1. Farm Manager World
  2. News

Farm Manager World News

Patch 2025.02.14

Logistic buildings performance improvements and fixes
Added option for autobuying organic chemicals
Changes in priorities for warehouses and logistic buildings
changes amount of seeds of pear and sunflower required for a fied
Fixes and improvements for calculating skip winter
Buffed rice flour price
Small localization fixes
Visual fixes for some orchard trees
Fix for displaying proper plants options for combines

SALE!



SALE:

https://store.steampowered.com/app/1674530/Feudal_Baron_Kings_Land/
https://store.steampowered.com/app/3367670/Feudal_Baron_Kings_Land_Soundtrack/

https://store.steampowered.com/app/2206350/Farm_Manager_World
https://store.steampowered.com/app/2986530/Farm_Manager_World_Soundtrack/

BUNDLE:

https://store.steampowered.com/bundle/46307/Feudal_Baron__Farm_Manager_World/
https://store.steampowered.com/bundle/41174/Farm_Manager_Complete_Pack/

SALE!!! Farm Manager Word+ FMW ost + Feudal Baron: King's Land + FB:KL ost



Sale!

[h2]-22% [/h2]https://store.steampowered.com/app/2206350/Farm_Manager_World/
[h2]-30% [/h2]
https://store.steampowered.com/app/2986530/Farm_Manager_World_Soundtrack/


Bundles:

[h2]-40% [/h2]https://store.steampowered.com/bundle/46307/Feudal_Baron__Farm_Manager_World/
[h2]-25% [/h2]https://store.steampowered.com/bundle/41174/Farm_Manager_Complete_Pack/
[h2]-23% [/h2]https://store.steampowered.com/bundle/47192/Farm_Manager_World__CarGo/

Patch 2025.01.29

- changed several conditions in Campaigns from "Building X of Building" to "Have X of Building" to avoid issues with building unnecessary ones
- fixed text clipping in Multiplayer section of MainMenu in Ultra Wide resolutions
- added label when selecting machine in Machine Market to display minimal staff cout to use it (for example: Combines/Reapers require 2 staff as one is needed for Combine and one for Tractor)
- fixed Client with several mods active being allowed to join lobby where Host did not have any mods active

Patch 2025.01.23

- contracts will now finalize and move to history contracts upon sending all resources, both in singleplayer and multiplayer
- increased not produced resource contract duration range from 8 - 28 days to 27 - 47
- additionally increased not produced foliage resource contract duration range to 27-47 days plus Plant GrowthTime in days
- Campaign Dialog window will now hide empty space if there is no button to be pressed
- increased clickable area for Work Toggles in Staff List view in Staff Manager
- fixed sold resources being saved, allowing for infinite money
- start and end date input fields in Seasonal Staff Building are now using DD.MM format regardless of Language/Culture of the System
- fixed perrenial plants like Grass or Prickly Pear having their growth restarted after falling into hibernation if field has more then 1 Plant set in Crop Rotation
- fixed wrong message in Portuguese asking player to call veterinarian instead of "Need X more space in warehouse"