1. Midnight Heist
  2. News

Midnight Heist News

Midnight City Bank

Hello everyone!


We have decided to give you a brand new map before the major changes to the gameplay and the new Black Market mission system. Our official first, small map, but all the more convincing with its look and feel: The Midnight City Bank!

[h3]Midnight City Bank[/h3]
[hr][/hr]
At least it was one of the three banks in Midnight City, but when it was due to be renovated, all the workers disappeared without a trace and it has been closed ever since.



We look forward to your feedback as always.

The next update will then include the Black Market missions, which will bring further great variations to the gameplay, with various modifiers that will make each round even more exciting.

If you are not yet on our Discord server, you are welcome to join. Feel free to exchange experiences with the community or send us feedback and ideas. Please follow the link below:

Join our community Discord server

Until then, see you in Midnight City
Dan and Andreas

Modules, New Entities & More!

Hello everyone!


We've brought big changes and improvements with this update that not only adds new entities, but also a brand new system to improve your character and an overhaul of how electricity works. Let's start with the new system!

[h3]Modules[/h3]
[hr][/hr]

Modules are equippable, passive items that improve your character with various properties. You can obtain these modules at random from a 3D printer in exchange for money in your hideout. At the moment, it costs 2.500 to build a module, but you can sell it again at any time. The value of a module is determined by its rarity. A maximum of 32 modules can be stored.



The rarity and possible bonuses are randomly selected. You can get modules in the rarities Normal, Rare and Epic. The rarity determines the number of available bonuses. There are a total of 3 module slots, which differ in the categories: Agility, Senses and Finance. Each category offers its own strengths and allows for a wide range of possible combinations of improvements.


Overview of module improvements:
  • Normal modules have one bonus
  • Rare modules have two bonuses
  • Epic modules have three bonuses


Agility



Possible bonuses:
  • + X% more stamina
  • + X% faster sprint
  • + X% faster movement when walking
  • + X% quieter movement
  • + X% faster stamina recovery
  • Removes the stamina recharge delay
Sense



Possible bonuses:
  • + X% enhanced vision in the dark
  • + X% larger radius of the hacking signal
  • + X% larger lockpick range
  • + X% faster hacking speed
  • + X% increased field of vision for Black Market items
  • + X% chance to warn you when an entity appears
Finance



Possible bonuses:
  • + X% higher chance that a Black Market item is rarer
  • + X% chance of double value when collecting loot
  • + X% more loot value when collecting electronics
  • + X% more loot value when collecting Documents
  • + X% more loot value when collecting cash
  • + X% more data when hacking
  • + X% chance of getting double the amount of data


The maximum rolled out values are each given a star. So if you want to look out for really strong modules, hunt for epic three-star variants, which are incredibly rare!

The modules give you the opportunity to customize your character even further, which actually has an effect on the gameplay. With the modules comes the first really "meaningful" opportunity to spend money to get better.

[h3]New entities[/h3]
[hr][/hr]
We've added two new, challenging entities that can appear at any time during your heists: Ragnok and Inuva.

Ragnok
Ragnok is a large and powerful entity that shakes the ground with its presence alone. It is slower than other entities, but all the more dangerous if you get too close.



Inuva
Inuva is the exact opposite of Ragnok and hides its presence so that it is barely visible. Only a trained eye and a UV light source can spot it.



[h3]Overhaul of electricity[/h3]
[hr][/hr]
Previously, an activated light source consumed one of five electricity points. If you exceed this limit, you experience a power failure and have to go to the fuse box to restore the power.

Now, various actions use electricity. Hacking computers in particular now also actively consumes power:
  • Active light source = 15% electricity
  • Hacking computer = 5% electricity
  • Hacking laptops = no power consumption (connected to battery)


Depending on the level of difficulty, there is also a chance that you will start without power:
  • Easy: No chance to start without power
  • Normal: Chance of 5%
  • Hard: Chance of 20%
  • Nightmare: Chance of 50%

With this overhaul of electricity, we want to make the gameplay more dynamic. In addition, it is also planned that in future you will lose less Sanity when standing in the light to give the electricity even more meaning.

[h3]Further changes and adjustments[/h3]
[hr][/hr]
  • New option to set the maximum FPS (only works with vsync off)
  • New option for setting the FOV (Field of View)
  • New entity event that switches off the electricity
  • The cooldown time between entity hunts on higher difficulty has been increased
  • It is now possible to collect more than 100% data
  • Collected data also corresponds to XP. It is therefore now possible to level up faster/better
  • As a ghost, you now have unlimited stamina
  • Updated the splash screen
  • If the connection is lost due to an error, you are now sent to the main menu and receive a pop-up message that can help us solve errors

[h3]Bug fixes[/h3]
[hr][/hr]
  • Fixed a bug where the lobby lights and lockers were not synchronized
  • Fixed a bug where a connection loss due to an error could lead to a corrupt save file
  • Fixed a bug where the hacking signal ui sometimes appeared after death

[h3]Next[/h3]
[hr][/hr]
Another major system is already planned that will provide a lot of fun and great challenges, the Black Market Mission System. This system will feature randomly generated missions with modifiers. For example, you get more loot in exchange for the entity being faster. But more on that in the future.

Feel free to give us feedback on the new features and changes!

If you are not yet on our Discord server, you are welcome to join. Feel free to exchange experiences with the community or send us feedback and ideas. Please follow the link below:

Join our community Discord server

Until then, see you in Midnight City
Dan and Andreas

Bug fixes & adjustments - 13.03.2024

Fixed bugs:
[hr][/hr]
  • Fixed a bug where the player would get disconneced when taking a photo of a crime
  • Fixed a bug where the photo icon would be visible on the photo itself
  • Fixed a bug where Black Market items could not be loaded in the inventory due to issues loading dates from their price histories
  • Fixed the door in the training heist
  • Fixed some more desks/drawers jamming into chairs when open on all maps


Improvements:
[hr][/hr]
  • Improved the ghosts down & upward vision


Gray Phantom Hideout:
[hr][/hr]
  • Fixed projector light in CCTV
  • Fixed two light switches clipping in the wall
  • Fixed tree colliders outside
  • Fixed some colliders inside
  • Removed a position where the player could see out of the map
  • Removed some positions where the player could get stuck
  • Changed the fridge door sounds
  • Changed the narrow locker door sounds
  • Changed floppy disks to external hard drives spawning as electronic loot
  • Moved a carton out of the way


Off World Technology:
[hr][/hr]
  • Fixed some paper bags lightning issues in the closets


Thanks to our Discord members who actively reported all the bugs

New Map & More!

Hello everyone!


With this update we are introducing a new, medium sized map in a completely new style, representing a hideout of a so far unknown, rival hacker group. This map is completely different in layout to the previous office-style maps, but still offers the same gameplay style and feel. In addition, there are a few new features, changes and bug fixes that have been made in response to your feedback to make Midnight Heist an even better gaming experience. Among other things, we have greatly improved the stamina and the perks have also been buffed. Here are the patch notes:

[h3]New:[/h3]
[hr][/hr]
  • Added new medium-sized map "Gray Phantom Hideout"
  • Added power particle effect on building doors during a hunt
    With this change, we make it clearer when a door is locked during a hunt
  • Added the guide app on the lobby computer
  • Added new footstep sounds (Metal, Dirt, Carpet)
  • New crime for taking photos




[h3]Changes:[/h3]
[hr][/hr]
  • Made the stair colliders smooth
  • Changed default Anti Aliasing setting to 2x Multi Sampling
  • Changed default stamina: Increased by +50%
  • Changed model of rings (They are now in a ring box)



[h3]Perk changes:[/h3]
[hr][/hr]
  • Changed perk "Power Pulse" to: +25% -> +50% -> +75%
    This perk improves stamina
  • Changed perk "Treasure hunter" to: 1% -> 2.5% -> 4% and max. to 6%
    This perk increases the chance of finding a golden safe
  • Changed perk "Barrier breaker" to max. 30%
    This perk reduces the number of locked doors during a heist
  • Changed perk "Rush" to: 1s -> 1.25s -> 1.5s and reduced the cooldown: 15s -> 7s
    This perk gives you the ability to sprint very fast for a certain period of time


[h3]Bugs:[/h3]
[hr][/hr]
  • Fixed photos not saving when switching items too fast
  • Fixed ghost getting stuck when spamming the doors with multiple people
  • Fixed equipped perks loading incorrect button text
  • Fixed operation text animation stopping when closing the app
  • Fixed subtitles / stamina bars ui position
  • Fixed some props clipping (Cables, chairs, papers etc)
  • Fixed typos in main menu
  • Removed a position you could get stuck on on CemaX Agency North
  • Fixed some clothing clipping for Kate


[h3]Whats next?[/h3]
[hr][/hr]
After this update, i.e. from now on, we will be looking at major gameplay changes and especially improvements. There are a lot of ideas that you have given us to improve the gameplay. The next updates will include more extensive changes, but we are already discussing them with you in Discord and are constantly gathering feedback. We are super excited to see how these ideas will be received by you and will keep you up to date as transparently as possible, as usual.

The story of Midnight Heist and its lore will also be expanded and developed in future updates. We have a lot of ideas to make the story of this game stand out as well.

If you are not yet on our Discord server, you are welcome to join. Feel free to exchange experiences with the community or send us feedback and ideas. Please follow the link below:

Join our community Discord server

Also feel free to write us an honest review here on Steam and tell us what you think of Midnight Heist!

Until then, see you in Midnight City
Dan and Andreas

Bug fixes & tweaks - 19.01.2024

Last night's update caused a few issues, which should all be fixed now. Sorry for that!

Fixed bugs:
[hr][/hr]
  • Fixed player freezing on door locks in singleplayer mode
  • Fixed multiplayer lobbies only worked with max. two players


Tweaks:
[hr][/hr]
  • Increased stamina perk levels to 10%, 20%, 30%
  • Stamina refill delay has been reduced from 2s to 1s
  • Increased rush perk levels to 0.75s, 1s, 1.25s
  • Changed the highlight loot perk to only highlight black market items and increased the range to 2m, 2.5m, 3m