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DayZ 1.15 New AUR Rifle in 2 variants, Barbed wire Baseball bat and more

Game Update 1.15 is now live.

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Greetings survivors,

We are excited to announce that the last game update of the year (1.15) has been released. While this one may not be as game changing as the last one, it still packs in a lot of smaller, quality of life changes, nicely wrapping up the end of a very busy year for DayZ.

We're introducing another bullpup assault rifle - the iconic AUR. It comes in two variants, both accepting 5.56 NATO ammunition. The A1 variant offers limited customizability with its fixed scope and a dedicated 30 round magazine. The AX variant on the other hand offers a full range of options for the scopes, suppressor and is compatible with the standardized magazines as well. Besides a new rifle, we're also introducing new civilian gear - the hunter vest, which offers great storage capacity and can be found around the hunting areas. Finally, we're also opening up the combination of the barbed wire and baseball bat to craft a unique looking and powerful barbed wire baseball bat.

A brand new female survivor is now available in the main menu character selection to increase the variety. Speaking of characters, we've resolved a major clipping issue of balaclavas and all available head gear items. While looking into the head gear, we've also made a change that allows you to wear a head torch in the glasses inventory slot, meaning from now on, you'll be able to wear a head torch together with your head cover of choice.


We've adjusted consumption and thresholds of the player character's water and energy in a way that makes it harder to retain higher values, while making it less impactful on lower values (that includes lower damage to a character's health). The adjusted thresholds give you better heads up on when exactly you should start taking care of the needs of your character and the decreased processing rate of the stomach contents means it's harder to eat everything at once (eating will generally take more time).

As part of our ongoing efforts to support a more immersive experience, we're adding audio feedback to the switching of the fire modes on a firearm. We've also added new onscreen directional hit effects. These replace the previous red-colored vignette effect with a splash texture, which also helps you to determine the direction from which an attack has come. This feature is also fully customizable server-side.

Server owners are receiving additional tools to manage their servers without the need for directly modifying game files through the addition of server-side gameplay settings. These include a new way of configuring the weather, adjusting various gameplay features (such as construction, placing limits, stamina and the new hit indication effects) and finally, a new way of spawning various objects to enrich the environment through the new object spawner. We're open to any feedback you may have on the current options or even things you would like to see included in there in the future.

If you had fun with the Halloween event we ran a few weeks ago on the official servers, then we have one more surprise for you this year - the Christmas event. We've worked hard on this one and we hope you're going to like it! Santa is coming down to the lands of Chernarus and Livonia, literally.

On behalf of the DayZ team
Adam

Please read the full article here:
https://dayz.com/article/game-update/DayZ-Update-1-15

All new additions, changes and fixes can be found here: Patchnotes:
https://forums.dayz.com/topic/251778-stable-update-115/

DayZ might not work on Valve's Steam Deck

Valve's Steam Deck is set to have an expansive library of compatible PC games, especially since the handheld will be compatible with easy anti-cheat and Battleye. However, according to the developers behind the survival experience DayZ, the open-world game might pass on support for the upcoming portable powerhouse.


As shared by Joshersratters on Reddit, DayZ's creators, Bohemia Interactive, responded to a Twitter DM inquiring about Steam Deck compatibility by saying support would be "unlikely". While the developers didn't specify why the game would be incompatible, Battleye's "opt-in" policy could be linked to the studio's decision to forgo support.


Of course, if Bohemia has opted out of Battleye for Steam Deck, there could be a good reason for the decision. As you'd perhaps expect, Valve's dinky gaming PC isn't as beefy as a fully-fledged rig, meaning performance issues could arise if games aren't optimised. While DayZ still has 29,339 concurrent players, the fact it's now eight years old could also mean it has a smaller team maintaining things behind the scenes.


Read the rest of the story...


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DayZ 1.15 Experimental Update + AUR A1/AX assault rifles

Greetings survivors,

It’s only been a few weeks since we released the biggest update of the year (1.14), but here we are again, this time with the first experimental release of Game Update 1.15. We will cover the parts of the update we’d like the most feedback on while avoiding any talk about the new content, which you can find by exploring the experimental servers or by visiting our official change notes.

One of the update’s major additions is the new server-side gameplay settings. These new files (within the mission folder) aim to make certain gameplay adjustments more accessible without the need for modding the game itself. For now, these include control over the following systems:

- Weather behavior through various parameters in cfgWeather.xml
- Player stamina system in cfgGameplay.json
- Placing and construction restrictions in basebuilding in cfgGameplay.json
- Support for overriding other gameplay parameters, currently stored within the server config (to simplify the approach)

We’re already looking at expanding the customization options even further for future updates. If you already have any feedback or requests, do not hesitate to share your thoughts on our feedback tracker. Documentation for all these new settings will be available around the stable release of 1.15.

This game update also focuses on improving feedback to the player through the addition of onscreen directional hit effects. These accompany the already present red vignette and are positioned in a way that will help you locate the direction from which you are getting hit. Work on these effects also allowed us to start working on the onscreen effects of bleeding. This will greatly improve feedback on the bleeding, which is currently lacking (especially when playing without HUD). While we’re pretty excited to bring this into the game, we’re going to need more time to develop it. Therefore, it’ll be included in a later game update.

Another thing we’ve done is balance the player character’s stomach, water, and energy storage. Our primary goal was to decrease the strength of a character's water and energy reserves, which had previously allowed players to stay alive for hours without the need for food or drink. These changes include:

- It is now easier to get out of dangerously low energy and water levels, but harder to retain high values for a longer time.
- It takes longer for water and energy to be processed from stomach contents.
- Slightly lowered damage to health during dangerously low levels.
- ]Adjusted thresholds to better reflect the actual state of water and energy levels (primarily to give sufficient time to react).

There are also a lot of smaller changes that greatly improve the overall experience:

- Fire mode switching now has audio feedback; mainly useful when playing without the HUD.
- Performance during shooting has been greatly improved.
- Some firearms had their fire rate increased to match their real-life counter parts more closely.
- Unconscious state from a firearms hit has been prolonged (compared to 1.14, not the original 1.12 values).
- Head torch can be worn with most head gear (takes glasses instead of head slot).
- Most of the small bushes now yield long sticks after being cut down.
- Night vision scopes now have the ability to switch between day and night modes while in hand.
- Ski mask clipping with head gear has been solved.

Finally, we’ve added a new female character and there are some new toys to be found in the world as well, but we’re not going to tell you what they are. We hope you’re going to enjoy this update and we’re looking forward to meeting you on the experimental servers during our Friday play tests. As usual, if you run into any issues or have some feedback for us, do not hesitate to contact us through our official channels (forums, feedback tracker).

Please read the full article here:
Here

All new additions, changes and fixes can be found here: Patchnotes:
Here


DayZ Halloween Event 2021

Hello Survivors,

DayZ landscapes have had Halloween fog passed by and all official servers up until the 3rd of November will include Halloween themed changes.

We invite you to both Livonia and Chernarus To discover the new spooky locations and Halloween theme loot.

In parallel, we are running a competition taking Halloween screenshots for the chance to win some treats. Be sure to follow our official Twitter for this
https://twitter.com/DayZ/status/1451558428879503491?s=20

We hope you like the new additions and Have a spooky time

Trick or treat survivor!

For hundreds of days, Brian Hicks battled to finish DayZ and didn’t quite get there




You may not be able to see them, but there are secret PC gamers hidden deep within the bowels of the major console companies. Back in 2013, Brian Hicks was a project manager at Microsoft Studios—a professional Xbox evangelist. But behind the scenes, he was working to build relations between his bosses and the makers of a quintessential PC game he had fallen in love with: DayZ...
Read more.