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The Last Werewolf News

DevLog #6: Amazing News and Roadmap Check-In

Hey all,

I’m still here, and I present to you, another devlog for where the project is at.


[h2]Support from Screenwest[/h2]

A few months ago, I applied for the Digital Games Production Fund with Screenwest and I am excited to say that The Last Werewolf was successful in receiving support for its development.

This support allows me to bring on talented people to help polish the game. This means you’ll be seeing improvements such as character portraits for the dialogue, original music, stronger 3D character models, and more accessibility options.

For those unaware, Screenwest is an organisation in Western Australia that looks to support the screen industry in WA. In the last few years, they have been aiding the growth of the local game industry by supporting many great projects! You can take a look at some of the other projects they've supported to get a sense of the exciting developments happening in the WA gaming scene.
https://www.screenwest.com.au/news/latest-news/11-projects-supported-through-screenwests-digital-games-production-fund/


[h2]Roadmap Progress[/h2]

Now that most of the admin has been completed, I'm now finding myself with more and more time to commit to developing the game. In fact, I’ll now be able to commit myself full time on the development of the game up until March 2024.

I want to thank you all so much for your patience with the game's development. While my original plan was to have this game out of Early Access early 2024, I feel this delay has actually put the game in a stronger position thanks to Screenwest’s support.

I’ve taken the time to update the roadmap to better reflect the new schedule, accommodating the changes that come with bringing on a small team. The updated roadmap primarily focuses on major updates and key feature rollouts, but rest assured, regular patches and minor adjustments will continue as needed.




[h2]Chapter Two Progress[/h2]

Despite the recent delays, progress on Chapter Two hasn’t stopped – in fact, it's almost ready for release. I'm incredibly excited about this upcoming chapter; it introduces new elements for players to explore the unfolding narrative. While I’ve already let slip a few spoilers, I'm going to hold back from revealing too much more – don't want to spoil all the surprises!

As a little teaser, though, here's a sneak peek at the opening of Chapter Two:




[h2]How to Keep Updated[/h2]

There are a few ways that you can keep updated on recent news, patches, events, and more.

Steam Announcements
All updates are tracked in Steam - patches, minor and major. Check out the News section in the Community Hub or in your Library on Steam to get all the latest details.

Discord
The Unnatural Freaks Studio Discord channel is not just a hub for announcements; it's a community space where you can chat with fellow players or just quietly catch up on the latest – lurking is totally okay (I do it too in some channels). It’s the perfect spot for the most current news, sneak peeks of progress, and ongoing development discussions.

Update Tracker
As a reminder, I have created a Google Site that acts as an Update Tracker for the development of the game throughout Early Access. It’s a comprehensive record of all past updates, known issues, FAQs, and future plans. If there's anything else you'd like to see on this site, just let me know – I'm open to suggestions and exploring new ideas.


[h2]Minor Update Version 0.1.4.0[/h2]

November 21, I released Minor Update Version 0.1.4.0 which had a couple new features: UI Update, Narrative added, and shuffling of clues.


[h3]Lachie’s Diary[/h3]
The first 10 entries of Lachie’s diary are now available. The current plan is for there to be 10 entries per chapter. I’d love to hear your thoughts on whether you’d like more entries or you feel this is a good amount.



[h3]Collectable Clues[/h3]
I’ve now added 4 collectable clues per case. Lachie will put photos and notes in her journal when she finds them. Keep in mind, this is a choices matter game, you won’t be able to unlock all the clues at once. Some are decision-oriented only.


Patch Update: Version 0.1.4.2

[h3]Minor Bug Fixes[/h3]

  • Patch Version 0.1.4.1 didn’t actually update, which ended up being a good thing as there was a game-breaking bug that is now fixed. The fates smiled down on me that day.

  • Swapped Title Screen with a new image. This is temporary until new art is delivered.

  • Fixed issue with layering of UI when purchasing books.

  • Fixed issue with Alana’s clue not showing.

  • Updated initial message at the start regarding lack of tutorial. Added an image of the rules from the tablet. As a reminder, this tutorial section is just a placeholder. A proper tutorial is on its way.

  • Halloween Special

    - Fixed Canvas Scaling Issues for both 16:9 & 21:9. Please note that 21:9 will have some aesthetic issues, but is still playable.

    - Settings button was also added to the kitchen.

    - Fixed issue with multiple clicks per item found.

    - Fixed issue with the settings button resetting the score on the first click.



[h3]Known Issues
[/h3]
For a list of known issues, please see the Update Tracking website: https://sites.google.com/view/thelastwerewolf-updatetracker/home

Patch Update: Version 0.1.4.1

[h3]Minor Bug Fixes[/h3]

  • Added Anya to Day Two in the Cultural Centre.

  • Fixed lighting issue during Wolf shifting in the final scene.

  • Fixed movement and interaction issues during open UI. You should not be able to move or interact when a UI window is opened.

  • Fixed collider issues in some scenes.

  • Fixed layer issues in Halloween Special.

  • Fixed Music not playing in a couple of scenes and during final shift animation.

  • Fixed some typos and inconsistencies in the narrative.


[h3]Known Issues
[/h3]These are known and are currently being worked on. I needed to push this patch ASAP.
  • Rat animations and clues. Sometimes they don’t trigger. As a temporary fix, I have turned off some features. This may impact getting the rat clue. I need to remake the rat feature, so it should be available in the next patch.

  • Collecting Lavender still has some issues. This is not game-breaking and is currently being worked on.

Minor Update: Version 0.1.4.0

Hey everyone,

Here's what's in the new minor update:

- New pause menu.
- Clues moved to the journal, and removed from the tablet.
- 4 image clues will now be added to the journal (these will not appear in old saves. You'd need to start a new game)
- The first 10 diary entries have been added.
- Additional icons added top-left of the screen: Settings, Tablet, Inventory, Journal.

Known bug:
- Wolf Sense still works when UI menus are open. While this is an issue, the wolf metre will not be impacted by wolf sense.

If you come across any bugs, please let me know and I'll fix them asap.

Patch Update: Version 0.1.3.1

[h3]Minor Bug Fixes[/h3]

  • Fixed Colliders: In fixing one doorway, others had their colliders tweaked when they shouldn't have. This has now been fixed.

  • Mini-Game Canvas: There was canvas scale issues when adjusting to 1920x1080. This has now been fixed.