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DayZ & Dying Light 2 Stay Human - Steam Halloween Sale

Hello, Survivors!

As the moon rises and shadows grow, the spook-tacular savings emerge from the dark!
DayZ & Dying Light 2 Stay Human are creeping into the Steam Halloween Sale, offering a hauntingly good discount on both games. Gather your survival gear, tie up your parkour laces, and grab this chilling deal to dive into the heart-pounding realm of the post-apocalypse!

We're thrilled to announce a monumental partnership for all you survival and action enthusiasts out there. For a limited time, immerse yourself in two of the most heart-pounding, adrenaline-pumping titles on Steam at incredible discounts!


Dying Light 2 Stay Human:

Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night. Show no mercy, for it will not be shown to you.
Grab it now and take on the zombies with up to 50% off!


DayZ:

There are no map markers, daily quests, or scoreboards to help you create your story. There is only Chernarus – 230 square kilometers of post-Soviet country that was struck by an unknown virus, which turned the majority of its population into raging infected.
Your task? To survive the collapse of civilization for as long as you possibly can. Keep in mind that death is permanent in unforgiving Chernarus. All you’ll have when you start over again are the memories of your final mistake.
Navigate this treacherous world with up to 40% discount.


Whether you're evading the infected, mastering survival, or just appreciating the intricate details of these beautifully crafted worlds, this bundle offers the perfect escape!

Don't miss out on this limited-time offer. Dive into these worlds and prove your mettle. Happy gaming, stay safe and remember: the night is dark and full of terrors!

DayZ Halloween Event Is Now Live!

Hey Survivors,

Fall is here, and the spooktacular end of October is imminent. Our annual Halloween
celebration has returned. We have set the duration from 17th of October the 7th of November.
During this time, we're not just reintroducing seasonal assets and scenery changes but adding
some exciting twists. Let's briefly discuss them.
The beloved spooky zones are back, so make sure you're dressed warmly with good insulation,
as the temperature can significantly drop, casting an eerie blue tint over your surroundings.
Keep your senses sharp, for these spooky areas are now haunted by the lingering spirits of
the departed.



The seasonal infected types, from the pumpkin-infected to the formidable mummy variants,
will be spawning in spooky zones and cemeteries, respectively. Of course, we're also
bringing back other seasonal infected types to align with the thematic essence. Also, keep
an eye out for tribes of goats, as one of them will exhibit a certain demonic presence in
these grim settings.
We are “officially” debuting some seasonal cosmetic additions we have added into the game
over the past few updates. Notably, the Hooded Chainmail Coif and Eye Masks (Day of the
Dead variant) will be scattered throughout the maps, alongside other Halloween-themed
cometic items. It's not just about gears and assets; your character will have a certain spooky
appearance, perfect for trick-or-treating with other survivors in every scenario.



If you happen to capture eerie screenshots or create video content of your trick-or-treating
adventures, please send them our way!
We sincerely hope you enjoy these additions.

DayZ | 1.23 Experimental Update - Out Now



📢Hello, survivors!

We're thrilled to announce that the experimental phase for the much-awaited game update 1.23 has begun. For those on Steam, dive right in and experience all the enhancements we've made. From major additions like player spawn groups to quality of life improvements in the server browser, this update promises an enriched gameplay experience. Check out the full change notes on our forums, and join us in shaping the future of DayZ.



One of the major additions in this update are player spawn groups. We’ve updated the player spawn system in such a way that it now cycles between pre-defined sets of positions during a server’s runtime. Our primary goal is to keep fresh players closer together and to increase the chances of interactions. Finding good values for this new system may take a bit of time, so please let us know what your experience is like.





Speaking of player spawns, we’re also introducing the ability to adjust player spawn gear through a dedicated mission file. Documentation for both of these features will be coming to the official wiki during the experimental period.

We made a number of tweaks to driving the M3S truck and M1025 off-road, which should help players while driving uphill and during general off-road conditions. In addition to this, we’ve also introduced a push vehicle action, which should help get vehicles unstuck from various light crashes with the environment. We’ve also continued efforts to increase your immersion by adding more custom sounds to actions within the game. You can find a list of them in the change notes. Keep in mind that this is a massive undertaking, but we are slowly getting to them all.

The server browser has received quality of life improvements again, this time with the introduction of the number of players (if any) in the queue, as well as displaying the time on each server (previously missing in the console server browser). We’ve also decided to disable the placing of base building objects in the underground areas, though server owners can re-enable it through the server-side settings.

The long awaited overhaul of the Vybor Air Base (commonly known as NWAF) on Chernarus has arrived, alongside many supporting assets. We hope these changes will improve your experience within the area by making the looting less tedious and interactions more fun overall. Speaking of looting, we made some adjustments to the distribution of higher tier weapons in both Chernarus and Livonia. While you’re (probably) shooting at each other at the updated airfield, please keep an eye out for any character movement desyncs on your targets while shooting between trees, as we’ve been working on some low-level fixes to tackle desyncs during those situations.



We’ve added a lot of cosmetic items (primarily for your player’s head), and the field shovel has made a comeback. There’s also a brand new rifle, which may look familiar to those of you who used to play the old Arma 2 mod.
Finally, you may want to look up this time around, as things should feel very different!



As usual, please report any issues you may encounter to our feedback tracker.
Thank you!


DayZ Dev Team

DayZ Update 1.22 - Out Now

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Greetings, Survivors!

Update 1.22 is here! While it may be light on the content side, the update offers a bunch of interesting fixes, changes, and additions. As usual, you can find the full list on our official forums

The biggest highlight of this update is the addition of new low tier bags, as well as a major rebalance pass of existing backpacks. We’ve always felt that the early game was lacking in variety, and we’ve tried to fill that gap with this update. Additionally, bigger backpacks are now more rare than before.



Melee combat received a number of balancing changes. This includes a reworking of how bleeding is applied (i.e. respecting the values of individual clothes you wear), and a rebalancing of damage and protection values. Basically, we tried to establish a greater difference between what is considered a tool and a weapon. You can read more about these changes in our experimental blog post.



We also made several improvements to the server browser. The most obvious one is that the game and PC launcher now display the absolute number of players on a server. The PC launcher server browser also received several quality of life improvements to the direct connect window, as well as to tab switching, which now makes searching in different tabs a lot faster. Speaking of connecting to servers: have you ever had a problem with waiting in the queue, only to find that your mod files are outdated or corrupted? Well, that won’t happen anymore with update 1.22 because we’ve implemented changes to the login procedure. Now it processes the data integrity check right at the beginning.



Last, but certainly not least, we are also hard at work on our upcoming Halloween event. We can’t tell you how excited we are to present all our spooky goodies to you later in October! Until then, we wish you many great adventures in the world of DayZ.

On behalf of the DayZ team,

Adam

DayZ | 1.22 Experimental Update - Out Now

📢Greetings, Survivors!
We’re excited to announce that game update 1.22 is now available on experimental branches on Steam!
We’ve got a lot of new bugs bags and backpacks – coming in this update. We won’t dive deep into what they are or how they look, but let’s just say that our focus was on increasing the variety in lower tiers. That’s because we felt there weren’t enough options, and it was fairly easy to obtain a high-capacity backpack early on in the game.



Next on the menu is a major balancing pass on melee combat. We introduced the mace and sword in update 1.21 and observed that it was fairly difficult to balance how these weapons behaved against each other. As a result, we did some balancing on both the attacking and defending side of things, and tried to do a better job distinguishing between tools and weapons in their stats (i.e. a tool is not necessarily made for combat, unlike an actual weapon). Additionally, clothing items with meaningful protection should actually provide much better protection now to those who wear them. The chances of bleeding were reworked as well, and we also fixed the issue regarding infected bleed attacks ignoring protection. This should greatly improve your odds of surviving a fight with the infected, particularly when wearing an item like chainmail. Furthermore, we removed the ability to stun opponents with certain light items.





Players on Steam will be happy to hear that the launcher server browser has received a number of improvements, such as:

All tabs are now automatically refreshed at the start of the launcher and queries are not restarted whenever a tab is switched.
A direct connect window now allows you to connect to a modded server and offers the option to add the server to your favorites.
The player count is no longer obfuscated and the actual number of players on a server is displayed instead.

The change in displaying the player count is also reflected in the in-game server browsers, which means console players will also be able to benefit from this improvement.

We made a lot of changes “under the hood” and would love to know if you have any issues with the following during your experimental testing:

  • Joining a modded server with the queue in place. We changed the data verification process so that players with incorrect data get kicked out the moment they enter the queue, instead of getting kicked out after going through the queue.
  • The hit registration. We made some improvements and would like to know if you experience any issues hitting targets in the mid to long ranges.
  • The mouse cursor while in the window / full screen. We’re trying to resolve some issues with the mouse cursor being stuck during certain conditions.
  • The AI navigating the environment, and doors in particular. We fixed a lot of bugs on the navmesh side of things.
  • Player collisions with the bodies of bigger dead animals to prevent players from hiding inside them.


As usual, please report any issues you may encounter to our feedback tracker. Thank you!



Read more from our Article here: HERE

On behalf of the DayZ team,
Adam

Enjoy and we look forward to your feedback.
https://feedback.bistudio.com/
Thank you

DayZ Dev Team