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KILLBUG News

1.1.0 Hotfix 1

Small hotfix to fix the tapeworm tentacles getting wildly stretched out as the game goes on.

Blood for the Deceiver - Update Patch Notes



[h2]The Blood for the Deceiver update is here![/h2]

The team has been working hard to bring you as many player-requested features as possible, along with plenty of new secrets to uncover, so we're SUPER excited for everyone to try this update.

Thank you for supporting KILLBUG so far! If you wanna chat with other players, and the Spunk devs, jump into our Discord server!

[h2]Features[/h2]
  • Version increased from 1.0.02 > 1.1.00
  • Added new late game enemies
  • Added 29 Steam achievements
  • Added full controller and mouse and keyboard rebinding, accessible via the 'Control' tab in the options
  • Added option to use a modifier key for melee dash
  • Added option to enable a simplified crosshair
  • Added Arachnophobia Mode with two levels of intensity
  • Added new weapon abilities
  • Leaderboard UI overhaul
  • Mini leaderboard added to main menu
  • Added button to jump to your position on the global leaderboard
  • Added buttons to jump to top and bottom of leaderboard
  • Leaderboard can now be smoothly cycled with mouse, keyboard or controller
  • Leaderboard now handles more languages
  • Improved Steam Deck support
[h2]Improvements[/h2]
  • Physics now runs in sync with graphics framerate
  • Main theme song extended
  • More lighting variety
  • New sounds added
  • Ambient audio and reverb added to map
  • Tutorial received some polish
  • Made VFX for some enemies more custom to reflect their visual style
[h2]Balance[/h2]
  • Tapeworms will now retaliate if you stay still for too long while on their backs
  • Larva Hives now move to avoid the player when they get very close
[h2]Bug Fixes[/h2]
  • Fixed issue where Demon Shot would be active but the visual would disappear
  • Fixed issue where healing UI can get stuck on if you take damage immediately after healing
  • Fixed FOV popping when the game starts up if using non-default settings
  • Fixed rare bug where melee visual wouldn’t swing but damage would still apply
  • Fixed bug where centipede head would get deflect flash stuck on after respawn


[h2]No Leaderboard Wipe?[/h2]
After thorough testing, we decided not to wipe the existing leaderboards, as new scores are higher than before, overall.

Blood for the Deceiver - A FREE content update coming on June 19th!

Hey everyone!

First of all, we’d like to give a massive thank you to everyone who has supported KILLBUG so far! The top players are NOT messing around and it’s incredible to see. (You’re so much better than us and we’re totally not salty about it.)

[h3]We’re releasing a FREE content update! [/h3]



[h3]The Blood for the Deceiver update will be available on June 19th, PDT.[/h3]

We can't share too many details right now, but the wait is almost over. In addition to the Steam achievements and input rebinding that heaps of you have been asking for, there's a BUNCH of fun stuff coming in this update.

We’ll be streaming a launch event in our Discord server on June 19th, 4pm PDT, so tune in if you’re keen to check out the new update, see old KILLBUG development builds, and ask the devs some questions!

Join our Discord to party with us!

We hope you're all as keen for the update as we are.

Much Love,
Samurai Punk

Patch 1.0.02



Nick from Samurai Punk here.

We've pushed another small update resolving a few issues people have found since launch. I want to thank everyone for reporting bugs and for sending feedback.

I also wanted to address some questions people had about the game's future. We can confirm we're working on new things for KILLBUG! First off input rebinding and achievements are both on their way. As for the core gameplay we're developing some secret stuff that will release in the same update.

Fixes
  • Fixed issue where using melee immediately after coming off cooldown would not apply damage
  • Fixed issue where all options in a tab would be non-interactable when opening the options menu sometimes
  • Fixed issue where applying option changes would cause the screen to refresh if you'd previously changed resolution or fullscreen settings this session
  • Simplified resolution and fullscreen choices
  • Speculative fix for brightness being very low on HDR enabled monitors
  • Fixed colour of Xbox A and B buttons being backwards


Much Love,
Samurai Punk

You get one guess as to what this FPS called KILLBUG is about




The last few years have seen some really good fast-paced arena shooters release, and the latest one I've got for you is KILLBUG. In Killbug, you are the Killbug, and you have to kill as many other bugs as you can before you die. That's it, that's the deets...
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