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Farm Manager World News

Patch 0.8.20240509.306

Added option to complete disable trainings in free mode
Fix for scenario target for "have" instead of "buy or bread" 65 turkeys
Removed unnecesary no warehouse (barn) on baling crops call
Fix for happiness bonus refresh on moving staff to another house
Fix for parking slots on 3rd level of Owner building in Central America
Fix for negative values of fertilizers and spraying in warehouses (and selling them)
Fix for earning money for ordering ferilizers
Fix for displaying pH and nitrogen on Fields Layer
Fir for hibernating pitaya
Fix for chopper combain pathfinding issue on the end od work
Added Russian translations of HUD (Still waiting for campaigns translations)

Patch 0.8.20240508.305

Fixes for American campaign steps
Fix for displaying employees in slaughterhouse
Fix for pruducing resources without resources on second production line
Added option for choosing same production on second line
Fix for perennial plants to not hibernate in glasshouses

Patch 0.8.20240507.304

Fixes for American campaign steps
Performance improvements for Daily stats computing and contracts

Patch 0.8.20240506.303 v2

Fix for not starting and ordering resources for fertilizing if both types of work are disabled
Fix for accepting requirement of 2 fields for the expert ground assessment training
Fix for not starting fertilizing if fieldworks are disabled

Patch 0.8.20240506.303

Fix for showing expiry resource in warehouse without such resource
Some fixes for using manure stored on farm instead of buing
Fix for not showing max field size on 1ha fierld
Fixes for Japaneese translations
Fix for polish name of garages tab at action tab
Fix for displaing proper greenhouse field class in fields manager
Fix for delivering resources from logistic hub to warehouses
Fix for American campaign with Beef cows