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PC Stable Update 1.03


Hello Survivors! 

We have just released the third Platform Update of DayZ on Steam (both the game update and server files update). The 1.03 update features new ways to use your firearms, along with several quality of life improvements and some nice tacticool touches like the ability to attach the NVGs and the Universal Flashlight to your Tactical Helmet, or two brand new belt models!

Get all the details and full patch notes below!
https://www.youtube.com/watch?v=YHQtj6vXe6Q

Gunter 2
The Gunter 2 is a small first generation family hatchback with front wheel drive.


VSS
Selective-fire, integrally suppressed marksmen rifle, fed from a detachable magazine. Compatible with KA scopes, using 9x39mm rounds.


 
New & improved weapon attachments
  • Regular and armour-piercing 9x39mm ammunition for the VSS
  • Tracer variants for 5.56x45, 7.62x39, 7.62x54R and .308WIN
  • Baraka sights
  • Backup Iron Sights (BUIS)
  • PSO-1-1 Scope, designed for the VSS rifle
  • Bayonets for KA, M4-A1, Mosin 91/30 and SK 59/66
 
Combat features
  • Melee attack with firearms, knocking enemies back


 
  • Ability to break open locked doors with force
 
Clothing
  • The universal light and the new night vision goggles can be attached to the Tactical Helmet
  • Chemlights and the Handheld Transceiver can now be attached to most backpack stripes
  • New belt, able to carry a knife sheath, gun holster, and canteen.
 
Inventory
  • Ability to rotate items in inventory
  • Quick bar working in the inventory
 
Patchnotes
Notes
  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.
 
 
Game
ADDED:
  • Added: Chinese localisation
  • Added: Switch on/off for walk modifier ('CTRL' by default)
  • Added: Separated hold breath and walk inputs (both 'CTRL' by default)
  • Added: Erect, crouch and prone inputs (no binds by default)
  • Added: Turn on/off headlight/night vision goggles ('L' press/hold by default)
  • Added: Possibility to change the orientation of items in the inventory (press 'SPACE' while dragging item)     
  • Added: New vehicle Gunter 2 with its attachments 
  • Added: VSS rifle with its attachments
  • Added: 9x39 ammunition
  • Added: 9x39 armor-piercing ammunition
  • Added: Tracer ammunition (5.56x45, 7.62x39, 7.62x54R, .308WIN)
  • Added: Night Vision Goggles (NVG)
  • Added: NVG head strap
  • Added: NVG can be attached to Tactical Helmet (hold 'L' to switch on/off)
  • Added: Universal Flashlight can be attached to Tactical Helmet (press 'L' to switch on/off)
  • Added: Baraka sights
  • Added: Backup Iron Sights (BUIS)
  • Added: PSO-1-1 Scope, designed for the VSS rifle
  • Added: Bayonets for KA, M4-A1, Mosin 91/30 and SK 59/66
  • Added: Firearms Melee Attacks with pistols, buttstocks, and bayonets
  • Added: Hand Saw
  • Added: 4-dial Combination Lock
  • Added: Strawberry Jam
  • Added: Handheld Transceiver and Glow Stick attachments on backpacks
  • Added: Separated erect, crouch and prone inputs
  • Added: Quickbar working in the inventory
  • Added: "You are here" marker on each tourist trail map stand
  • Added: Instead of press, some actions are now triggered by holding 'F' button for a continuous action
  • Added: New optional server.cfg parameter - disablePersonalLight = true/false; which toggles personal light on all connected clients
  • Added: Quantity bar for energy based items and fireplace
  • Added: New 'swayModifier' config param for weapons and their attachment
  • Added: Milliseconds to client/server rpt files
  • Added: check to prevent invalid requests from clients (inventory optimization)
  • Added: Possibility to execute different types of melee hits (expanded melee command to execute stationary melee animations)
  • Added: Character statistics into the main menu
  • Added: Baseball/nailed bat
  • Added: Drop and pickup sound for scopes
  • Added: Sounds for death animations
  • Added: Sounds for suicide animations
  • Added: Lock/unlock sound for doors
  • Added: Sounds for prone animation with a rifle in hands
  • Added: One male and one female character sound set
  • Added: Different character sounds when wearing certain headgear (e.g Combat Gas Mask, Motorbike Helmet)
  • Added: Belts (Military and Civilian version) with attachments.
  • Added: Wooden Crate (crafted).

  • Added: Hair hiding mechanism to avoid hair clipping.

 

FIXED:
  • Fixed: Server crash when planting seed into a watered garden plot (T138343)
  • Fixed: Server error when crafting torch (T136903)
  • Fixed: Building position updated after the first open/close door action (T137749)
  • Fixed: Issue with flickering lights when there were more than 6 lights in render view (now sorted based on the distance) (T136038)
  • Fixed: Transition between close and distant light is now instant (without dark gap in-between)
  • Fixed: Jammed weapons make shooting sounds for other players
  • Fixed: A crash when looking at the outside terrain from the close-up at certain terrain configurations
  • Fixed: Sea outside of the terrain borders was not rendered when enableTerrainSynth was set to false
  • Fixed: Black dots on a single wooden plank model
  • Fixed: Incorrect visuals for Patrol Pants in 1st resolution LOD
  • Fixed: ClockHour and clockMinute animation sources now synchronize with the accelerated time
  • Fixed: Breath vapour should now properly handle temperatures lower than its lower range threshold
  • Fixed: Torch displaying "pieces" as quantity
  • Fixed: A dropped Road flare now points forward, not always north
  • Fixed: A dropped Flash light now points forward, not sideways
  • Fixed: Universal Light and Pistol Light now face forward when dropped, not sideways
  • Fixed: Corrected texts and animations for digging hidden stash
  • Fixed: Watering a garden slot had no progress bar
  • Fixed: Possible desync issues when using base building actions
  • Fixed: Torch did not update its quantity while not burning when rags were added to it
  • Fixed: Infected can attack player through tent walls
  • Fixed: Weapon fire mode is not saved upon relogging (T137708)
  • Fixed: Infected can hit player character through walls (T138230)
  • Fixed: Equipment window gets cut off on specific resolutions (T128448)
  • Fixed: Loot in infected corpses spawns after a while (T133245)
  • Fixed: Drinking gasoline does not harm your character (T117406)
  • Fixed: Character doesn't go to the crouch position when lying on the back and moving (T138970)
  • Fixed: Lens flares are visible when unconscious
  • Fixed: Server crashed when a session was terminated
  • Fixed: Car/Truck battery was invisible when attached to Battery Charger
  • Fixed: Boxed Headlight Bulb could not be opened
  • Fixed: Player could not drink from pumps with item in hands
  • Fixed: NBC Gloves typo
  • Fixed: Input configuration compatibility problems that would result in the character being stuck in crouch, issues with leaning and holding breath
  • Fixed: Issue in vehicle physics regarding in them appearing twitchy to nearby clients
  • Fixed: Server error while drinking from a well.
  • Fixed: Drinking from wells/pumps with an item in hands.
  • Fixed: Quickbar not being visible despite it being on in HUD settings.
  • Fixed: Items could be rotated even when they were not being dragged.
  • Fixed: Buried containers were unable to dig up.
  • Fixed: Inventory could not be scrolled all the way down.
  • Fixed: Weapon swap animations were not played when switched via Quickbar.
  • Fixed: Weapon dropped by restrained player was unusable.
  • Fixed: Player was not able to type into the chat bar.
  • Fixed: Melee with a one-handed item pushed character forward - allowing to look through walls.

 

TWEAKED:
  • Changed: Limit of dynamic lights in render view has been increased to 16
  • Changed: Many fixes and tweaks to the Chernarusplus terrain
  • Tweaked: Ladders on deer stands should be easier to get on
  • Removed: airtemperaturecheck() function removed and its functionality moved to a new modifier breathvapourmdfr.c
  • Changed: Config parameter recoilModifier[2] now used to modify cam offset
  • Tweaked: Minor improvements for the fireplaces
  • Tweaked: Minor improvements for the radial menu
  • Tweaked: Improved Road flare particles
  • Tweaked: Torch no longer illuminates the world during daytime any more
  • Tweaked: Muzzle flash illumination range at night increased from 5m to 15m
  • Tweaked: Improved variability of the muzzle flash particle for the VSD and LAR rifles
  • Tweaked: Improved visibility of the blood splatter particle
  • Tweaked: Smoke particles on weapons
  • Tweaked: Decreased lethal radius of the landmines
  • Changed: Melee refactor
    • targeting related changes, locking of aim when the attack is committed (turning while attacking is not possible now)
    • damaging of vehicles/doors
  • Changed: Extended checking of client-server inventory requests (inventory optimization)
  • Changed: Read and check of file signatures moved to different thread so it won't block the main thread
  • Changed: Checking client signatures on the server is done in multiple frames
  • Changed: Possibility to render proxy objects on creatures
  • Changed: Unified unlocking behaviour for house doors (using Lock pick or brute force)
  • Tweaked: Death darkening not playing when already unconscious
  • Tweaked: Inventory improvements to correctly display more items in the vicinity
  • Tweaked: Inventory icons for bladed weapons, food and drinks
  • Tweaked: Projectiles damage
  • Tweaked: Bleeding sound
  • Tweaked: Distance attenuation for weapons reloads
  • Tweaked: Land Mine activation/explosion sounds
  • Changed: Jumping is disabled when a player is significantly injured
  • Changed: Separated hold breath and walk inputs
  • Tweaked: Disabled locking of aim while the melee attack is committed.
  • Tweaked: Character statistics in the main menu
  • Tweaked: Melee damage
  • Tweaked: Melee armour

 

MODDING
  • Fixed: Cast warning spam caused by a modded playerbase class
  • Changed: Greatly optimized RecipeChache, now built automatically on startup (mods no longer require to rebuild it when adding custom recipes)
  • Changed: Loading unpacked mods using -mod= parameter (both game and workbench) no longer requires deprecated mod.cpp, now reads from CfgMods class in config.cpp
  • Added: '-gproj custom.gproj' parameter to workbench for custom selection of gproj files.
  • Changed: Constants are now moddable through modded class
  • Fixed: FPrint crash when writing extremely large strings to file
  • Changed: Increased max file size limit for script created files to 50MB
  • Added: Despawn times for dead bodies of players, infected and animals can now be assigned separately (CleanupLifetimeDeadPlayer / CleanupLifetimeDeadInfected / CleanupLifetimeDeadAnimal for globals.xml)
  • Added: Energy Manager - new config parameter convertEnergyToQuantity = true;
  • Added: New script events OnQuantityChanged() & OnAttachmentQuantityChanged(ItemBase item)
  • Added: Human::LinkToLocalSpaceOf & Human::UnlinkFromLocalSpace for character link to different entities
  • Changed: Rework of user action inputs, bringing support to add inputs for user actions and modify input behavior.
  • Changed: Rework of user actions initialization. Set actions have been moved from config to script. The use of multiple mods is now supported by the action system. Reduced number of steps for creating new user actions.
  • Tweaked: User actions selection process and conditions check optimizations

 

PC Stable Update 1.02



Hello Survivors! 

The second Platform Update of DayZ is out on Steam (both the game update and server files update). Along with many quality of live improvements, fixes and tweaks, it reintroduces two .308 caliber weapons and what's arguably the most luxurious transport option the post-apocalyptic Chernarus offers: the mighty Olga 24 sedan.

While the 1.02 update does not have a strict theme, a lot of work has been done to streamline the inventory design and functionality (yes, you can move with your inventory open again!). The game design team also put emphasis on promoting stealth gameplay when dealing with the infected, and also went through a couple of iterations on the night time experience. Get all the details and full patchnotes below!
https://www.youtube.com/watch?v=5bJ_sBgLTxo

New vehicle
Olga 24
Once a high end, "Executive" level car, the Olga 24 is a four-door Sedan easily able to reach top speeds on the Chernarussian roads.


New Firearms
LAR
The select-fire rifle LAR is used by specialized military forces. It comes with a 20 round magazine, using .308 caliber bullets.



M70 Tundra
The M70 Tundra is a bolt-action hunting rifle using .308 caliber ammunition.


New & improved weapon attachments

  • Usable backup iron sight of the ATOG
  • Compensator for the Mosin 91/30
  • Mini Sight (small red dot)
  • RVN sight
  • Individual zeroing of iron sight and telescopic sight for compatible items


Clothing

  • Holster and pouch for the plate carrier vest


  • Assault vest and its butt-pack


Inventory
  • Ability to move slowly while displaying the inventory
  • Better visualisation of the inventory content
  • Proper scaling of items in the hands slot
  • Ability to have containers as an attachment (e.g. pouch on a plate carrier)
  • Various icons and visuals
  • Ability to reorder the inventory containers
 
Other
  • Possibility to kill an infected in melee hit (e.g. with an axe), from the back
  • Changes to night lighting
  • New Noise indicator to encourage stealthy gameplay
 
Patchnotes
NOTES
  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.
ADDED
  • Added: OLGA 24 with attachments
  • Added: LAR with attachments
  • Added: M70 Tundra
  • Added: .308 WIN ammunition
  • Added: Assault vest
  • Added: Utility buttpack
  • Added: Plate carrier holster and pouches
  • Added: Mini red dot and RVN sights
  • Added: Mini red dot sights now compatible with CR-75 and BK-133 as well
  • Added: Functional back iron sights on ATOG optics
  • Added: Toggle iron sights/scope aim by pressing RMB
  • Added: Precise weapon lifting by weapon length
  • Added: HUD noise indicator
  • Added: Improved inventory icons rendering
  • Added: Inventory icons dynamic scaling
  • Added: Ability to one hit kill infected from behind with selected items
  • Added: Particle effects visible on the inventory player character
  • Added: Inventory character has items in hands
  • Added: Ability to walk (but not jog or sprint) while inventory is open
  • Added: Quick add to quickbar by hovering and pressing a number key
  • Added: Highlighting to hovered items in inventory
  • Added: Client-side personal night light (environment is subtly illuminated from the camera at night to save players from becoming completely blind without a light source)
  • Added: Mosin 91/30 compensator
  • Added: Independent firearm zeroing for iron sights and scopes
  • Added: Option to change the order of inventory cargo containers
  • Added: Hand cramp for brain disease
  • Added: Injury animation is visible in inventory view
  • Added: Expanded admin log (detailed hit messages, placement & base building action logging, player list printout)
  • Added: Footsteps sounds for movement inside tents
  • Added: Footsteps scuff sounds for grass surface
  • Added: Sounds for lock/unlock doors action
  • Added: Sounds for combination locks
  • Added: Sound animation events for heavy hit animations
  • Added: New set of sounds for male infected
  • Added: Sounds for hot and freezing character animation
  • Added: Foley sounds for movement with heavy items in hands (Power Generator, Barrel, Tents, Sea Chest)
  • Added: Sounds for pick up and drop action for various items
  • Added: Position dispersion when infected cannot see the target, but can hear it
  • Added: Expanded admin log (detailed hit messages, placement & base building action logging, player list printout)
  • Added: Muzzle flash effect for Mosin compensator
FIXED
  • Fixed: Client crashes when attempting to connect to the server through launch parameter on Windows 7
  • Fixed: Server crash caused by in-game actions
  • Fixed: Server/client errors upon loading weapon
  • Fixed: Client error when equipping bandana
  • Fixed: Server error when manipulating vehicles parts
  • Fixed: Client error when manipulating barrel
  • Fixed: Client error when manipulating radios
  • Fixed: Client error when manipulating dead infected
  • Fixed: Client error when removing wooden logs from fence or watchtower
  • Fixed: Client error when disconnecting near a radio control panel
  • Fixed: Client error when removing rag from the mouth
  • Fixed: Client error when attaching combination locks
  • Fixed: Client error when committing suicide with weapon
  • Fixed: Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs, )
  • Fixed: Various IK poses (base building and electricity items, seeds packets, ammunition, vehicle parts)
  • Fixed: Blending of textures on Skybox (previously causing sudden flashes)
  • Fixed: Weak dynamic lights during dusk and dawn
  • Fixed: An issue where the majority of the character clothing was rendered in lower resolution than the game was running at
  • Fixed: Items can be picked up through walls (T137847)
  • Fixed: Texture artefacts on the crosshair
  • Fixed: Player can skip vomiting by staying crouched
  • Fixed: Player can skip vomiting by jumping
  • Fixed: Salute gesture keeps items in hand
  • Fixed: BK-133 does not change textures according to damage states
  • Fixed: Speed of inventory scrolling
  • Fixed: FPS drop when dismantling/destroying base building parts
  • Fixed: Barbed wire attached to fence will now move properly when opening gate
  • Fixed: Player does not get proper damage while standing in flames
  • Fixed: Driving over a character with a vehicle does not inflict damage
  • Fixed: Player receives damage from a vehicle while standing close to it
  • Fixed: Some gestures with weapons make arms twitch
  • Fixed: Infected do not inflict any damage to animals
  • Fixed: Player becomes deformed for others while sitting in a car
  • Fixed: Windows cannot be destroyed for some of the vehicles
  • Fixed: Splitting/combining rags will overlay another item in the inventory
  • Fixed: Items can get stacked incorrectly in one slot on top of each other (T136643)
  • Fixed: Items can be put in hands via inventory while sitting in a vehicle
  • Fixed: Projectile impacts do not alert infected
  • Fixed: Swapped clothing items can remain in characters inventory when standing in the vicinity (T136679)
  • Fixed: Sawing off Mosin 91/30 with attached optic/loaded ammo deletes the items completely (T136205)
  • Fixed: Players are able to access dismantle actions on towers from the outside (T136666 + T 137639)
  • Fixed: Switching seat while driving will result in a silent vehicle (T137285)
  • Fixed: Item size changes visually for wielded item when logging off (T136822)
  • Fixed: Selecting survivor in the main menu and pressing play opens old server browser (T136726)
  • Fixed: Environmental damage is not logged correctly in server logs (T137257)
  • Fixed: Attacking infected clip through the player (T137370)
  • Fixed: Missing arrow mark on items with container or attachments (T137103)
  • Fixed: Offline missions cannot be launched on Windows 7 (T137264)
  • Fixed: Hunting scope allows looking through walls (T137033)
  • Fixed: Crafting improvised suppressor takes 1 % from the duct tape (T133200)
  • Fixed: Collision of packed Car Tent remains in the middle of the unpacked Car Tent
  • Fixed: Barrel inventory is misplaced when several barrels are in one place
  • Fixed: Tent and barrel placement is restricted only to flat surfaces
  • Fixed: Weapons cannot be reloaded while lying on the back
  • Fixed: Restrained characters can play freezing animation
  • Fixed: Handheld optic, binoculars or rangefinder were not usable (T137102)
  • Fixed: AIs might get stuck mid-air after being killed by vehicle
  • Fixed: Enduro helmet attachments are out of place in inventory
  • Fixed: Fitting of localized item names in tool-tips and headers
  • Fixed: Electric devices (spotlight, cable reel, etc.) getting unplugged after server restart
  • Fixed: Server crash upon respawn
  • Fixed: FX-45 was not functional
  • Fixed: Getting shot underwater put the character into falling animation
  • Fixed: Inventory, vicinity, and hands slots were overlapping with each other
  • Fixed: The first gunshot caused FPS drop
  • Fixed: Server VMEs related to the in-game map
  • Fixed: Character noise indicator not being present
  • Fixed: Attachment icon dragged from hands slot to an invalid slot disappears
  • Fixed: Character noise indicator not showing appropriate values
  • Fixed: Collisions of base building objects remaining after their parts have been detached
  • Fixed: Rangefinder drawing its value on other clients' screens, assorted client error, and interference between rangefinders
  • Fixed: When opening doors for the first time, the whole building model can move slightly
  • Fixed: Client error connected to player presence indicator
  • Fixed: It is no longer possible to attach the Hunting Scope to the BK-18
  • Fixed: A client-side crash connected to the base building feature
  • Fixed: Fence gate cannot be opened after server restart
  • Fixed: Fence can be walked through after server restart
  • Fixed: Backwards compatibility for mods using particle API from version 1.01 and older (GoreZ and such).
  • Fixed: Client error tied to base building
  • Fixed: Ruined tires now affect vehicle behaviour
  • Fixed: Fire geometry for offshore worker infected type
  • Fixed: Invisible dynamic events and custom objects
  • Fixed: Adjusted MRDS post-process on FX to make it more usable
  • Fixed: Tuna can miss the "Open" action in certain conditions (player/others nearby manipulating with a Compass)
  • Fixed: Stacks of .308 Ammo spawning with 0 quantity
  • Fixed: The player now dies properly from hypothermia, preventing client errors and other issues
  • Fixed: Only one player in a VoN conversation can hear the others
  • Fixed: Vehicle radiator cannot be refilled until the car has been started
  • Fixed: Character movement speed desynchronization, where the character moves as if aiming down sights even when they are not
  • Fixed: Client error connected to using a water bottle on a fireplace
  • Fixed: Leaving ADS on weapon actions
TWEAKED
  • Changed: The weather simulation has been reworked, improving the network synchronization and lowering its performance cost. As part of this, SimulWeather and its related options were removed.
  • Changed: Improved the impact of dynamic lights on surfaces (including the roads)
  • Tweaked: Improved quickbar visuals and responsiveness
  • Tweaked: Minor tweaks to the global light config
  • Changed: Major cleanup of CfgWorlds config parameters (and related classes such as CfgSurfaces and Clutter)
  • Tweaked: Alpha channel of mud road texture, so it's lit up properly by the dynamic lights
  • Tweaked: Inventory blur intensity is now at half of the previous value
  • Tweaked: Inventory icons for firearms and their attachments
  • Tweaked: Item sizes for handguards and buttstocks
  • Tweaked: Inventory size of suppressors
  • Changed: Items located in fireplace cargo will now be burned to 'Ruined' state instead of 'Badly damaged'
  • Tweaked: Damage system for ADA 4x4
  • Tweaked: Central economy (minor adjustments)
  • Changed: Item view bounding box enlargement when attachments are added
  • Changed: Improved behavior of all light sources (fade in / fade out effects and more)
  • Changed: Light sources slowly fade out when they are low on energy instead of suddenly going completely dark
  • Tweaked: Slightly darkened breath vapor particle to avoid glowing at night
  • Changed: Improved behavior of smoking chambers on all guns (smoke escapes only while the chamber is open)
  • Tweaked: Decreased intensity of all light sources during daytime
  • Changed: Reflector surface of all light sources now shines properly
  • Tweaked: Chemlight illumination radius increased
  • Changed: Torch is now always transformed to stick when its rags are removed from it
  • Changed: Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical)
  • Changed: Significantly improved quality of vehicle smoke particles during high speed
  • Changed: Melee/weapons to animate with "spine3" bone (different shoulder animation)
  • Optimized: Physics rayRcast & Shapecast callbacks
  • Optimized: Possibility to enable multithreaded replication from server config using "multithreadedReplication" parameter
  • Optimized: Size of entity create network messages
  • Tweaked: In-game map behaviour
  • Changed: All particles are now preloaded during the game's initial loading
  • Changed: 'FullAuto' fire mode set as default mode on all relevant weapons
  • Tweaked: Sneak attack on the Infected now also works when hitting the torso
  • Tweaked: Infected are less perceptive in terms of sounds in general, limited vision at night
  • Tweaked: Blood and health regeneration slowed by roughly 1/3rd
  • Tweaked: Water and energy metabolism slowed down by approximately 1/5th
  • Tweaked: Increased water, energy and healthy penalty by approximately 1/2 when heat comfort is low/high
  • Tweaked: Chemlight illumination range lowered to 7.5 m
  • Changed: Updated tourist trail map model and textures
  • Changed: Lowered the Infected alertness caused by projectile impacts nearby
  • Changed: Disabled attaching of MRDS to CR75 (MRDS currently has issues on the weapon that need to be dealt with first)
  • Changed: Blood regeneration speed lowered
  • Changed: Amount of blood loss from hamolytic reaction raised
  • Changed: Lowered the illumination range of chemlight and the light around character at night
  • Tweaked: Lowered chance of jamming for pistols
MODDING
  • Added: Script function for disabling flares on light entities
  • Added: Script function for setting the relative position of flare on light entities
  • Added: Particles that are attached on an object can now rotate independently from that object (this fixed unintended directional flame on burning torches, see Particle.PlayOnObject(...) function documentation)
  • Added: Script function PlayerPreviewWidget::GetDummyPlayer
  • Added: New method on particles: ScaleParticleParamFromOriginal(...)
  • Changed: Particle API was refactored. Function Play(...) was replaced by functions PlayInWorld(...) and PlayOnObject(...). Please update your scripts accordingly to prevent compilation errors.
  • Changed: Huge refactor of how scripted lights behave. Please start using this API instead of config Pilot Lights. (Check file ScriptedLightBase.c and see examples in Scripts\4_World\Entities\ScriptedLightBase)
  • Tweaked: Corrected name of config parameter 'slopeLimit' to 'slopeTolerance'
  • Removed: Obsolete/deprecated configuration parameters were removed.
  • Tweaked: Personal light access parameter (PlayerBaseClient.m_PersonalLight) changed from 'private' to 'protected' to allow modding
KNOWN ISSUES
  • Individual melee hit registration issues against infected
  • Going unconscious with an open map can cause freezes

Community Spotlight - 22 February 2019


Hello Survivors,

There's been a lot of great stuff happening in the community and today's Community Spotlight is once again completely packed, so make yourselves a cup of tea, sit back and enjoy!

To kick things off, I have some interesting facts for you from our animation team. 

The animators have already made or started progress on 5660 animations for DayZ, and 4169 of those animations are currently being used in the game. And another interesting fact - the longest animation we have is shaving which clocks in at 400 frames, meaning it's just a little over 13 seconds long. Thank you Adam Oresten for this interesting info!


 
The Xbox community has a lot of questions and we decided to answer them in a live stream. We took the frequently asked questions and issues you've sent to us in theXbox Feedback Round - January 2019 on our Forums and we were talking about them on the live stream. Check it out: 
https://www.youtube.com/watch?v=pBuRO9FP9SI
 
I can't forget to mention it was Valentine's Day. All of us get from our nice colleague Ket (who's taking care of all the crashes you send, and takes her lovely huskies to the office every day) a DayZ heart cookie.


But we get nice stories and wishes from you too.

Look at this cute picture. It's Valentine's gift from Kyla to her other half - a picture of them playing DayZ together for the first time. It's so romantic and it is cool to know you can find the love of your life in DayZ.


And thank you all for nice wishes and pictures. It warmed our hearts. 
 

Yeah, we've had an annoying issue with persistence, and hopefully it is all gone right now (thank you devs so much!), many of you tried to help us to identify and resolve persistence problems, and among the most active reporters were the members of the community from the Village server who built a wall across the Chernarus to find out what breaks the persistence. In the end, it was a different issue, but we want to thank you for your passion for DayZ, we love you. Here's how was "The Great Wall of Persistence" built.
https://www.youtube.com/watch?v=MHXceeTJwoE

But the persistence issue didn't scare some people, and they continued with their bases without the fear of losing progress. Check out this massive base made by ElementFireClan:


Or this one made by judderman2005:

 

A Reddit user jude_ned made an interesting post for all of you guys in the DayZ community. He made a couple of Reddit threads on history, types and exciting facts about the weapons that you can find in-game. He already covered Mosin Nagant and SKS. It's a quality read, check it out:



Let's also check out some nice pictures from you.

This one looks like some surrealistic painting but it is, in fact, a Chernarus map! Don't ask me how it was made, I have no idea, but you can ask drumfish who posted it on the Reddit. It's just beautiful.
 
Imdenkos shared a screenshot of his squad and they look scary, I don't think they are friendly, but they are dope!


Snakevsplane bought a map of Chernarus and put it into a frame, so he is not going to lose it anymore. If you are interested in this map too, you can find it in our shop together with patches, hoodies and t-shirts.

 
And the last picture is a photo by Ciiza, who lives in the Real Chernarus and wants to show you how it looks in Dubky right now. Can you recognize it?



Modding is one of the most important things for the community right now, let me show some of fine things that I found.

Guys from the Czech community (the same group also working on the BARRANDIEN map) created a really handy thing. It's an interactive map where you can see logs of all the events that you need to have to make server admin's life easier. You can see real-time kills, deaths, logins, logouts and more on the map. It's still WIP and not for the public now, but it's sick!


There's also a new map called Chiemsee. It's 10x10km big, and fully playable even though towns get improved all the time.. You can find it on the "Chiemsee Official" server.
https://www.youtube.com/watch?v=65k_4S4osos

And here a gameplay video from the Chiemsee map by 3RNO with his friend Gibs (that Jonny Rotten's face ).
https://www.youtube.com/watch?v=omUKa9zKdic

And another one by Belzelga:
https://www.youtube.com/watch?v=I_auapF99DA
 

Next up is DeanoZ who's creating some really entertaining content on his channel. He shows his modded content like karts or new cars but the most interesting are tutorial videos. If you are into modding but don't know how to start, his tutorial can help you.
https://www.youtube.com/watch?v=QqiVxEsP14w


Do you have a nice base, but are you tired of looking for food every day? A private garden is the solution to your problem. You can grow tomatoes, peppers, pumpkins or zucchinis and eat them raw, dry or prepare them on the stick. But do you know how to grow your vegetables? AmishZed has a guide for you.
https://www.youtube.com/watch?v=niK06dSAb2Q

Another guide is intended for beginners, who have troubles finding out where they spawned and where to run after spawn. Grunt made a helpful video for you.
https://www.youtube.com/watch?v=NVCqqwkmh5c

And one more guide! Building a working car is not easy. You need to find a lot of car parts and make them work together. Element FIRE Clan made a tutorial on how to build a 100% working Ada, so if you are not sure, check out this video.
https://www.youtube.com/watch?v=pjDD7-b0TLc

I couldn't imagine how cool this video is until I've played it. It is an ASMR DayZ video, just sounds of the sea, burning fireplace and ambient nature, really good for sleeping. I love this idea.
https://www.youtube.com/watch?v=AlwPeckRPak

This is a funny moment when Lirik met a crazy KKona Guy. I laughed a lot.
https://youtu.be/vXHG7ww158k

This is a story of two FBI officers investigating a cannibal in Electro, and it has everything, action, friendship and tears at the end. Check it out; it's really entertaining.
https://www.youtube.com/watch?v=aSPZxfqYpZw

That feeling when you complete a car and then someone kills your driver and you are a hostage of two full geared guys, trapped on the back seat: Priceless. Nice video CitrusPunch! And thumb up for 1PP and VOIP!
https://www.youtube.com/watch?v=4cjzBIVbz1c
 

Another great story made by Gekofish. His videos are so relaxing and funny. And he started to be really popular in the community, so join his subscribe crew
https://www.youtube.com/watch?v=Q2823dtKOr8
 

While we are working on our Survivor GameZ, some community make their own battle royal games. On the Round Table Gaming server will be the event on Saturday at 22:00 GMT/5:30 EST and if you want to participate, you need to sign up on their Discord. You can find more info HERE. And here is a video from their last event:
https://www.youtube.com/watch?v=P71-KiQIbXc  
 

And we can't forget about the location riddle. The last location was in the northeast of Shakovka village. And the winners are:

Here is a new location for the next Community Spotlight:


If you know where is this place, tweet it to our official DayZ Twitter account and don't forget to add #DayZRiddleTime.

Thank you very much for all your content, I had really enjoyable time going through everything you shared. See you next time!

Baty Alquawen/Community Manager

PC Stable Update 1.01



Dear Survivors! We've just released the PC Stable Update 1.01 on Steam (both game update and server files). This is the first in a series of Platform Updates that we will publish throughout the year, with the focus this time being on stability, fixes, server performance improvements, and the introduction of two new firearms.
https://youtu.be/caGOYM7eeYE
 
New firearms

With each Platform Update, we're aiming to expand the variety of content available in the game. Our choice for 1.01 were two classic 7.62x39 rifles previously available in the legacy builds: the SK 59/66 and the CR-527, also supported by the re-introduction of the Hunting Scope!

SK 59/66

A ten-shot semi-automatic rifle fed from an internal magazine. It is an older model, but still reliable, using 7.62x39mm rounds. Can be equipped with a PU scope and an improvised suppressor.


CR-527

A bolt-action hunting rifle, fed from a detachable magazine. It's light-weight and accurate when used at intermediate ranges. Uses 7.62x39mm rounds. Can be equipped with a Hunting Scope and an improvised suppressor.

 
Persistence fixes

Undesirable persistence wipes were definitely among the most annoying issues reported in 1.0. With 1.01, we're introducing a system of Persistence Backups that aims meant to prevent problems with saving of the persistence data on the servers. 

This system will be available to both official and community owned server. We've seen some pretty good results on the Experimental branch so far. In any case, we will still be closely monitoring all incoming reports should any loot, bases, or other persistence data get deleted after server crashes/restarts.

 
Server Performance Optimizations

Good server performance is critical to ensure an enjoyable DayZ gameplay experience. In 1.01, our programmers have made some solid progress on that front. Official vanilla servers running at full capacity with 60 concurrent players should no longer be witnessing flying cars and other shenanigans on a regular basis. 

As far as community/modded servers go, please understand that increased player counts may and other modifications to the server setup have a significant impact on the server performance, and problems may occur.

We will continue with further optimisations over the upcoming updates. The most curious of you can take a look at the report on this topic by our Lead Programmer, Mirek Maněna.

 
Voice communication improvements

The voice chat in 1.01 is using a completely new codec that bumps the overall quality of the Voice over Network sound - especially with a high quality microphone. We've also added a mumbling sound filter for players who try to communicate when their speech is restrained with a rag.

 
New status indicators & damage tweaks

As a first step towards balancing the health and damage systems, we've added new icon status indicators that better communicate bleeding damage and the effect of medication (for example, the vitamins will now boost your immune system). 

We've also made some adjustments to the player damage, with the most visible example being the reintroduction of a bleeding damage penalty when walking barefoot. Furthermore, we removed the chance variable for bleeding damage dealt by bullets. Now, every bullet scratch causes bleeding 100 percent of the time.

 
TrackIR Support

TrackIR is a head tracking input device that allows you to use freelook independently from your mouse controls, and 1.01 now fully supports this input method. Popular and proven in Arma, introducing this input method was pretty straightforward for us, so we made that option available already. If you own TrackIR, you'll definitely have some fun when driving around in your ADA!

 
50+ other changes and tweaks

In addition to the highlights, we've introduced over 50 other changes and tweaks that make DayZ a better game. Read the full changelog below!

Notes on the Update
  • Please verify your game files before playing, including User Data
  • Storage files from the Experimental branch of the game may not be compatible with the Stable branch
  • We've done some changes to the VoN Codec, so as server owners, when moving your current Server Config to the new patch, be sure to change your vonCodecQuality = 20
  • We recommend a persistence wipe for modded servers.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.

 
CHANGELOG
ADDED:
  • Added: SK 59/66
  • Added: CR-527
  • Added: Hunting Scope
  • Added: Recovery backups to deal with data corruption during crashes, and user-scheduled backups
  • Added: New stream from Kozlovka to Balota
  • Added: Over time self-closing of bleeding wounds
  • Added: Expanded admin logs (player positions, deaths and received hits)
  • Added: Script versioning to prevent future data incompatibilities
  • Added: Support for TrackIR head-tracking device
  • Added: Support for bullet shells dropping, and new sounds
  • Added: New audio controller for positional sounds, allowing us procedural control number or sound sources on models (Used to reduce number of bird sounds on trees.)
  • Added: Tree stem creak sounds
  • Added: Sounds when dropping items
  • Added: Implemented EQ filter for unconscious state
  • Added: Sound position offset feature to config
  • Added: New sounds for bullet shells dropping
  • Added: Antibiotics can fight diseases
  • Added: Vitamins can boost player's immune system
  • Added: Long torch (made of a long stick and rags)
  • Added: Various severities of bleeding
  • Added: Bleeding from bare feet
  • Added: Status indicators for bleeding and active medicament
  • Added: Masks and headgear provide some level of biological protection
  • Added: Close/open compass animations
  • Added: Voice effects for mumbling when gagged
  • Added: Ctrl + LMB will drop item from container (inventory)


FIXED
  • Fixed: A server crash when a character with a corrupt inventory tries to connect
  • Fixed: A server crash when a server with a garden plot on it was restarted
  • Fixed: A server crash related to script array manipulation crashes
  • Fixed: A client crash related to script array manipulation
  • Fixed: A client crash related to a light being removed while still in use
  • Fixed: Multitude of environmental issues (missing collisions, sudden LOD changes, hit materials, models adjustments) - as reported in Ticket T136380
  • Fixed: Typos in localization
  • Fixed: Possibility to toggle headlights when both are missing or destructed
  • Fixed: Some actions on target have incomplete action messages
  • Fixed: Crafting improvised suppressor took only 1% from the duct tape
  • Fixed: Landmine not detonating when it becomes ruined while it is armed
  • Fixed: Various IK poses (Stone, Medium Tent, BK-18)
  • Fixed: Chemlights glowing in cargo for 10 seconds
  • Fixed: Animals have no collisions with vehicles
  • Fixed: Shooting through a ruined suppressor did not emit muzzle flash
  • Fixed: Fireplace does not upgrade to stone circle if smaller stacks of stone are used
  • Fixed: Wolves attack animals rather then humans
  • Fixed: Sound sources on trees move with entity during cut down tree action
  • Fixed: SG5-K with compensator uses regular gun shots sounds (used sounds for silencer)
  • Fixed: Sea chest can be put into another sea chest - T135962
  • Fixed: When preforming suicide headgear does not get damaged
  • Fixed: Player's ankles can disappear while wearing Orel police pants
  • Fixed: Bullets are not registered after the weapon was raised close to the wall - as reported in Ticket T136559
  • Fixed: AIs get stuck near obstacles (reduced chance of occurrence)
  • Fixed: Motorbike helmet visually disappears after few steps
  • Fixed: Player gear is teleported to exact place where he logged in after being skinned and quartered - as reported in Ticket T136367
  • Fixed: icons representing ammo are small - as reported in Ticket T136555
  • Fixed: Tactical googles have no texture - as reported in Ticket T135082
  • Fixed: AI walking through ground pipes
  • Fixed: Server crash - as reported in Ticket T134543 + T136323 + T135501
  • Fixed: Server crash when HTTP request does  not return OK
  • Fixed: Player might not be killed when shot with 12ga pellet
  • Fixed: Wooden logs get duplicated when building base of Fence and WatchTower
  • Fixed: ADA 4x4 won't stop after driver jumps out of it
  • Fixed: Some clothes cannot be damaged on ground
  • Fixed: Removing the rag from the mouth, make the rag slots smaller
  • Fixed: Temperature measurement has a question mark in the result text
  • Fixed: Players are able to access dismantle action on towers from the outside - as reported in Ticket T136666
  • Fixed: Bullets do not interfere with the player's body when fired through sea water


TWEAKED:
  • Tweaked: Inventory improvements in the visuals and performance of inventory code, including the
    • addition of hierarchical attachment visualisation,
    • hiding unused attachment categories (greatly uncluttered the Watchtower for example),
    • inclusion of dedicated icons for these categories and overall bugfixes.)
  • Tweaked: Improvements to server performance (central economy, networking and AI)
  • Tweaked: Weapon muzzle attachments now steam during rain while they are hot
  • Tweaked: Weapons animations polishing (animations speed, clipping)
  • Tweaked: Sounds for climbing ladders
  • Tweaked: Sounds for take item in hand action
  • Tweaked: Projectile speed and air friction
  • Tweaked: Rebalanced projectile damage
  • Tweaked: Rebalanced character damage system
  • Tweaked: Rebalanced armor against projectiles
  • Tweaked: Shock damage for projectiles (chance to fall into unconsciousness increased)
  • Removed: Chances for bleeding wounds from projectiles hit
  • Removed: Flickering effect (roadflare)
  • Tweaked: Antibiotics and vitamins only support single use consume action
  • Tweaked: Traps no longer function as melee weapons
  • Tweaked: Hen spawn zone reworked to better fit environment (should not spawn inside industrial and other unnatural areas)
  • Tweaked: Many improvements, tweaks and fixes for ChernarusPlus terrain
  • Tweaked: Improvements to server performance (central economy, remote projectiles are not real)
  • Tweaked: Damage to bare foot for non-roadway surfaces
  • Tweaked: Infected damage system
  • Tweaked: Recoil (KA-M, BK-18, M4-A1,Mosin 91/30 and VSD)
  • Removed: Chance to spawn SG5-K with 15Rnd magazine
  • Updated: Inventory icons (placeholder icons replaced)
  • Tweaked: IK pose for long torch
  • Tweaked: Rangefinder zoom set to 4x
  • Updated: Credits


 KNOWN ISSUES
  • It is currently not possible to drink from certain water sources.
  • When using the in-game text chat, you will not see your own messages. Other players can.
  • 2-handed rifles can only be dragged and dropped via a small piece of their "Equipment" tab icon.
  • A jammed BK-18 cannot be fixed.
  • Official servers may be listed as private or in the Community tab.