Start of the Roadmap
Well met, adventurers,
Firstly, I hope you're having a great start to your year (and/or lunar new year soon! By the way, the game is 20% off to celebrate this occasion!).
Thanks for all the support and kind words. You may or may not know that this is my first commercial title and I appreciate your patience while I keep going on the solo indie dev marathon!
Seems like a great time to start iterating on a roadmap for Black Dragon Mage, while I'm fixing bugs & fleshing out the content.
Below is an initial list of topics that I am currently tackling for Content Patch 01, as well as candidates for upcoming updates (the order and content of which will surely change as the needs of the game evolve). You can also find the roadmap and its future versions on the Steam Store Page:
https://store.steampowered.com/app/2207230/Black_Dragon_Mage/
[h3]š Driven by community feedback[/h3]
As stated before, I read all of the feedback (thanks!) and want to develop the game to its full potential together with the community. I hear you on wanting a snappier game, so along with the recent animation and timing tweaks, I am making further adjustments to let you absorb XP gems much more quickly and efficiently.
Another part of Content Patch 01 inspired by the community is the new Map Event System. Randomized events on the map will add more variety to combat, keep you moving, but also let you go after the targets of your choice and open up a few cool gameplay possibilities that are connected to this idea.
More mechanically interesting upgrades for Spells are long overdue, so hopefully you'll enjoy the expanded Spell Evo System - with modifiers that change the behavior of your favorite ability.
[h3]š Spoilers not included[/h3]
The "Upcoming Content Updates" part of the Roadmap is not an exhaustive list. Bugfixes and various bits of content, mechanics and tech (native Linux support) I'm implementing are not listed in full detail, as well as other items that are still in the concept stage.
Primarily, I want to give you a starting point to think about the future of the game with me.
And an opportunity to voice additional ideas, of course!
š Feel free to add any features that would be "top of your list" to this thread so I can take the voice of the community into account at every roadmap review. Or let me know which planned topics are particularly important to you!
[h3]š§āāļø Other ways to get involved[/h3]
I also plan to set up a User Survey after the next couple of updates, since it's always good to have some additional overview on difficulty, balancing and the most and least fun parts of the game from your perspective.
One of the next updates will also see the Feedback Form from the playtest added back into the game, so you can submit bugs, ideas and other thoughts directly to me - optionally including screenshots or logs from the engine.
Take care & keep an eye out for the upcoming content patch!
~ Datablob

Firstly, I hope you're having a great start to your year (and/or lunar new year soon! By the way, the game is 20% off to celebrate this occasion!).
Thanks for all the support and kind words. You may or may not know that this is my first commercial title and I appreciate your patience while I keep going on the solo indie dev marathon!
Seems like a great time to start iterating on a roadmap for Black Dragon Mage, while I'm fixing bugs & fleshing out the content.
Below is an initial list of topics that I am currently tackling for Content Patch 01, as well as candidates for upcoming updates (the order and content of which will surely change as the needs of the game evolve). You can also find the roadmap and its future versions on the Steam Store Page:
https://store.steampowered.com/app/2207230/Black_Dragon_Mage/
[h3]š Driven by community feedback[/h3]
As stated before, I read all of the feedback (thanks!) and want to develop the game to its full potential together with the community. I hear you on wanting a snappier game, so along with the recent animation and timing tweaks, I am making further adjustments to let you absorb XP gems much more quickly and efficiently.
Another part of Content Patch 01 inspired by the community is the new Map Event System. Randomized events on the map will add more variety to combat, keep you moving, but also let you go after the targets of your choice and open up a few cool gameplay possibilities that are connected to this idea.
More mechanically interesting upgrades for Spells are long overdue, so hopefully you'll enjoy the expanded Spell Evo System - with modifiers that change the behavior of your favorite ability.
[h3]š Spoilers not included[/h3]
The "Upcoming Content Updates" part of the Roadmap is not an exhaustive list. Bugfixes and various bits of content, mechanics and tech (native Linux support) I'm implementing are not listed in full detail, as well as other items that are still in the concept stage.
Primarily, I want to give you a starting point to think about the future of the game with me.
And an opportunity to voice additional ideas, of course!
š Feel free to add any features that would be "top of your list" to this thread so I can take the voice of the community into account at every roadmap review. Or let me know which planned topics are particularly important to you!
[h3]š§āāļø Other ways to get involved[/h3]
I also plan to set up a User Survey after the next couple of updates, since it's always good to have some additional overview on difficulty, balancing and the most and least fun parts of the game from your perspective.
One of the next updates will also see the Feedback Form from the playtest added back into the game, so you can submit bugs, ideas and other thoughts directly to me - optionally including screenshots or logs from the engine.
Take care & keep an eye out for the upcoming content patch!
~ Datablob
