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Once upon a Dungeon II News

New books and scrolls

Version 0.9.3.1

- world map can finally be panned
- some enemies resist now fixed at certain (high) value not depending on enemy's level
- poison effect and bleeding effect now last longer
- Dexterity stat contributes to ChanceToMeleeHit
- Mage class gets a book at the game start, user can change the assigned book

Two of spells proposed by siren https://steamcommunity.com/id/ZZZZZZZZZZZZZBBBBBAAAACCCCCCCC
Offensive Spell: Blood Bolt scroll - Costs HP instead of mana but deals massive damage to enemies.
Healing and Restoration Spell: Mana Conversion – Converts excess mana into health.





New quest, new NPC and more

Version 0.9.1.1

- New NPC in Pcim village - Jaroslaw. He gives Wawel Dragon quest. (New game is required to see him, voice acting to be done)
- Wawel Dragon's cave added with a dragon inside (New game is required to see it).
- Options - second set of shortcuts added for gameplay area
- Difficulty differences described at a tooltip on the New Game screen


Fixes:
Required Level was shown incorrectly when interacting with a merchant - thx LFP Gaming (https://steamcommunity.com/id/lfpg/) for reporting this
Many typos and UI related fixes thx The_Ultimasta (https://steamcommunity.com/id/The_Ultimasta/) for reporting them
Loot sold to merchant was sometimes not instantly visible in merchant's inventory (thx grahfstampede https://steamcommunity.com/profiles/76561198068236397 for reporting this)

New game mode: Dungeon crawling

Version 0.9.0.2 - New game mode: Dungeon crawling

This version introduces a new game mode: Dungeon crawling.
Go straight to the pit, fight, loot, trade and go deeper and deeper into dungeons.
After finishing the game go to the next descent level (aka infinity gameplay), with better loot and stronger enemies.

Version 0.9.0.2 is an anniversary one!
To celebrate it there is a proper achievement added: Drink up
After one year of improvements, the game is certainly a better product.
I wanted to say 'Thank You' to all players who gave me valuable feedback allowing me to enhance the game.
Hope to deliver some new features this year, stay tuned!

Small changes and fixes

Version 0.8.36.0 brings a few bugs fixes (thx grahfstampede for reporting them):
1) When you die all quests become available from the NPCs again, even though you still have the quests from before you died
2) You can then drag projectile from your hot-bar to the ground to create 1 of them out of thin air
3) If your inventory is full and you step on an item which would stack with an item already in your inventory it still says your inventory is full

New feature:
Main attributes now have a tooltip describing whet they are used for

Stay tuned next update (1st Anniversary) will be a big one!

Recipe descriptor enhanced, new helmets and more

Version 0.8.31.0

- recipe descriptor shows the value of the missing ingredient in red colour
- Abilities added to the Class Setup screen
- new class drawings on Class Setup screen
- a few pieces of equipment added



Stay tuned next update will be a big one!