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DayZ Update 1.12

Hello survivors!

We’re excited to announce that game update 1.12 has been released on Steam! Before we dive into the contents of the update, we’d like to take a moment to thank everyone on PC for participating in the experimental phase. This update offers plenty of changes in the game and your feedback during the experimental phase was very important to us. If you’re interested in a detailed rundown of the changes we made, head on over to the changelog forum posts (Link below) . And if you encounter any issues, we’d love it if you let us know via the Feedback Tracker. Now let’s take a look at what’s been changed and added!

We start with the most important part of the update - changes to player vs infected and player vs player combat. The scope of these is far beyond anything we’ve done before. Here’s a quick summary:

Infected are deadlier up close due to the increased frequency of their attacks and higher resistance against damage from melee. To counter their attacks up close, players need to use heavier weapons when trying to stun them. Their senses were tweaked in a way that makes them slower to react to nearby noises, making a stealth approach and stealth kills more viable. Infected are also more likely to leave their target alone if they lose it and they won’t attack unconscious players anymore.

A massive balancing pass was done over existing firearms, making them more diverse while keeping rarity in the world in mind. This primarily includes a focus on non-automatic rifles being stronger and more precise than automatic ones. We also overhauled the audibility so smaller caliber weapons are harder to hear from a distance.

The diversification of firearms also affects ammunition properties, which means we paid attention to damage to health, as well as shock differences between individual ammo types. This was also coupled with a major buff to protective gear with ballistic properties (selected helmets and vests), which now protects players a lot more from incoming damage to health and allows for more firefights to end in an unconscious state rather than instant death. - Read more from our article:
https://dayz.com/article/game-update/DayZ-Update-1-12

Patchnotes
https://t.co/bSHJdBph6X?amp=1

DayZ Update 1.12 Teaser - Out Now
https://www.youtube.com/watch?v=YgUVB2ZxqqA

DayZ Update 1.11

We’re thrilled to announce that DayZ began the new year with a bang, setting an all-time record in January in average player count for the PC on Steam! We couldn’t be happier that so many of you are enjoying the game!

Our main news, however, centres around the release of 2021’s first game update, 1.11. A huge thank you to everyone who participated in the experimental phase of the update on both the PC and Xbox. For those of you who already checked out our changelog, you know that this particular update wasn’t focused on any significant additions to the game. DayZ is a complicated beast, and since we had a fair-sized backlog of issues, we decided to focus on bug fixes and improving the game’s stability instead. With that in mind, let’s take a quick look at what this update actually contains.

One of the things we looked at was how the infected collide with players during melee fights and adjusted it so that the infected no longer go inside the player’s character. Getting out of cars had proven tricky in the previous update as well, as some players were randomly teleported onto the car’s roof. This has been fixed and your feet now remain exactly where you’d expect them to be after leaving your vehicle. Sea fishing would also be interrupted at times, but we squashed that issue too and play should now be as smooth as the calm waters. Finally, we improved horticulture in a number of areas, including removing garden plots with the shovel and the infestation of plants.

One final bit of news – paired with the update, we had a complete wipe on all official servers. The wipe is meant to compliment the update 1.11 for a fresh start into 2021. It also secures us a clean foundation to monitor the changes made with previous economy updates. You can read our official announcement on the wipe here.

As usual, this article provides just a snippet of what is inside of this game update. If you are interested in more details, head out to our forums for changelog notes: https://forums.dayz.com/topic/250013-experimental-update-111-changelog/.

[previewyoutube][/previewyoutube]

DayZ has gotten a major update, a new rifle, and a complete character wipe

With the release today of DayZ update 1.11, everyone is starting from the start. The OG zombie survival game's latest patch focuses mainly on under-the-hood stability improvements, but it's come with a complete server and character progression wipe, meaning it's Day Zero in DayZ once again.


Developer Bohemia Interactive says the 1.11 patch makes a raft of stability improvements to DayZ, with fixes for zombie behaviour, horticulture, sea fishing, and vehicle interactions, for starters. It also improves server stability and capacity and has fixes for damage triggers - all stuff you expect to find in a stability patch, but welcome changes for sure.


However, there's a new piece of gear you'll want to be on the lookout for now that the update is here. It's the SVAL rifle, which comes with an integrated suppressor and takes 9x39mm ammunition. You can now find the SVAL (which happens to be the Czech word for 'muscle') near helicopter crash sites near Chernarus and Livonia, along with the new 20-round magazines for the 9x39mm. Those can also be used in the VSS, by the way.


Read the rest of the story...


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Nominate DayZ for the Steam Awards!

Hello Survivors,

A long and challenging year is finally winding down and the 2020 Steam Awards are right around the corner. We’d like to thank all of you who voted for us last year and helped us secure the Better with Friends Award. Now we’d like to ask for your support once again.

There’s only one category for games that weren’t released this year, which puts us in the thick of some stiff competition. Clearly, we’re an underdog in this race. But we are talking about the Labor of Love Award after all, which is a fitting description for our little labor of love – DayZ. Here’s the criteria for the prestigious award:

“This game has been out for a while. The team is well past the debut of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.”

As many of you know, DayZ has been available on Steam for nearly seven years now, and our team here in Prague has been tirelessly working on the game in a continual effort to improve it. Some veteran players will attest that it hasn’t always been the smoothest of rides. Others might even say there were moments of pure torment. Nevertheless, we believe (and hope you agree!) that the game has gotten exponentially better over time. Not only that, but we promise to continue elevating the game to greater heights, regardless of nominations or awards. Matter of fact, in addition to our recent 1.10 Game Update, just yesterday we released a new hotfix on our Experimental branch to improve the server performance!



But this isn’t just about our development team or Bohemia Interactive as a whole. Another reason we believe DayZ deserves the Labor of Love Award is because we’ve been blessed with an amazing community of modders, server owners, and content creators who’ve invested so much of their valuable time to provide unique and memorable experiences to our loyal group of players around the globe. We’ve seen this remarkable surge of support blossom over the last two years and we can’t wait to see where it will go from here.

We’d be honored if you’d consider nominating DayZ for the Labor of Love Award, and wouldn’t ask if we didn’t feel our efforts and yours truly deserve it.

To cast your vote, please visit this year’s Steam Awards Nomination Page.

It’ll only take a minute and we’d really appreciate your support.

Thank you!

DayZ Update 1.10

Bohemia Interactive is excited to announce that Game Update 1.10 has arrived on all platforms! There are tons of substantial changes to this update, including the long-awaited return of the M3S truck. Along with a drivable variant, we’ve also added brand new static variants for partial spawning. On top of that, all vehicles now offer increased engine durability during collisions with the environment, as well as the option to repair the vehicle’s chassis with epoxy putty and the engine itself with a pipe wrench (unless your engine happens to be ruined). We also added player damage when jumping out of a car.

[previewyoutube][/previewyoutube]

New shelters have been added! They come in three variants (stick, tarp, leather) and offer basic storage capacity, as well as protection from the rain. Speaking of the elements, cold mornings and warm afternoons are more realistic now, as are local wind speeds and altitudes. Furthermore, players can temporarily contain heat from fireplaces, the user interface now contains information about the heat insulation qualities of an individual piece of clothing, and heat insulation / maximum absorption limits for all clothes have been rebalanced, offering players a variety of choices regarding protection against the rain or cold.

Leg fractures are back as well, along with improvised fixtures (splints). Legs can be broken in all kinds of situations, including combat, stepping on a bear trap, falling or jumping from a great height, and even while jumping out of a car. Keep in mind that if you don’t fix a fracture with a splint, you’ll suffer limited movement, as well as frequent shock damage, which can render you unconscious. Visualizations of current shock values have been added (i.e. how close you are to unconsciousness), as well as when the actual shock damage is dealt. Applied splints are now visible on the injured player as well.

Rounding out the update, the signal pistol has returned and can light up the night sky in four distinct colors, the longevity of items has been lowered dramatically, and locked doors stay locked during server restarts, while the rest of the doors are randomized. Localization tweaks have also been added, including the introduction of localization into Brazilian Portuguese.

Finally, DayZ and DayZ Livonia will be fully playable on both PS5 & Xbox Series via backwards compatibility! Read about it here: https://dayz.com/article/general/dayz-on-ps5-xbox-series-x-s