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Copa City: First Football Tycoon News

Bonuses and Limitations in building: Shape Your City, Strategically!

Permanent Bonuses from Functional Buildings

We will introduce you to a gameplay element designed to elevate your city-building experience: the "Bonuses and Limitations in building" system! This feature encourages strategic planning and efficient module layouts, adding depth and exciting challenges to managing your grids.

Get ready to be rewarded for your architectural prowess! Functional buildings grant permanent bonuses to entire areas, encouraging skillful use of space and thoughtful planning. These bonuses are activated by functional buildings with a defined range and will affect all modules within that range.

[h3]What kind of effects can you expect? These bonuses can modify:[/h3]
  • Module construction costs
  • Maintenance costs
  • Module operating efficiency
  • Your final score


To make this system intuitive, we've integrated clear visual cues on your 3D map. Grids under the influence of a bonus will be marked with an icon assigned to the functional building providing it.

Grid without any bonuses



Grid with one additional bonus from functional building



Grid with two additional bonuses from functional buildings



When you hover over a functional building or a grid, the game will conveniently show the building's range or indicate which building is providing the bonus. Even if the visual suggests a part of the grid is outside the range, the entire grid (all its fields) receives the same bonus. If a grid is influenced by multiple functional buildings, hovering over it will display the ranges of all impacting buildings. The same logic applies to the tactical map for consistent gameplay understanding.

Functional building bonus area range



You'll also see all active permanent bonuses on your building panel, either as an icon that reveals information on hover or directly as information plus an icon.

Understanding Limitations: Pathways and Generators

We're introducing two main limitations that will challenge your planning skills and ensure your modules are functioning optimally:
Building Pathways: Modules that require pathways simply won't work without them. Modules that are offline due to a missing pathway will be clearly marked with an icon.

The modules lack a connecting path, as indicated by markers visible above them.


[h3]Generator Operation on Grids[/h3]
If a module needs power, it must be placed within the range of an appropriate generator. Each generator has a specific range, providing power to modules within that range. Modules may require a specific type of generator (small, medium, or large). Interestingly, if a module requires a small generator, higher types (medium, large) will also work, but smaller types, even in greater numbers, will not. Some modules, like pathways, don't require a generator at all.

Small and medium generators range


Large generator range



To assist your building decisions, when placing a generator, you'll see a preview of its range. If a module requires a generator, the game will show the ranges of all generators that fulfill its energy needs. For example, if you're placing a 'Scene module' that requires a large generator, you'll only see the ranges of large generators. If you're placing a 'Standard Foodtruck module' that requires small generators, you'll see the ranges of all types of generators. The system will also inform you if there are non-functioning modules on a grid due to a lack of a generator in range. Importantly, any module "touching" a generator's range is considered within its range, even if most of the model is outside. Modules will remain offline until a generator is built within their range. The generator's range and any warnings about non-working modules will persist until you address the situation.

Modules are not connected to pathway and generator


Modules properly connected to generator and pathway

Perhaps some of you noticed that the same screen above showed two generators connected to these modules. As we can see, in this case, just one generator was enough to fully power all visible modules. This simply demonstrates the capabilities offered by this functionality and the potential for optimization and proper planning when building modules.


We truly believe these new systems will add exciting strategic layers to your city-building endeavors. We can't wait to see the incredible zones that you'll create in the cities!

How Fans 'Paint' the COPA CITY


[h2]🏙️ How Cities Come Alive When Fans Arrive! 🌟
[/h2]

Today, we will focus on the moment when crowds of fans begin to arrive to COPA CITY. This is an important moment when you will be able to observe the visual effects of your preparations for the football festival.

We are optimizing the visual representation of fans of individual teams in different districts. Our goal is to ensure that a given part of the city pulsates with the colors and spirit of a specific club.

Let's take a look at how it looks in the case of a previously neutral district that changes under the influence of arriving Flamengo fans:

Fanzone and surroundings in neutral COPA CITY colors



Fanzone and surroundings in Flamengo club colors



[h3]Noticeable changes include:
[/h3]
  • The gate in the fanzone adopts club colors
  • Ball-shaped balloons adopt club colors
  • Cable car wagons and the cable car stations themselves adopt club colors
  • Not presented, but will also change colors - banners around the fanzone
  • Signs on lampposts will adopt club colors


As you can see, the visual signs of club presence will be numerous, and you will easily be able to recognize which district the fans of a given club are in. Additionally, your cities will be decorated with club banners, making the dominance of a specific team visible from a further camera perspective.

Flamengo banners hanging on buildings



We are constantly adjusting the number of elements so that there are not too many and do not cause unnecessary confusion, while still achieving the intended effect.

We are curious about your opinions on this visual aspect. Let us know! We would love to hear your ideas.

PS. Work on the new UI is in the final stretch! We present its refreshed version from the main game level below. However, we will dedicate a separate, extensive post to the new UI!

Neutral state of the district + HUD




We’re continuously fine-tuning the balance
ensuring the cities feel vibrant and full of life without overwhelming the player visually.

We would love to hear your thoughts!

👉 How do you feel about the way fan presence changes the city?
👉 What details would you like to see added in the future?

Let us know in the commentsyour ideas help us shape COPA CITY into a true football experience!

[h2]🧡 A Small Favor From Us[/h2]

If you like what you see, if you believe COPA CITY can bring a new kind of football experience to life:

👉 Adding the game to your Steam Wishlist is the best way to support our journey.
It’s free, takes just a moment, and helps us build a stronger, bigger community ahead of launch. ⚡

❤️⚽ Wishlist COPA CITY today and help us Host Your Football!

We are also present on our social media where you can count on more game related news and content.

You can find @CopaCityGame on X, Facebook, Instagram, TikTok, YouTube and even on Reddit: r/copacitygame

Join our amazing Discord community by following this URL

COPA CITY x UCL | Live Dev Q&A

[h2]🏟️ It's Champions League Week in COPA CITY! 🏟️[/h2]

This week, football energy is peaking — and we're bringing that same spirit to our COPA CITY community!



On Tuesday, we’re standing proudly with Borussia Dortmund and their passionate fans as they face FC Barcelona. 🖤💛
No matter the outcome — we’re inspired by the Yellow Wall and the unwavering love for the game.

And on Wednesday, we’ll be watching Arsenal FC and FC Bayern München live from the triple espresso studio! 🏟️

But here’s the twist — EVERYONE is invited! 🙌

We’re hosting a LIVE Q&A during the match ⚽ on our Discord server!
Come hang out, ask us anything about COPA CITY, football, city-building, game development, or just enjoy a great evening with our dev team and fellow fans.

📅 Wednesday, 16 April
🕘 From 9:00 PM CET
📍 Channel: #ucl-live-qa on Discord

We’re building COPA CITY together with you — and nights like this make it all the more real.
Whether you're here for ultras, family zones, or just the strategy of running the ultimate football event — you belong in this community. 🚀



[h3]🧡 A Small Favor From Us[/h3]

If you like what we do, if you believe COPA CITY can bring a new kind of football experience to life:

👉 Adding the game to your Steam Wishlist is the best way to support our journey.

It’s free, takes just a moment, and helps us build a stronger, bigger community ahead of launch. ⚡

❤️⚽ Wishlist COPA CITY today and help us Host Your Football!

We are also present on our social media where you can count on more game-related news and content.

You can find @CopaCityGame on X, Facebook, Instagram, TikTok, YouTube — and even on Reddit at r/copacitygame

What role do the most "faithful to the colours" play in Copa City?


Hi everyone!

You’ve surely noticed the announcement of another club joining Copa City – Borussia Dortmund. The fans of this club are known for their incredible displays and spectacular tifos, like this one:

[previewyoutube][/previewyoutube]

Studying the reality of the club and the culture of football fans led us to the development of “club demographics” – which we mentioned in one of the previous posts. This led us to give a special role to ultras – as one of the key groups of fans in the game, having their own specific roles and functionalities.

This group of fans of a given club does not only have certain economic characteristics, which translate into needs that the player must meet in the game world by building structures. It also has active functions – for example, the player is able to order a so-called “Raid for the opposing club’s flag”, which in the short term may improve the statistics of a given district, but is risky – because in the event of an unsuccessful raid, it may significantly reduce security in a given district, and thus the player may lose control over the organization of the entire event.

This type of mechanism may cause an increase in tension between clubs in the city, which may result in the need to build additional police structures or solve specific decision quests. Making the wrong decision in these tasks may also be the reason for losing control over security, and thus excessive use of this mechanic may lead to failure.

We have introduced the ultras functionality to express how diverse and colorful the fan community is in Copa City. We hope that this type of action will be appreciated by the gaming community, and Copa City will become a more credible game thanks to them, which will provide players with a lot of joy and satisfaction.

To sum up - Ultras – strength, but also risk

Fans in Copa City are not only statistics and economy – now ultras appear in the game, who can dynamically influence the situation in the city. What does it mean?

🔥 “Raid for the flag” – you can order your ultras to take over the rival club’s flag. A successful raid improves the atmosphere and control over the district, but... if something goes wrong, the security level drops drastically. In an extreme case, you may even lose the opportunity to organize the event!

🚔 Tensions and consequences – rivalry between clubs can lead to increased tension in the city. Too frequent actions may force the construction of additional police structures or solving difficult decision quests. Wrong decision? Chaos in the streets, loss of security and the risk of defeat.

🎭 Multidimensional fan community – Copa City is not only stadiums and finances, but also the culture of football fans. We want every football fan to feel that the game world reflects real stadium emotions.

This is just the beginning!

We hope that you will like the new functionality and that together we will build an even more fascinating Copa City. Let us know what you think – will your ultras be loyal support or an uncontrolled element?

Copa City Studio 3: Where passion for football meets innovation in gaming


Copa City Studio, a recurring video podcast, this time hosted by Dominik Ebebenge, returns with an episode not to be missed. It combines football culture with gaming, showcasing our game! This episode will feature football stars and investors - Vadis Odjidja-Ofoe, a Belgian midfielder who played for Legia Warsaw, helping them win the Polish championship title, and Michał Żewłakow, a legend of Polish football, former captain of the Polish national team and former sports director of Legia Warsaw, where he supported the club's development. Both have extensive experience at Anderlecht and Olympiakos.  

The duo will share their impressions of the Copa City game, highlighting its realistic portrayal of football emotions - from the roar of the stadium crowds to strategic gameplay. They will talk about Borussia Dortmund joining the game and their personal connections with the club. Vadis Odjidja-Ofoe and Michał Żewłakow will also discuss the diversity of fan experiences - from ardent ultras to families and tourists.  

The conversation goes beyond the world of the game - Odjidja-Ofoe recalls his Olympic experiences, while Michał Żewłakow talks about his memories of the World Cup, showing inspiring parallels with the immersive world of Copa City. As investors, they share their passion for the project - Vadis Odjidja-Ofoe wants to show the depth of football stories, and Michał Żewłakow emphasizes the cultural impact of the game.  

[h3]Don't miss this exciting episode, full of exclusive information and behind-the-scenes insights about Copa City - available on our channel.[/h3]
[previewyoutube][/previewyoutube]