Fix Lights toggle image not showing all rays properly in Altimiter UI.
* Fix comm link not displaying correct strength when focusing on a relay satellite.
* Fix node icons being rendered on top of other Flight scene UI elements.
* Fix broken off solar panels, fairings and shroud parts left on the surface causing vessels to remain in landed state after they take off.
* Fix Dont Show Again not working for Delete all Messages functionality.
* Fix LV-T45 config by removing duplicate definition of testmodule.
* Fixed veteran kerbals dissappearing when being dismissed.
* Fix Navball render issue when Maneuver mode is enabled.
* Fix resources not being displayed in tracking station in Prospecting Eeloo Scenario.
* Fix asteroids having incorrect mass when docking.
* Fix bug causing kerbals to not respawn in Space Center.
* Fix bug causing difficulty settings to revert when reverting flight.
* Fix maneuver node label not showing when switching selected node.
* Fix an issue where Maneuver Mode's Maneuver Editor's Gizmos can enlarge or shrink when clicked extremely fast.
* Fix 3.75m decoupler and separator drag cubes creating too much drag.
* Fix issue where some vessels were not being reset to the terrain when loading them in a save game where the game terrain detail settings had been changed since it was last saved.
* Fix a different tone of white in the white fairing variant.
* Fix Launch platform selector getting stuck when opening dialogs while it is already open.
* Fix Portrait Gallery when EVAing and all gallery pictures have been hidden.
* Fix lighting on specular shaded part icons.
* Fix 3D object masking in Editor and RnD scenes for Windows platform and openGL forced.
* Pinned PAW stays open in the editor on click events and on part selection.
* Add some clarity in the strategies that have no-duration (Bail-out and Sell-out) so players dont expect them to remain active over time.
* Fix Z-100 battery light showing white in toolbar and tooltip icons sometimes.
* Fix fuel overlay becoming offset when dragging the root part by hiding the overlay during that drag.
* Remove Jettison event for Jettison parts that are fairings as they cannot be jettisoned manually.
* Fix hitching in the main menu.
* Fix visual artefacts of atmosphere planets in map view at high timewarp rates.
* Interior lights of ship cockpits and passenger modules are linked to the toggle lights action group.
* Fixed bug causing empty stages not to be deleted.
* Fix label overlap that was happening in some languages.
* Part Action Windows will always close when its part is destroyed.
* Fixed bug where drain valve values were being defaulted to true.
* Fixed bug which caused some building lights to remain on during the day.
* Fix camera out of frustum error when reloading flight scene in some scenarios.
* Fix inertial tensor errors when reloading flight scene in some scenarios.
* Fix log messages when running missions with test experiment node and node is set to any experiment.
* Maneuver mode UI negative handles don't flip functionality anymore after adjusting the tool sensitivity.
* Docking Port Actions now fire docking ports on same vessel.
* The technology path lines don't disappear anymore.
* Fix tutorial 'orbit 101' getting stuck when trying to get to the inclination value of 10 degrees.
* Correctly handle engines burning across stages for dV calcs.
* Fix decoupler handling when no parts attached to decoupler for dV calcs.
* Fix stage UI dV display fluctuating up and down whilst burning engines.
* Fixed NRE when changing the variant of a surface-attached LV-1 'Ant'.
* Fix not copying resource amounts when copying parts in VAB/SPH.
* Fix contract part naming to use real part names and not 'research lab' or 'materials bay'.
* Fix for some keybindings activating when typing in toolbox part search in VAB/SPH.
* Fix camera shake issues in the SPH when using shift and hovering over UI elements.
* Fixed disappearing mode toggle button in KerbNet dialog.
* Fix for Shadow Projection Settings resetting.
* Fix PAW group headers being cut off in some languages.
* Fixed an issue where the UT field in Precision Maneuver Editor wasn't able to display Universal Time in the 'y
* Fix 'Cannot deploy while stowed.' bug for service bays.
* Fix manuever node handles changing value incorrectly when dragging 'anti' handles.
* Fix randomization error in Sentinel causing short lifetimes of discovered asteroids.
* Fix Exception storm when inflatable heat shield destroyed by overheat in some situations.
* Fix incorrect Line Break - Tracking Station - The string 'Last seen
* PAW title now matches the new name of an asteroid after being renamed.
* Maneuver node no longer moves along the planned trajectory instead of the current one when moving it ahead in time using the Maneuver Mode UI input field.
* Fix crew assignment being blocked after loading second ship.
* Fix the vesselSituation on unloaded space objects being Flying instead of Orbiting.
* Fix flickering Celestial body self-shadow issues with DX11 platform.
* Fix icons in map view not rescaling properly when UI scale changes.
* Fix the EVA 'Board' button prompt not disappearing when the target vessel is destroyed.
* Fix unlocalized label for mk1-3 pod lights.
* Fixed the Island runway textures.
* Fix camera behavior when camera mode is activated multiple times in flight mode.
* Fix loading of Modders KSPedia slides.
* Fix beginner tutorials being locked out after pressing Save or Load game buttons.
* Fix NRE flood when creating or selecting a maneuver node with the Maneuver Mode UI Intercept tab open.
* Fix Set Orbit cheat to allow rendezvous with vessels in an escaping sphere of influence situation.
* Fairing panels now display the proper texture you see in the editor instead of pure white.
* Fix incorrect drag cube and class size on Asteroids after they have been grappled and subsequently ungrappled or reloaded via scene change or save game load.
+++ Mods
* Add IPartMassModifier to ModuleJettison. Allows mods to implement mass change on jettison.
* Fix application of mass to resource ratios in ModuleResourceConverter recipes.
* Renamed a duplicated shader "KSP/Particles/Alpha Blended" to now have one named that and another named "KSP/Particles/Alpha Blended Scenery".
=================================== Making History 1.10.0 ===================================
+++ Improvements
* Tracking of vessels now works for creator defined vessels that undock and get created during a mission from another vessel. Mission creators can now assign parts that have had vessel rename and priority set to test against in mission nodes.
* Moved localization files to base game.
* Add checkbox to FlyThrough Test Node to allow the map marker to be hidden
* Added a new icon for Test Grapple node in Mission Builder.
* Add setting (MISSION_NAVIGATION_GHOSTING) to show nav marker ghosting when the target is behind you. Defaulted to on for all mission games (including ESA).
* Added a new Grapple test node to verify if a grabbing unit took hold of a space object.
* Space Objects can now be selected in the Distance to node.
* Test vessel velocity can now be compared relative to vessels, kerbals, and space objects instead of just the orbited CB.
* Nodes in Making History support comets the same as asteroids.
+++ Localization
* Fixed wrong localization for asteroid nodes in mission builder.
* Fix descriptions for Shrimp and SWM-94 parts.
+++ Parts
* Kickback booster revamp and ESA variant.
* Added new variants to the fairings size 1.5 and 3. Now we have them in white, black and white, orange, silver and gold.
* Added a white and yellow variant to the size 1.5 and size 4 TD decouplers and size 1.5 and size 4 TS separators.
+++ Bugfixes
* Fix scenario loading in Mission Builder scene causing Mission Issues.
* Fix Vessel/Part tracking on Nodes for Dock/Undock/Decouple/Couple events during a mission.
* Added Create Comet node to be used on the Mission Editor. Under the Spawnables section.
* Fixed minor typo in Intermediate Tutorial for Missions
* Fixed label size to better suit other languages in SpawnAsteroid, mission builder.
* Fix label displaying incorrect experiment for collected science data when prompted to overwrite.
* Fix incorrect orbit around The Sun for asteroids spawning in missions.
* Fix lighting brightness on displayed Kerbals and Vessels in the GAP.
* Fix bug that impeded time warping after finishing a mission.
* Fix Dawn of Space Age mission failing inmediately after lift off in some cases.
* Fix drag cubes for the 3.75m Structural Tubes.
* Fixed mirror symmetry placement for structural panels.
* Fix GAP vessel filter ribbon disappearing when selecting alternate vessel/part selector in the SAP.
* Fix #autoLOC_8005448 showing in Mission builder test distance validation report.
* Fix bug causing unlocked servos to be locked when launching
* Fix missing line break in node description.
* Fix log messages when running missions with test experiment node and node is set to any experiment.
* Fix log messages about Gene Kerman's animations being legacy when using him in message nodes in a mission.
* Fix misnamed FL-TX440 Tank variants so they are consistent.
* Fix a number of typos in the 'Dawn of the Space Age' mission.
* Fix wrong size category for FL-R5 RCS Fuel Tank and the Heat Shield (1.875m) parts.
* Fix stutter and error in planet viewer transition.
* Fix button text issues on Play mission dialog for non-English text.
+++ Bugfix
* Fixed erratic positioning of Dessert Airfield windmills.
=================================== Breaking Ground 1.5.0 ===================================
+++ Improvements
* Solar Panel and RTG now displays the power units produced based on Experience trait settings in the Part extended tooltip.
* Added action groups for the fan blades for toggling the Roll, Yaw and Pitch controls independently and also Turn them all ON or OFF.
+++ Localization
* Localized Blades Control Rotations.
+++ Parts
* Fan Shrouds now have a node stack on top.
+++ Bugfixes
* Fix an issue where the Track Editor would remain open after switching vessels.
* Fix for localization overlapping bug for all languages in graphics settings.
* Fix spelling errors in robot scanner arm parts.
* Fix tooltip not appearing for max limit axis.
* Fixed bug when a KAL controlling another KAL's parameters play position stopped.
* Fix issue with motors engaging on launch when they have been set to disengaged in editor.
* Fixed mirror symmetry placement for propellers, blades, alligator hinges and rotational servos.
* Fix Autostrut on Robotic Parts being cancelled (set to off) in some use cases.
* Fix Autostrut debug visualization on Robotic Parts when locked/unlocked.
* Fix the FTE-1 Drain Valve releasing particles when switching between VAB and SPH.
* Fix non-cargo parts being able to be stored in a cargo container.
* Fix Hinges and Pistons sometimes returning to build angle when locked.
* Fix lock/unlock of robotic parts not working when fired from an action group.


Kerbal Space Program 1.10: Shared Horizons is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game.


Happy launchings!

KSP Loading...: Sharing Horizons with ESA



Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be!

Kerbal Space Program Update 1.10 on PC


As most of you know by now, we are currently working on the final details for the 1.10 release. Launching on July 1st, Kerbal Space Program 1.10: Shared Horizons is special in many ways. For starters, we have partnered with the European Space Agency (ESA) to bring two iconic and historic missions to the game, BepiColombo and Rosetta, as well as a bundle of brand new parts and variants to resemble the components of their real-life counterparts. In addition to that, we’re bringing ESA’s spacesuit and the Ariane 5 heavy-lift launch vehicle into the game. Coupled with that are new planet and part revamps, performance improvements, a bunch of bug fixes, as well as a few quality of life features. We'll be going into more details about this exciting update, so buckle up.

[h2]ESA Missions[/h2]
Thanks to our partnership with ESA, we’re bringing two of their most impressive and groundbreaking missions to KSP for you to experience for yourself in the upcoming Shared Horizons free update. Best of all, these missions will be available for all to play, regardless of whether or not the player owns the Making History or Breaking Ground expansions.

[h3]Arianne 5[/h3]
For these missions, you’ll be equipped with an Ariane 5 analogue, which we teased a few weeks ago. This brings to Kerbin a version of ESA’s premiere heavy lift launch, capable of putting over 20 tons into LKO. Based on your feedback, we did some adjustments to the fairing and the second stage to better resemble the look of its real-life counterpart.


[h3]BepiColombo and BepiColombo Spacecraft parts[/h3]
Like JAXA and ESA’s joint endeavor, in this mission you’ll visit the innermost planet of the solar system to study its magnetosphere and surface characteristics. Launch from the KSC with a kerbalized Ariane 5 and deploy the Moho Transfer Module (MTM), which will carry the Moho Planetary Orbiter (MPO) to its destination using ion thrusters. You'll have access to the new Magnetometer Boom to carry out scientific experiments on that distant planet. Just like humans in our world will go on making further discoveries about Mercury, what mysteries will Kerbals learn from the planet orbiting nearest their star?
Click here to see high res images.

[h3]Rosetta …and Comets![/h3]
Just like its real-life counterpart which launched in 2004, in this mission you’ll intercept a comet and drop the Philae lander module on its surface. This means not only that you’ll get to perform an amazing and challenging mission, but that we have added comets to the game, including new career mode contracts to detect and visit them! Comets will appear in all game modes and have a very distinct look from regular asteroids with gorgeous tails and larger dimensions. With some luck, you might even see one that is passing through from interstellar space!
Click here to see more high-res images.

[h2]Suit picker[/h2]
We’re including an improved suit picker in the 1.10 update, so you can easily dress your Kerbals to your liking. When clicking on the hanger icon of the crew tab, you’ll not only be able to choose any of the different EVA suits available across the base game and the expansions, but also decide whether you want your kerbals to wear the veteran, IVA or EVA color combinations of any of the suits - including a new ESA suit texture option! This feature will also make it easier for modders to add their own suit textures to the game.
[previewyoutube][/previewyoutube]

[h2]Flag parts[/h2]
You probably noticed that the Kerbal’s Ariane 5 we previewed a few weeks ago is decorated with a variety of flags. As some of you have guessed, we’ve added flags as surface attached parts that you can now add to your vehicles, for those multi-mission or multi-agency crafts. You’ll be able to place the flags horizontally and vertically, on curved and flat surfaces, plus choose the size and whether you want to place a white, dark, orange or transparent background for them.


[h2]Advanced Grabbing Unit Jr.[/h2]
We’re introducing a new smaller version of the Klaw, a device whose primary purpose is to capture asteroids and basically anything it can put its claws around, maybe even comets. This new version has a radial size of 0.625m in contrast with the original’s 1.25m. Thanks to its size, this smaller unit will be quite versatile, plus we’re including a second darker variant for it. We’re curious to see what the community will contrive with the Klaw Jr.


[h2]New part variants & improved control over Fairings[/h2]
We’re including several part variants for the Shared Horizons update in order for some parts to match with ESA’s style. These include variants for fuel line, struts, fairings, as well as for the Baguette, Dumpling and Doughnut external fuel tanks, among others.

Fairings have gotten an upgrade as well, making it easier to set up open-ended fairings, and now you can fine tune the shape of your fairings better as well.


S1 SRB-KD25k “Kickback” Solid Fuel Booster
This heavy solid rocket booster is getting a variant so that it can provide your Ariane 5 that additional thrust needed to launch your probes and modules to outer space.

Rockomax X200-32
The Rockomax X200-32 Fuel Tank is also getting a third ESA variant for it to match the Ariane 5 color scheme.
Click here to see high-res images of the variants, the flag parts and Klaw Jr.

[h2]Planet Revamps[/h2]

[h3]Jool[/h3]
The legendary green gas giant has received a major revamp. Jool did not only receive high-quality texture & graphic shaders, but also animated clouds, which are particularly beautiful when time-warping around this colossal green sphere.
[previewyoutube][/previewyoutube]

[h3]Laythe[/h3]
Jool’s innermost natural satellite is also getting a well-deserved visual makeover. The new high-quality texture maps and the proximity to Jool will surely make Laythe one of the most coveted destinations for those Kerbonauts who just want to enjoy a nice view at a beach.
[previewyoutube][/previewyoutube]

Remember, you can share and download crafts and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop.

That’s it for this edition. Be sure to join us on our official forums, and don’t forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates!

Happy launchings!