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DayZ 1.19 Out Now

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Greetings, survivors!

The moment you’ve all been waiting for is here! Highly anticipated game update 1.19 “The Secrets of Livonia” is now live on a stable branch. It brings with it some major changes and additions and is the biggest update we’ve released since the Livonia DLC. So let’s get to it!

Thanks to the Enfusion team, we were able to implement the latest version of vehicle simulation into the game. Our primary goal was to resolve long-standing issues with vehicle stability. We’d like to thank everybody who participated in the experimental phase, as it helped us test the vehicles in a live multiplayer environment. We’re still tracking a few lingering issues, but we believe we’ve taken a giant step forward in improving the driving experience in DayZ. The update to the vehicles was quite a substantial one, so you should definitely expect them to behave differently. Hopefully, they’ll be more fun to drive! These changes were reinforced by the addition of various features like the vehicle horn, as well as better feedback of the vehicle’s state in the vehicle HUD. The new simulation also includes support for automatic transmissions, which you’ll find in our brand new vehicle - the M1025 - the first drivable military vehicle in DayZ. We hope you’re going to enjoy this legendary and lightly armored 4-wheel drive monster!



Our DLC terrain, Livonia, received a lot of attention in this update. We felt it was lagging behind the base game terrain (Chernarus), so we looked at how we could improve the experience and bring it closer to Chernarus in terms of features. That’s why we added a number of major and minor points of interest, and conducted quite a big balancing pass on the loot distribution. We hope these additions will make your adventures in Livonia more refreshing, with new routes to try and new places to visit. There is one truly special place, which may trigger the end of the adventure for many, since we’ve also introduced some new environmental dangers.



Now that we’ve tackled the vehicles, let’s talk about the player character controller changes. We took a deep look into our backlog and resolved many issues that were connected to various exploits (such as glitching through walls and terrain). With these fixes, we’ve also lowered the speed of moving up or down hills, restricted movement in shallow water, and reduced the distance that characters are pushed when falling over edges. Last, but certainly not least, we increased player character inertia, which is mainly noticeable while sprinting, as we felt it was too easy to maneuver around. We understand that this change may not be for all players/communities, so you can adjust the level to your liking through server-side configuration.



But that is far from being all! We’ve also improved the in-game navigation helpers, implemented a GPS receiver, and added on-screen bleeding effects, which will help you notice you’re bleeding much faster, even if your HUD is hidden. Two new civilian firearms have been added, along with new clothing that’s waiting to be discovered. Modders have also received new and powerful in-game tools within the diagnostic executable. These will help modders with configuring new assets, debugging issues, and code optimization. See the documentation here.


If you’re eager to learn more about this massive update, we recommend you visit our official forums for the full change notes. By the way, the time for Halloween festivities is upon us once again. With this release, all of our official servers will be offering various spooky additions to the landscape, so make sure you don’t miss out!



See you in Livonia, survivors!

On behalf of the DayZ team,
Adam

Support Article here:
https://dayz.com/article/game-update/DayZ-Update-1-19

All new additions, changes and fixes can be found here: Patchnotes:
https://forums.dayz.com/topic/253635-stable-update-119/

DayZ 1.19 Experimental Update - The Secrets of Livonia



Greetings, survivors!

It’s been a busy 3 months but we made it. Allow us to present the first experimental build of upcoming game update 1.19 - live right now on Steam. This update is definitely one of our biggest since we released the Livonia DLC. It was hard to hide our excitement, which you probably noticed during the various teasers and streams we provided in the past few weeks.

It's impossible to cover everything in this announcement, but we will outline the most important parts of the build, along with our intentions behind some of the changes. As usual, if you’re interested in checking out the full list of additions, changes and fixes, head on over to our forums where you can find the patch notes. Here

Let’s start with something everybody will notice immediately: changes to the player’s physical movements:

Our primary focus was on fixing a variety of bugs and issues, some of which were exploited by players to gain an advantage over others (i.e. clipping through terrain and static objects).

We also looked into the issue where falling off the edges was pushing the player far too forward and decreased their speed quite a bit. This means players won’t be falling that far anymore, which will hopefully result in far fewer random deaths from stepping over tree trunks while going downhill in a forest. This will also make jumping more relevant.

We fixed an issue that now allows players to move faster up and down hills, compared to flat terrain. This doesn’t mean we’ve slowed a player down more when they’re walking through rough terrain. While it’s something we’d like to do eventually, it was beyond the scope of this update.

Moving through water was looked into as well. We didn’t really like that somebody could just sprint through water, so we decided to implement a restriction on hip level, making it so players are forced to walk (or jog, if the sprint modifier is used).
Lastly, we looked into restricting player movement while they’re in a sprint. We felt it was way too easy to maneuver at such speed, so we increased the inertia of the player’s character. This affects both the time it takes to reach full speed (or stop), as well as changing direction while in a sprint. We understand that such a change may not suit all the communities out there, so we spent some time on implementing parameters into the server-side json configuration, making it possible for server owners to tweak it to their liking (and revert to the previous state, if so desired).
Speaking of characters, we added a new (and optional) on-screen bleeding indicator, which should make cuts much more noticeable. It also allows players to learn about the amount of sources and their severity without looking at the HUD. Seen in the Article

Aside from the changes concerning characters, we also implemented the highly anticipated vehicle simulation upgrade. We integrated the latest version of Enfusion’s vehicle simulation into DayZ, thanks to the tremendous help of the Enfusion team. The primary goal was to resolve longstanding stability issues found in vehicle simulation. This is quite a huge change, so vehicles will feel different, and hopefully they’ll be more fun to drive around. Along with the new simulation, we’ve also introduced the ability to have an automatic transmission (with a certain new vehicle ;-) ), a hand brake, and a car horn. The HUD vehicle has also received a much needed update, and now offers drivers more information about the state of their vehicle. Experimental testing is the next big step for this huge chunk of work, and we’re looking forward to your feedback and results from stress testing. We have a dedicated server running the Chernarus terrain, where it’s much simpler to find a working car to drive around. You can find it under the community tab on PC under DayZ EU - DE 3524 (Experimental/Unstable/Inland Spawns/More Vehicles)



Modding with update 1.19 is a whole lot easier now because we’re introducing new tools within the diagnostic executable (DayZDiag_x64). These include a script profiler, a free camera, geometry debug options, a vehicle simulation debug, central economy debugs (including a loot spawn point editor), damage system debugs, and much more. We plan to release documentation on how to use the diagnostic executable and its debugs before the stable release.



This update also focuses on our Livonia DLC terrain, where we’ve implemented dozens of new places to explore and perhaps a few puzzles to solve. Both of our terrains have also received new dynamic events. As with any update, you can find some new firearms, as well as some other new items, which will enrich the overall sandbox. We hope you’re going to have a lot of fun exploring the new content on the experimental servers. As usual, if you find a bug or have any sort of feedback, please let us know through our official channels.
Thank you!



See you in Livonia, survivors!

On behalf of the DayZ team,
Adam

See full Article here

Bohemia Interactive Publisher Sale

Summer is over, but that doesn’t mean your fun has to be. That’s because we’re offering some of our biggest titles like DayZ and Arma 3 at drastically reduced prices.

How can you get your hands on these amazing bargains? By joining us for Bohemia Interactive’s Publisher Sale!

The sale runs from September 8 to September 22 – two magical weeks of savings that include up to 80% off some of our most popular games, bundles, and DLCs.

Want to experience authentic military combat? Then jump into battle with Arma 3 (75% off), Arma 3: Apex (66% off), and Arma 3: Contact (66% off). Or get all of the DLCs, along with the base game, with Arma 3 Ultimate Edition (15% off).

Military not your thing? Zombies and base building and survival more your speed? Then you definitely need to spend some time in Chernarus and Livonia, where your only goal is to make it through the day. Join the fray and beware the infected with our hardcore hits DayZ (40% off) and DayZ Livonia (20% off) or get the DayZ Livonia Edition (10% off).

But wait, there’s more! Don’t believe us? Then check out our catalogue for a full list of discounts.

Keep in mind that these awesome prices are only available for a limited time, so make sure to take advantage of this fantastic opportunity between September 8 and September 22!

DayZ Survival Fest Sale

Hello Survivors,

We hope you are all enjoying the Summer Break, We are happy to introduce the chilly atmosphere of DayZ or even cool down in the summer rain of Livonia.

The Steam Survival Fest takes place this week! Take the opportunity to snatch DayZ with a 40% discount or add Livonia to your collection for 20% less!

Chernarus (DayZ Standalone)
The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

Livonia (DayZ DLC)
Livonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment ranging from dangerous plains to bear infested forests. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.

Here you will find the lasted update and stay tuned for Update 1.19 Secrets of Livonia
DayZ Update 1.18

The DayZ Update 1.18 has been released to the stable branch. read more about it on our article.

Change log: Link

Update Teaser:
[previewyoutube][/previewyoutube]

We spoke to Dr. Wasteland, the heroic healer who became a legend in DayZ's early days




Saving lives instead of taking them...
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