Weekly Devlog #16 - Demo update!
Hello to our wanabee paramedics!
A weekly devlog on a monday?! Yes, we worked a lot to deliver the update of the demo and it delayed the news a bit... As promised last week, we updated the demo of Highway to Heal! This update takes into account some of your feedback (others need more time) and let's you discover new areas of the game.

It might(?) not seem much, but a lot of work went into this update. There is a lot of things that happens behind the curtains and doesn't necessarily show explicitly, but it's necessary work for the development of a video game. We tried a lot of things to improve the minimap and it's still not perfect yet. We do believe it's better though and we have a few things up our sleeves that might finally make it just right. If you need a copilot to read it, bring in a friend, it's fun!
https://store.steampowered.com/app/2899360/Highway_to_Heal_Demo/
[h2]Changelog[/h2]
๐ Mission replay (from the ambulance center)
๐ Added two new missions in the evening (removed Basile's mission)
๐บ๏ธ Minimap interface update
๐ AI vehicles now avoid colliding with trashcans and lamp posts when the siren is active...
๐ก Cars and lamp posts more visible in bad weather conditions
๐ฅต Rebalanced difficulty
๐ Feedback survey accessible from pause menu
๐ Various bugfixes and minor improvements
๐ชง Fixed missing credits
๐ And a few surprises!
[h2]Crowdfunding[/h2]
We are seeing the finish line! The campaign ends this sunday so there's barely seven days left and we need all your help to ensure we complete those last 14%! We know a few of you are waiting for the last minute to pledge, but we really need your help sooner than later! We would very much love adding a few stretch goals.
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If you already contributed, please share the campaign with your friends, family... Ask your favorite streamers to play the demo, that could help a lot too!
![]()
While this campaign is ending, work on funding and developing the game continues. We will be at Game Invest in Bordeaux and Game Camp in Lille to find partners to help us bring the complete game to you.
In the next update, you should finally be able to go to the City Hall and get the list of ongoing works added to your minimap, amongst other things.
Take care!
A weekly devlog on a monday?! Yes, we worked a lot to deliver the update of the demo and it delayed the news a bit... As promised last week, we updated the demo of Highway to Heal! This update takes into account some of your feedback (others need more time) and let's you discover new areas of the game.

It might(?) not seem much, but a lot of work went into this update. There is a lot of things that happens behind the curtains and doesn't necessarily show explicitly, but it's necessary work for the development of a video game. We tried a lot of things to improve the minimap and it's still not perfect yet. We do believe it's better though and we have a few things up our sleeves that might finally make it just right. If you need a copilot to read it, bring in a friend, it's fun!
https://store.steampowered.com/app/2899360/Highway_to_Heal_Demo/
[h2]Changelog[/h2]
๐ Mission replay (from the ambulance center)
๐ Added two new missions in the evening (removed Basile's mission)
๐บ๏ธ Minimap interface update
๐ AI vehicles now avoid colliding with trashcans and lamp posts when the siren is active...
๐ก Cars and lamp posts more visible in bad weather conditions
๐ฅต Rebalanced difficulty
๐ Feedback survey accessible from pause menu
๐ Various bugfixes and minor improvements
๐ชง Fixed missing credits
๐ And a few surprises!
[h2]Crowdfunding[/h2]
We are seeing the finish line! The campaign ends this sunday so there's barely seven days left and we need all your help to ensure we complete those last 14%! We know a few of you are waiting for the last minute to pledge, but we really need your help sooner than later! We would very much love adding a few stretch goals.
If you already contributed, please share the campaign with your friends, family... Ask your favorite streamers to play the demo, that could help a lot too!
While this campaign is ending, work on funding and developing the game continues. We will be at Game Invest in Bordeaux and Game Camp in Lille to find partners to help us bring the complete game to you.
In the next update, you should finally be able to go to the City Hall and get the list of ongoing works added to your minimap, amongst other things.
Take care!