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Once upon a Dungeon II News

Gamepad support!

Features:
- Controller support!!! It was quite a task as game was intentionally optimized to be played by mouse+keyboard. After two months of hard work playing with gamepad is now a comparable experience to mouse+keyboard.
- Playing using only a keyboard is also possible.
- Options->Keys redesigned - a dedicated dialog is shown when assigning a key
- New scroll/book: Weaken - reduce enemy statistics: Strength, Defense, Dexterity, Magic, Health
- some small fixes

Radial menu


Context menu


Keys assignment


Assign item to hotbar

New book and scroll, quick equipment comparer, and more

Version 0.9.4

Features:
- Currently equipped item can now be shown for easy comparison using a dedicated key
- New scroll/book: Gravity Crush - slams enemies into the ground, dealing damage and (possibly) stunning them
- Events log form showing all events that happened during game's session added
- Achievements related to abilities were not working

New books and scrolls

Version 0.9.3.1

- world map can finally be panned
- some enemies resist now fixed at certain (high) value not depending on enemy's level
- poison effect and bleeding effect now last longer
- Dexterity stat contributes to ChanceToMeleeHit
- Mage class gets a book at the game start, user can change the assigned book

Two of spells proposed by siren https://steamcommunity.com/id/ZZZZZZZZZZZZZBBBBBAAAACCCCCCCC
Offensive Spell: Blood Bolt scroll - Costs HP instead of mana but deals massive damage to enemies.
Healing and Restoration Spell: Mana Conversion – Converts excess mana into health.





New quest, new NPC and more

Version 0.9.1.1

- New NPC in Pcim village - Jaroslaw. He gives Wawel Dragon quest. (New game is required to see him, voice acting to be done)
- Wawel Dragon's cave added with a dragon inside (New game is required to see it).
- Options - second set of shortcuts added for gameplay area
- Difficulty differences described at a tooltip on the New Game screen


Fixes:
Required Level was shown incorrectly when interacting with a merchant - thx LFP Gaming (https://steamcommunity.com/id/lfpg/) for reporting this
Many typos and UI related fixes thx The_Ultimasta (https://steamcommunity.com/id/The_Ultimasta/) for reporting them
Loot sold to merchant was sometimes not instantly visible in merchant's inventory (thx grahfstampede https://steamcommunity.com/profiles/76561198068236397 for reporting this)

New game mode: Dungeon crawling

Version 0.9.0.2 - New game mode: Dungeon crawling

This version introduces a new game mode: Dungeon crawling.
Go straight to the pit, fight, loot, trade and go deeper and deeper into dungeons.
After finishing the game go to the next descent level (aka infinity gameplay), with better loot and stronger enemies.

Version 0.9.0.2 is an anniversary one!
To celebrate it there is a proper achievement added: Drink up
After one year of improvements, the game is certainly a better product.
I wanted to say 'Thank You' to all players who gave me valuable feedback allowing me to enhance the game.
Hope to deliver some new features this year, stay tuned!