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Total Chaos (PS5) Review


Total Chaos is finally getting a full release, and it feels a bit surreal. It is the kind of fan-mod project people used to talk about often: technically impressive, very ambitious and something players hoped would become a full game. Seeing it sold as a standalone title in 2025 is something few expected. Even with the updates and improvements, you can still sense the mod at its core, and there is nothing wrong with that.





You can tell right away that the developers didn’t try to “modernize” it the way some remasters, or reimaginings do. The whole thing still looks damp and rusty, in that early-2000s, dull-coloured environment kind of way. I don’t know how to explain it other than everything feels swollen, like the walls themselves are waterlogged. Sometimes the lighting hits a corner or a doorway in a way that made me genuinely uncomfortable, but not because of what might be hiding in it, just because the place feels unclean.








Fort Oasis, the island you’re stuck on, again... Read more

Patch 1.02b Released

Minor patch to fix spear weapon parries and more performance when a lot of enemies are active in a level.

  • Fixed pop-in on Cora's toys
  • Fixed pop-in on wood pallets
  • Records no longer float when dropped
  • Fixed Protector scream attack so it doesn't get stuck
  • Fixed a certain knife wielding character sometimes getting stuck at the end of Storm
  • Fixed bug with AI causing lag spikes if left unattended [TEST]
  • Fixed parry on spears
  • Fixed Miner freezing while shooting him when he is taking his canister off
  • Added a Harpoon Gun to Chapter 6 to prevent soft-locking
  • Final Forgotten ones no longer spawn in Epilogue if good ending conditions met

Patch 1.02 Released

This patch fixes some save inconsistency with Craft Blueprints and fixes some big navigation issues in the Library section.

  • Craft Blueprints now remain consistent between save reloads
  • Fixed Reader navigation issues in Library
  • Fixed texture pop-in on blue pipes in Regression
  • Revolver reload now counted if bullets enter the chamber (more forgiving)
  • You can no longer get hungry in Chapter 9
  • Tickers in Chapter 4 now respond when you get closer to them
  • Reduced pop-in on several assets
  • Fixed save thumbnails in Regression
  • Fixed materials on Knife Spear
  • Fixed LOD pop-in on fallen books
  • Various bug fixes

Total Chaos Launches on PC and Console – Available Now

[previewyoutube][/previewyoutube][h2]Psychological Horror Descends…[/h2][p]Enter the madness. Total Chaos, the psychological survival horror experience from Sam Prebble and Apogee Entertainment, is out now on Steam, Xbox Series X|S (including Game Pass for console, PC, and cloud), and PlayStation 5.[/p][p][/p][p]What began nearly 20 years ago as an award-winning DOOM II total conversion has transformed into a fully standalone nightmare, rebuilt from the ground up by the visual effects talent behind Avatar, The Hobbit, and Rise of the Planet of the Apes. From the creator of Turbo Overkill, Total Chaos delivers a dread-soaked survival horror experience packed with:[/p][p][/p][p][/p][h3]FEATURES[/h3]
  • [p]9-Chapter Descent Into Madness: Traverse the cursed ruins of Fort Oasis across nine chapters, soaked in dread and darkness.[/p]
  • [p]Grotesque Enemies: From shambling horrors to inhuman abominations, every encounter will test your sanity and survival instinct.[/p]
  • [p]Brutal Combat: Engage in methodical melee and ranged combat, or build new weapons from scavenged scraps to stay alive.[/p]
  • [p]Deep Inventory Management: Every bullet, bandage, and bottle counts. Choose wisely — your survival depends on it.[/p]
  • [p]Haunting Soundscape: Featuring original music by Silent Hill’s legendary Akira Yamaoka, along with chilling ambient tracks by a suite of celebrated composers.[/p]
  • [p]Standalone Reimagining of a Cult Classic Mod: Once a DOOM mod, now a fully realized standalone experience built by Turbo Overkill developer Sam Prebble — blending classic and modern horror sensibilities with jaw-dropping atmosphere.[/p]
[p][/p][h3]Featuring a brand-new original theme by Silent Hill legend Akira Yamaoka[/h3][p]Joined by Total Chaos' composers Jason Dagenet & William Braddell, and Apogee’s Tim Stoney, Chipper Hammond, and Mathieu Hallouin, this soundtrack is as haunting as the island of Fort Oasis itself.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]A Collaboration of Horror Masters[/p][p]Brought to you by Apogee Entertainment and Infogrames (a publishing label of Atari) with creative contributions from some of the most iconic names in the industry, Total Chaos is Apogee’s debut in the survival horror genre.[/p][p][/p][p][/p][h3]Now Available[/h3][p]PC (Steam)[/p][p]Xbox Series X|S (with Play Anywhere + Game Pass)[/p][p]PlayStation 5[/p][p]SteamVR Support Arrives in Q2 2026[/p][p][/p][p][/p][p]Stay updated on all things Total Chaos and future Apogee titles.[/p][p]Follow @PlayTotalChaos and @Apogee_Ent for behind-the-scenes content, updates, and horror fuel.[/p][p]Join the official Apogee Discord to chat with devs, share your gameplay, and hang out!

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Akira Yamaoka Joins Total Chaos

[p][/p][previewyoutube][/previewyoutube][p][/p][p]We’re honored to reveal that Akira Yamaoka, the legendary composer behind Silent Hill, has joined forces with the Total Chaos team to score an original track for the game.[/p][p][/p][p]Titled “Catharsis,” this haunting, rhythmically-driven piece weaves dread and distortion into every note. It sets the tone for a game already oozing with atmosphere and psychological decay.[/p][p][/p][p]Total Chaos is a standalone survival horror experience set on the ruined island of Fort Oasis. Scavenge to survive, craft makeshift weapons, and descend deeper into a nightmare that warps time, memory, and identity.[/p][p][/p][p]The island awaits.[/p][p]Wishlist Total Chaos now. Play the demo and prepare to lose yourself in the dark.[/p][p][/p][p]Follow @PlayTotalChaos, @Apogee_Ent, and join our Discord.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]