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Farm Manager World News

Patch 0.8.20240624.338

adjusted outlines on trees
added missing message at the beginning of the campaign
added tooltips at UI elements in Trade tab of Market with description of mechanic
increased visibility of several texts that appear when View is empty (Trade tab at Market modal and several Managers modals)
changed staff and vehicle target destination when moving to field to reduce moving through buildings (previously staff would search for closest road node to field, now they will pick closest road node to center of the field)
changed step in Europe campaign to show pointers on all "Hire" buttons instead of first to reduce confusion
fixed training UI elements "blinking" when opening window
fixed phantom resources being left at warehouses after end of field calls

Patch 0.8.20240605.333

added No Road warning to Fields
added tooltips in Multiplayer Scenario Chooser outlining details about conditions and blocked objects
added highlight on Field is being Contaminated button in Field Modal ("{N} days left") to reduce confusion
added tooltip on Field is being Contaminated button in Field Modal explaining what is happening to reduce confusion
added custom ending messages to Scenarios
changed "buy or breed" organic Pigs and Chickens conditions in Campaign Europe to include those already present before the step
changed Expiration Dates on Juice resources to 60 days
fixed Scenario Condition in multiplayer being shown in wrong categories (as of right now, they should only be visible if either first or last toggle is on)

Patch 0.8.20240602.330

Fix for some cases of machine stuck close to a parking or logistic

Patch 0.8.20240531.328

Fixed Coffe Break scenario
increased Frozen Food Factory capacity from 1000 to 20000
fixed rendering glitch if radius projector overlayed decorative trees
fixed Logistic Building Modal stretching outside screen if Delivery Trucks move too many different resources at once

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