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DayZ's new update adds gas-filled contaminated areas that'll make you hurl




Content warning: The DayZ 1.14 update trailer above contains a depiction of suicide...
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DayZ 1.14 Update with Contaminated Areas

Game Update 1.14 is now live on Steam.

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Greetings survivors!

Hold on to your loot because the biggest game update of the year has arrived! Believe us when we say it’ll change your adventures in DayZ forever. Before we dive in, however, we’d like to thank everyone who participated in the update’s experimental phase and submitted their feedback. It really helped us out a lot! Now let’s get to the update.

We’re introducing a new type of passive environmental threat - Contaminated Areas. These areas come in two variants: static and dynamic. Static areas are meant to lock away high tier loot, while dynamic areas make the world more dynamic. We’ve worked hard to make your experience as immersive as possible through various visual / sound effects. These areas will also finally make use of already present NBC gear such as suits and gas masks. Should anyone enter these areas unprepared, they’re going to face the deadliest disease we’ve ever implemented.


All you wilderness survivalists out there will be happy to learn that we’ve added hunting traps. This includes a bigger fishnet trap, a small fish bottle trap, and a snare trap. Each trap is capable of catching its own unique animal based on where the trap is placed and the type of bait that’s used. We’ve also added a new booby trap - the tripwire - everyone's favourite trap to stumble over in the most unwanted situations.

Our animations department has prepared a new set of animations for the bullpup rifles. This has allowed us to introduce a first in DayZ - the LE-MAS assault rifle! This exotic looking assault rifle uses 5.56x45mm ammunition in its unique 25 round magazine and offers single, burst, and automatic fire. Why did we choose to focus on this rifle and not the bullpup present in the legacy version of DayZ, you ask? Sadly, all of the weapon assets from the legacy version need to be reworked, while the LE-MAS was made with the new animation system in mind.

For more exciting new additions including Heli crash sites, Nightvision scope and New stealth kill.
Please read the full article here:
https://dayz.com/article/game-update/DayZ-Update-1-14


Patchnotes/Changelog:
https://forums.dayz.com/topic/251489-stable-update-114/

Thanks from the DayZ Dev Team

DayZ 1.14 Experimental Update and Contaminated Areas

Game Update 1.14 is now live on Steam and Xbox. We really enjoyed preparing this one for you. It is by far the biggest update of the year and the most exciting for us since the release of Livonia. In this article, we’re focusing on the things we want to get the most feedback on. If you’re interested in seeing the full list of changes, you can visit our official change notes for PC here.

Danger is looming over the lands of Chernarus and Livonia. If you’ve seen our teaser from last week, then you’ve probably figured out what that means. If not, allow me to present the contaminated areas. These areas come in two variants: static and dynamic. Static areas are meant to lock away high tier loot, while dynamic areas make the world more unpredictable, which spices up random encounters and forces survivors to reconsider their loot routes. We’ve worked hard to make your experience with the area as immersive an experience as possible through various visual / sound effects. These areas have allowed us to add new functionality to protective gear such as gas masks and NBC suits. On top of that, some major changes were introduced within the central economy configuration to make sure entering the static areas is worthwhile. We also added a new infected type to keep you on your toes at all times.


We’re definitely interested in hearing your feedback regarding the balance of accessing the area, your experience inside the area, the loot from the static areas, and overall performance in general. We’ve made this feature fully customizable, so any server owner can add / remove new static areas as they wish.

Coupled with our work on the contaminated areas, we’ve finally taken a look at the obstructed view of the head and face, as well as other gear-related effects. This includes a reduction in what you can see while wearing various head and face coverings, as well as effects for glasses and even breath condensation on the glass of a gas mask.

For more exciting new additions including Tripwire, Rabbit snares, And New rifle.
Please read the full article here:
https://dayz.com/article/game-update/1-14-Experimental-Release

All new additions, changes and fixes can be found here: Patchnotes:

https://forums.dayz.com/topic/251335-experimental-update-114-changelog/

DayZ Week Long Sale

Hello survivors!

Grab a shovel and head out to fight some Infected in DayZ! Now with a discount!

How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ – this is your story.

From lastest Update 1.13
We are introducing the legendary M16-A2 assault rifle together with its iconic 3 round burst mode. This rifle accepts standard 5.56x45mm NATO ammunition and is compatible with most M4-A1 magazines. Due to the lack of an attachment rail, its customizability options are very limited, which means it is easier to find in the world than the M4-A1 rifle.

We also have some new weapon attachments. The first is a brand new ATOG 6x48 optic which, just like its smaller version, is compatible with any western rifle with an attachment rail. This is going to be a new favorite toy for any Pioneer snipers out there. Next we have two new magazines: a 45 round for KA-74 rifles and an actual 60 round standardized magazine for 5.56x45mm rifles, which replaces the standardized coupled 30 round magazine.

Read more from out article here:
http://bit.ly/2UGSXT4

Patchnotes/Changelog
PC:
https://bit.ly/2UKl83u

Console:
https://bit.ly/3wBivhu


You can grab a new map for the game by purchasing the Livonia DLC

And why not invite your friends to pay with you by gifting them the DayZ Livonia Bundle?

Thanks from the DayZ Dev Team

DayZ Update 1.13

Hello survivors!

We’re excited to announce that game update 1.13 has been released on all platforms! Before we dive into the contents of the update, we’d like to take a moment to thank everyone on PC and Xbox for participating in the experimental phase. If you’re interested in a detailed rundown of the changes we made, head on over to the changelog forum posts (PC, console). And if you encounter any issues, we’d love it if you let us know on our channels. Feedback tracker
Now let’s take a look at what’s been changed and added!

We are introducing the legendary M16-A2 assault rifle together with its iconic 3 round burst mode. This rifle accepts standard 5.56x45mm NATO ammunition and is compatible with most M4-A1 magazines. Due to the lack of an attachment rail, its customizability options are very limited, which means it is easier to find in the world than the M4-A1 rifle.

We also have some new weapon attachments. The first is a brand new ATOG 6x48 optic which, just like its smaller version, is compatible with any western rifle with an attachment rail. This is going to be a new favorite toy for any Pioneer snipers out there. Next we have two new magazines: a 45 round for KA-74 rifles and an actual 60 round standardized magazine for 5.56x45mm rifles, which replaces the standardized coupled 30 round magazine.

Now let’s talk about the changes to player vs player combat. We’ve changed the way the unconscious state works during firearm combat, making its length dependent on which caliber is used to knock down a target. There were also a number of changes made to player damage zones, which will reduce the chances of a double punishment in the form of falling unconscious and breaking a leg, as well as seemingly invincible arms and shoulders when wearing a ballistic vest. Speaking of vests, we have reduced the strength of police and plate carrier vests. The plate carrier vest is also less durable and all of the ballistic vests have higher repair kit consumption.

We have also further iterated on the infected AI. One of the biggest changes is making the individual infected more distinct in their abilities by adding new types of infected and scaling the infected difficulty with the player's overall progression through the game world. Other changes to the infected AI include:

A stealth approach is now more viable because of increased noise dampening (lesser ability of infected to hear noise through obstacles) and lowered noise from a player’s crouch sprint.

Infected are now attracted by smoke grenades, flare gun flares, fireplaces, and explosions.

Infected are now more likely to leave the position of unconscious players, thus preventing the frustrating waking up - unconscious loop.
All infected attacks are now blockable and overall infected attack speed has been reduced (but not down to 1.11 levels).

And last, but certainly not least, we are introducing the chance for wounds to get infected. This means that from now on, you should always keep an eye on which item is used to treat wounds. We’ve added a new label on the items, displaying their disinfected state, which allows you to quickly recognize which items are safe and which are not. Damaging disinfected items removes the state and requires applying disinfectant again. If a wound gets infected, the infection is spread over two stages. The first can be treated by disinfecting the wound, while the second is more punishing and needs to be treated with antibiotics. The second stage also includes a new fever condition, which is triggered during influenza.

We hope you are going to enjoy this update. We wish you safe adventures and hope you’ll listen carefully over the summer because a storm is coming!
"Is there anything more frightening than people?" - Svetlana Alexievich

Read more via our article:
http://bit.ly/2UGSXT4

Patchnotes/Changelog
PC:
https://bit.ly/2UKl83u
Console:
https://bit.ly/3wBivhu

Thanks from the DayZ Dev Team