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DayZ 1.17 Out Now

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Greetings, Survivors!

Update 1.17 just went live on Steam! While we’re already hard at work on the next update, this text will elaborate on the most important aspects of 1.17. Our primary focus this time around was on the themes of accessibility and crafting. If you’re interested in seeing a full list of the update’s additions, changes, and fixes, See link at bottom of the post.

One of the key parts of update 1.17 is the addition of new sensitivity settings, which offer players the ability to adjust the sensitivity of their controls in different scenarios such as aiming, moving, and steering. Another important part of the update is the revised existing control scheme for controllers, the addition of an alternative control scheme, and a large bug-fixing pass on a variety of control-related issues. The alternative scheme gives us room to adjust the controls without affecting the existing scheme in a major way and enables us to resolve some long-standing issues with the existing scheme. We will be processing feedback from the stable branch of 1.17 and possibly adjusting the alternative control scheme further. Control schemes can be changed while in the main/pause menu through the controls screen.

Crafty survivors can now make an improvised gas mask filter, a belt out of rope, a cookware stand for a fireplace, and a whole new set of improvised clothing made out of rags. The crafting of a stone knife has been revised and bones can now be used to craft a bone knife. Meanwhile, both improvised knives can be used to craft an improvised spear. Some non-craftable melee weapons have also been added, such as a meat tenderizer (which works as a weaker hammer), a cleaver, and a pitchfork.



Speaking of weapons, the selection of civilian firearms has been expanded, and now includes the CR-550 Savanna - a powerful .308 hunting bolt-action rifle, as well as the .308 Longhorn pistol and the legendary P1 9mm pistol.



Last, but certainly not least, we’ll be kicking off our Walpurgis Night event alongside update 1.17, which will run from April 19th to May 9th.


On behalf of the DayZ team
Adam

Please read the full article here:
https://dayz.com/article/game-update/DayZ-Update-1-17

All new additions, changes and fixes can be found here: Patchnotes:
https://forums.dayz.com/topic/252596-stable-update-117/

DayZ Spring Sale

Hey Survivors,

As Spring has started to add new life into the year :cherry_blossom:, why not add #DayZ to your #Steam library.



The year 2022 started off very strong for us by repeatedly breaking the all-time high records of concurrent players on Steam. We aim to maintain that very strength throughout this year. We are putting DayZ up for sale at 40% off and DayZ Livonia at 20% off.

Chernarus (DayZ Standalone)
The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

Livonia (DayZ DLC)
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment ranging from dangerous plains to bear infested forests. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.


DayZ Next Update 1.17

1.17 update is already in the Experimental phase and expected to release on the 19th of April
See Experimental Article here:
1.17 Experimental article

You can read the Changelogs HERE



In order to join the Experimental version, you first need to download it. To do that, select the "DayZ Experimental" from the Steam Store and install it.

DayZ 1.17 Experimental Update - Return of the Longhorn

Dear survivors
We are happy to announce that the experimental phase of upcoming game update 1.17 has started and is now available on Steam. The update is focused on accessibility and crafting themes, though we’ll mostly discuss the improvements made to accessibility in this article, and let you discover the update’s new items and features on your own. If you’d like a complete list of additions, changes, and fixes, head on over to our forums for the official change notes. (Steam).

Cookware (including cookware stands) can now receive damage when used over time, and lard is no longer required when preparing food. Gas mask filters are no longer ruined when depleted and can be refilled using charcoal tablets. We’ve also implemented a new system of universal temperature sources, which allow us, for example, to have torches increase a character’s heat comfort. Last, but certainly not least, we’ve added 3 new civilian firearms, as well as a pitchfork and craftable spear.

We hope you’re going to enjoy this experimental branch and look forward to meeting you all during our regular Friday play tests. If you have any feedback or encounter a bug, please report it to our feedback tracker.

Read more from our article here: Article 1.17 Experimental

On behalf of the DayZ team,

Adam

DayZ 1.16 Stability Update

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Game Update 1.16 is now live on Steam.

Greetings, Survivors!

2022 may have only just begun, but the first update of the year (1.16) has already been released on Steam! We dedicated the end of last year and the beginning of this one to a “clean sweep” type of update, which is to say that we went through our backlog and fixed everything we could within a given timeframe. This approach also gave us the opportunity to plan out the content for future updates. If you’re interested in learning more about our plans for this year, make sure to check out our DayZ in 2022 article for all the details.

Update 1.16 contains a variety of fixes and adjustments which are aimed at certain balancing and gameplay issues.
This can be read in detail on the following article: https://dayz.com/article/game-update/DayZ-Update-1-16

Server-side gameplay settings (introduced in a previous game update) were expanded by adding the ability to switch off the 2D map layout for a more immersive experience (only the 3D map will be available in this instance). You’ll also now find additional parameters to control the length of the unconscious state to tailor the experience according to play styles (i.e. interaction-based vs PvP servers). Speaking of servers, we have also increased the limits of script class indexing, which were causing issues when combining a larger amount of mods together. Modders and server owners will also appreciate the extensions within the firearms API, which now allows the spawning of magazines and bullets directly into newly created empty firearms (this was only possible before through the central economy).

And it wouldn’t truly be an update without us introducing a bit of content with it. That’s why we’re happy to introduce the Bizon, an iconic AK-based .380 submachine gun with an extra-large magazine. We’re also introducing the alarm clock, which allows you to see the time in-game and offers you the ability to set an alarm for a certain time in order to scare your enemies or lure the infected.

We’re already hard at work on the next game update, but we hope you’ll have fun with this one for now.

On behalf of the DayZ team,

Adam


Please read the full article here:
https://dayz.com/article/game-update/DayZ-Update-1-16

All new additions, changes and fixes can be found here: Patchnotes:
https://forums.dayz.com/topic/252279-stable-update-116/