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DayZ Update 1.21 - Out Now

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Greetings, survivors!

DayZ update 1.21 has just been released on all platforms! We’ve got something unique for you this time around because we’re traveling back to medieval times! What does that mean exactly? Let’s dive right in and find out.



We’re introducing the crossbow in this update, which happens to be DayZ’s first ever spring-powered weapon. The crossbow is a ranged weapon that can shoot deadly bolts and fit a variety of sights and scopes. The bolts are recoverable, though they will suffer a loss in durability every time they hit their target. In case you can’t find your bolt after you’ve shot it, you can always create improvised ones to replenish your supply.



While the crossbow may not be strictly medieval, we’ve scattered an assortment of replicated items and clothing throughout the world that are medieval in theme. We don’t want to spoil the fun by going into specifics, but let’s just say there’s enough variety to equip a survivor knight who’s ready to lay siege on a castle base.

In other update news, fans and winners of last year’s Lights Out event will be happy to learn that the winning flags have made it into the game and can now be found in Livonia.



Server owners will surely be busy after this update because proper support for spawning bushes, trees, and rocks has been introduced.

As we announced at the end of April, we’ve decided to wipe characters and server persistence files in order to freshen up the experience and facilitate central economy adjustments on the official servers. The wipe is not mandatory for community servers.

If you’d like to learn more about update 1.21, you can find a list of all the changes on our official forums Here

We hope you enjoy this latest update and wish you many great adventures!

On behalf of the DayZ team,

Adam

DayZ | 1.21 Experimental Update & Special Mission

📢Dear Survivors,
We are deploying a special mission for this Experimental update.
You will spawn inland up north with sufficient gear and armed with crossbows. (Bolts included)
Read more about this Below.

PC servers will go down at 13:00 CEST
The downtime is approx. one hour.
Patch notes: https://t.co/X2yIvMXNYX

We're embarking on a special mission to gather valuable feedback and insights on our Experimental servers, and we need your help to make it happen. We're aiming for high-populated servers to ensure best analytics and feedback.
Your feedback will play a crucial role in refining and improving the gaming experience for 1.21
Gather your fellow gamers, invite your friends, and spread the word. The more players we have, the richer the feedback we can gather.
To ensure that your feedback reaches us directly and efficiently, we kindly request that you submit it to the DayZ Feedback Tracker.
This platform allows us to collect and analyze all your valuable input in an organized and effective manner.
https://feedback.bistudio.com/project/view/2/



There are 30 different spawnpoints around the north of chernarus. The spawnpoints are always located in outskirts of villages, cities or other touristic locations (often with maps).

The survivor loadout has been adjusted. Your current character will not be affected. Only fresh characters will spawn with hunter equipment up north.

Crossbow set

Crossbow
  • 2x5 Improvised Bolts
  • 2x5 Improvised Bolts with Feathers
  • 1x5 Hunting Bolts
  • Warm clothing


Survival items
  • Canteen
  • Knife
  • Map
  • Compass
  • GPS
  • Handheld Radio
  • Gas stove with a pot
  • General medical items


On behalf of the DayZ team,

Scotty

Enjoy and we look forward to your feedback.
https://feedback.bistudio.com/ Thank you

DayZ | 1.21 Experimental Update - Medieval Update and Return of Crossbow



Greetings, survivors!

We are happy to announce the start of the experimental period for game update 1.21! We’ve got a really interesting theme for this update. This time around we’re getting medieval and traveling back to the Middle Ages!

One of the new additions we’re introducing is the crossbow – DayZ’s first ever spring-powered weapon. It can load a variety of bolts and be fitted with a number of sights and scopes. Legacy players may recall this model originally having a quiver, a characteristic we decided to scrap in order to focus on the behavior of bolts. Our aim is to make the projectiles recoverable, as well as animate them with every entity you hit. The ballistic properties of projectiles, along with their recoverability, are the most complex parts of the crossbow, and we are interested to see how they behave on public servers.



While the crossbow itself may not be strictly medieval, we have incorporated medieval themed replicas of various items and clothing throughout the world. Don’t worry though – we’ll let you find them on your own instead of spoiling the fun for you here.



Experimental update 1.21 also comes with rebalanced quick slots, so now you won’t have to open your inventory as often. Fall damage has been rebalanced as well and should be much more readable. Continuing with the theme of readability, you now have the option to adjust the brightness of the in-game UI. Furthermore, we adjusted the lighting of the inventory camera. These two improvements should make your inventory much more pleasant to look at. We also made a few fixes regarding thrown items falling through the ground, and we’re curious to learn how often you stumble upon this issue after this update.

One more thing we’re introducing is the ability to spawn bushes, trees, and rocks through the server-side object spawner (and script). Last, but certainly not least, we are in the final stages of testing our Linux server distribution. We encourage anyone on Steam who wants to play experimental update 1.21 to try and do so on the Linux server, as we are monitoring it closely for any issues. If you’re interested in running your own Linux server, you can already do so on the experimental branch.

A full list of changes can be found on our official forums. We hope to see you in the public playtests and look forward to hearing your feedback!

Patchnotes: https://forums.dayz.com/topic/254711-experimental-update-121-change-log/

On behalf of the DayZ team,

Adam

Enjoy and we look forward to your feedback.
https://feedback.bistudio.com/
Thank you

DayZ Spring Sale - up to 40% off



Hello Survivors,

Springtime is here and we've got some fresh deals for you!

You can now get DayZand Livonia for 40% and 30% off from March 16th to March 23rd, so come visit Chernarus and Livonia today! It's pretty nice this time of year.

[h3]DayZ base game - 40% off[/h3]
The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

https://store.steampowered.com/app/221100/DayZ/

[h3]DayZ Livonia DLC - 30% off[/h3]
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment ranging from dangerous plains to bear infested forests. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.

https://store.steampowered.com/app/1151700/DayZ_Livonia/

DayZ 1.20 Stability update Out Now & DayZ in 2023

Greetings, Survivors!

We have released our first update of 2023 today! Say hello to update 1.20!

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We’ve already started gearing up for a full year of DayZ support and felt it would be wise to spend a bit of time tackling various issues and addressing all the feedback we received during our very busy developmental phase last year.

You might find update 1.20 lacking in the content department, but it certainly makes up for that with a wide variety of fixes and changes. There are far too many to mention them all here, but some of our favorites include more vehicle fixes, a resolved ADS bug, connectivity indicators, and improvements to the third-person camera. If you’d like to learn more about everything update 1.20 brings to the table, head on over to our official forums and check out the change notes Here.

New assets
  • Mime Masks
  • Carnival Masks


Livonia POI
This new point of Interest was in connection to a community competition. The winner's art would be displayed in the game and forever be part of DayZ Livonia


While we’re very happy to kick off the year with update 1.20, we’d also like to discuss what’s in store for the rest of 2023. As we teased in a recent live stream, this year is going to be a little bit different. One thing we’d like to clarify is that we will definitely be supporting the game throughout 2023. The content of future updates, however, will be a lot more dynamic in nature, and won’t always deliver the usual template of “gun, feature, bug fix”. The reason for this is because we plan on expanding our focus regarding the possibilities of the DayZ game, brand, and team itself. We can’t offer too many details at the moment, but the following are a few of the areas we’ve begun to look into as possible additions to future updates.

Character cosmetics will play a huge role in every update this year. We’d like to grow what is already a massive collection by increasing the variety of loot to be found and offering even more amazing clothes to wear. Don’t expect us to follow other popular games with an abundant amount of pink skins. Think backpacks and survival themes and outfits that exemplify the DayZ brand.




Another element we intend to update later this year is the iconic northwest airfield (NWAF) on Chernarus. Our primary focus will be to simplify the airfield’s layout and make the runway and taxiways more authentic. Obviously a change to this location is a substantial project and will require synchronization with a total server wipe.



We also plan on focusing more on infected AI this year. We’d like to change the way they move through the environment, as well as how you battle them. There are a number of factors regarding this subject that require further investigation, so we can’t share much more info with you at present. But suffice it to say that the changes we’re considering have great potential to change the PvE aspect of the game for the better.



Following last year’s addition of Steam achievements in update 1.18, we’ve spent some time thinking about how we can expand the selection of available trophies/achievements. We’ve got a few ideas up our sleeves and will be offering additional challenges later this year for all you completists out there.

This year will be less about firearms as we feel there is generally a good variety present and we would rather invest our resources into other features. We would also like to give more attention to some quality of life changes, similar to what we did in the 1.20 update. Furthermore, we will continue the trend of offering more tools to server owners, with our primary focus oriented towards console communities and the ability to manage their server.

That’s pretty much it for now. We’re really looking forward to another year of great adventures and hope you’ll continue to enjoy them with us!

On behalf of the DayZ team,

Adam