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Factory Town Idle News

Patch 1.69

  • Fixed tooltips showing research unlocks or storage capacity for certain crops that are not possible in the current biome
  • Fixed bug: purchasing a Prospecting Productivity town perk wasn’t immediately updating the displayed output amounts for prospecting recipes
  • Rearranged Town Perk list so Cultivation Productivity and Prospecting Productivity are next to each other

Patch 1.68

  • Removed quests that required player to harvest ruby/sapphire/amethyst/topaz before Fire/Water/Earth/Air Crystal research could be unlocked, since those items can’t be harvested outside of their native biome

Patch 1.67

  • If a player has a town in the non-starter biome, and for any reason the World panel is not yet available (for example, due to changes made between game versions) it is automatically unlocked
  • Hid obsolete exchange tokens if left over from the demo

Early Access Release!

Factory Town Idle is now available for Early Access! Thanks a ton to all the playtesters that gave feedback to help get the game to this point.

https://store.steampowered.com/app/2207490/Factory_Town_Idle/

I have much more content & improvements planned, so if you have any suggestions or bug reports, I'd love to hear them. Post on the Steam forums here or the game's Discord:

https://discord.gg/t3KXHD3scF

Happy Building!

Erik

Patch Notes 1.66

  • Added hotkeys (keyboard 0-9) to activate town menu panels
  • When a Market item is oversupplied, the displayed recipe ratio is shown as > 100% instead of < 100%
  • Research panel is flagged with a “!” if a research completes in the active town, or if you load a town with a research ready to claim
  • Fixed bug: ‘Gem Mine Productivity’ upgrade was available before the Gem Mine was unlocked
  • Recipes will say “Full” if they can’t produce due to zero output capacity (item is not being consumed anywhere)
  • Fixed display of input rates / output rates on Trading panel
  • Improved performance of Trading panel
  • Fixed cursor deadzone near bottom half of “Options” button on the welcome screen
  • Prospecting Productivity and Gem Mine Proficiency quests require Precious Metals, not Gem Mining (since precious metal mining unlocks Gem Mine and uses pickaxes)
  • Gem Mining research removed since it didn’t apply to all biomes.. Gem Jewelry can be researched immediately after regular Jewelry
  • Removed obsolete research Mana Mining
  • Greatly increased ingredient cost of mid and late game research
  • Idle Gain panel can be dismissed by clicking outside it, as long as idle progress fast-forward has been completed
  • Legacy game files that had Fisheries built in non-River biomes have the Fisheries removed and the land refunded
  • ‘Patch Notes’ and ‘Report Feedback’ are localized in Japanese and Simplified Chinese