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Once upon a Dungeon II News

New game mode: Dungeon crawling

Version 0.9.0.2 - New game mode: Dungeon crawling

This version introduces a new game mode: Dungeon crawling.
Go straight to the pit, fight, loot, trade and go deeper and deeper into dungeons.
After finishing the game go to the next descent level (aka infinity gameplay), with better loot and stronger enemies.

Version 0.9.0.2 is an anniversary one!
To celebrate it there is a proper achievement added: Drink up
After one year of improvements, the game is certainly a better product.
I wanted to say 'Thank You' to all players who gave me valuable feedback allowing me to enhance the game.
Hope to deliver some new features this year, stay tuned!

Small changes and fixes

Version 0.8.36.0 brings a few bugs fixes (thx grahfstampede for reporting them):
1) When you die all quests become available from the NPCs again, even though you still have the quests from before you died
2) You can then drag projectile from your hot-bar to the ground to create 1 of them out of thin air
3) If your inventory is full and you step on an item which would stack with an item already in your inventory it still says your inventory is full

New feature:
Main attributes now have a tooltip describing whet they are used for

Stay tuned next update (1st Anniversary) will be a big one!

Recipe descriptor enhanced, new helmets and more

Version 0.8.31.0

- recipe descriptor shows the value of the missing ingredient in red colour
- Abilities added to the Class Setup screen
- new class drawings on Class Setup screen
- a few pieces of equipment added



Stay tuned next update will be a big one!

Character class chooser screen, adventurer notes and more

version 0.8.29.1

- character class chooser screen
- recipe descriptor shows ingredients
- hint panel for a boos room key puzzle added
- main hint panel capable of showing image concerning the hint
- new kind of loot: adventurer note

Equipment parts, chance to parry and more

Version 0.8.26.1

- equipment parts - collect them and use crafting panel to merge them into one piece
- new stat: chance to parry, proper sound and animation when happening
- new Special Potion: ability potion (+1 to abilities)
- New unique items added: ring Defensor, hammer : Will Breaker, helmet: Golden Mask




- fixes:
- fern quest - fern not visible until quest accepted
- fire golem boss graphics fixed
- ally remains are available after leaving dungeon and going back
- active ability works fine after loading game
- load of game fixed (linux + perma death), thx Galactic Explorer!
- show hints handling, thx Galactic Explorer!