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Factory Town Idle News

Patch 1.68

  • Removed quests that required player to harvest ruby/sapphire/amethyst/topaz before Fire/Water/Earth/Air Crystal research could be unlocked, since those items can’t be harvested outside of their native biome

Patch 1.67

  • If a player has a town in the non-starter biome, and for any reason the World panel is not yet available (for example, due to changes made between game versions) it is automatically unlocked
  • Hid obsolete exchange tokens if left over from the demo

Early Access Release!

Factory Town Idle is now available for Early Access! Thanks a ton to all the playtesters that gave feedback to help get the game to this point.

https://store.steampowered.com/app/2207490/Factory_Town_Idle/

I have much more content & improvements planned, so if you have any suggestions or bug reports, I'd love to hear them. Post on the Steam forums here or the game's Discord:

https://discord.gg/t3KXHD3scF

Happy Building!

Erik

Patch Notes 1.66

  • Added hotkeys (keyboard 0-9) to activate town menu panels
  • When a Market item is oversupplied, the displayed recipe ratio is shown as > 100% instead of < 100%
  • Research panel is flagged with a “!” if a research completes in the active town, or if you load a town with a research ready to claim
  • Fixed bug: ‘Gem Mine Productivity’ upgrade was available before the Gem Mine was unlocked
  • Recipes will say “Full” if they can’t produce due to zero output capacity (item is not being consumed anywhere)
  • Fixed display of input rates / output rates on Trading panel
  • Improved performance of Trading panel
  • Fixed cursor deadzone near bottom half of “Options” button on the welcome screen
  • Prospecting Productivity and Gem Mine Proficiency quests require Precious Metals, not Gem Mining (since precious metal mining unlocks Gem Mine and uses pickaxes)
  • Gem Mining research removed since it didn’t apply to all biomes.. Gem Jewelry can be researched immediately after regular Jewelry
  • Removed obsolete research Mana Mining
  • Greatly increased ingredient cost of mid and late game research
  • Idle Gain panel can be dismissed by clicking outside it, as long as idle progress fast-forward has been completed
  • Legacy game files that had Fisheries built in non-River biomes have the Fisheries removed and the land refunded
  • ‘Patch Notes’ and ‘Report Feedback’ are localized in Japanese and Simplified Chinese

Beta 1.65

Reminder that Early Access launch is tomorrow (Thursday April 20)! Huge thanks to everybody that helped with playtesting to get the game to this point, all the feedback was extremely valuable and helped smooth out a lot of balance issues & bugs that I probably would've missed.

Here's the latest patch notes:

  • Idle Progress is now displayed on a new panel with a progress bar. No longer shows coin / xp gain (because the display gets busy with multiple active towns), but does show town level ups and research completed.
  • Idle Progress no longer accelerates the simulation by quite as much, which makes the processing take slightly longer but results in more accurate calculations
  • Fixed missing label and description for Shrine Speed and Temple Effectiveness upgrades
  • Pickaxe Productivity renamed to Gem Mine Productivity, and has description now
  • Fuel Efficiency upgrade has description now
  • Fixed incorrect description formatting for Furnace Speed upgrade
  • Fixed incorrect description formatting for production speed upgrades
  • Permanent Research was able to be earned from Quest before the town had completed all component research
  • Fixed incorrect label on Basic Logic Permanent Research
  • Tooltip for permanent research now indicates “Unlocks” as a heading before listing the research affected
  • Fixed Land showing “(Trading Post)” in its tooltip
  • Removed upgrade Ether Bonus Warehouse Storage, will be replaced with infinite research
  • Hid red square that was showing the text tooltip UI anchor
  • Clicking on a resource icon before harvesting panel is unlocked instead navigates to the Clickables panel
  • Fixed ‘Raise your town level by selling Market items’ tooltip showing on all quests
  • Greatly increased rate at which Natural Resource Capacity increases with Town Level
  • Fixed bug that would cause additional XP to be gained when loading a town
  • Level requirements for biomes to discover precious gems raised from 6 to 10
  • Updated localization