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Metaball News

Patch note Version: [ 1.2.4.0 ]



[h3]Update content[/h3]

1) Gameplay changes:
  • At the end of the basic tutorial, we added an effect that plays when you score in 2v2.
  • Added basic controls list to the control guide inside the menu (Xbox controllers will be added later).
2) Changes based on feedback:
  • Slightly increased the rebound force when the ball collides with the backboard.
  • Increased the thickness of the goal to address a bug with the goal.
  • Increased the power of the Side Swing release.
  • Fixed a bug where there was no sound when triggering a power swing.
  • Reduced the size of the hitbox between the backboard and rim.


Patch note Version: [ 1.2.3.0 ]



[h3]Update content[/h3]

1) Gameplay changes:
  • Added a tutorial to learn the double jump in the Basic tutorial.
  • You can now see your friends' perks and history in the party invitation window. In the future, we'll add the ability to see their outfits as well.
  • Added a Controls Guide to the ESC menu that summarizes the controls and skills available in Metaball. In the future, we'll add Advanced Techniques and Configuration.
2) Changes based on feedback:
  • Fixed a bug where you were considered mid-air when dashing or moving on a side wall.
  • We've been working on overall physics balance (this includes Tilt speed, character speed, irregular bounce, irregular spin, etc.).
  • Fixed a bug where the ball would strangely bounce off the floor when performing a Side Swing pass.


Unlock the Exclusive



[h2]We are thrilled to announce our First Season's big event! [/h2]

From December until January 31st, players across all platforms will have the exclusive opportunity to enjoy the Premium Meta Pass for free.
What's even more exciting? Items unlocked during the Open Beta and Early Access period will be retained at the game's full release for all platforms!

The Premium Meta Pass unlocks a treasure trove of exclusive in-game items and rewards, providing players with a taste of the premium gaming experience. This limited-time offer is our way of thanking our community for their support and enthusiasm.

Just head to the Metapass tab to unlock it directly!

Metaball's First Season Highlights:

  • Event Duration: From December until January 31st.
  • Exclusive Offer: Free Premium Meta Pass for all players on every console during Open Beta and Early Access.
  • Item Retention: Unlock and keep your items for the full release.
  • PC players who have already purchased the Premium Meta Pass before this event will receive a refund of 1,500 Metanium.


[h2]Check out the official event trailer [here].[/h2]

🚨 Join the Metaball Community: 🚨
Connect with fellow Riders, share your epic plays, and stay updated on all the latest Metaball news on our official Discord and social media channels.
[Go to Metaball Twitter] [Go to Metaball Youtube] [Go to Metaball Twitch] [Go to Discord Metaball server] [Go to Metaball Homepage]



Patch note Version: [ 1.2.2.0 ]



[h3]Update content[/h3]

1) Gameplay changes:
  • We felt that the tutorial could be difficult for new players, so we lowered the difficulty level.
  • In private matches, we changed the functionality of changing teams, becoming a spectator, etc. to be managed directly by the lobby owner.
2) Changes based on feedback:
  • Fixed a bug that caused the ball to bounce irregularly when releasing with a Power Swing.
  • Slightly reduced the air resistance to the ball when releasing with a power swing.
  • We worked on balancing the overall physics.
  • Removed and fixed sounds when landing on the board or while titlting.
  • Fixed a bug where the AI would not shoot correctly.

Patch note Version: [ 1.2.1.0 ]



[h3]Update content[/h3]

1) Gameplay changes:
  • We've applied the same air resistance and floor friction to Power Swing Shots as we did to Swing Shots.
  • We've made a lot of changes to the basic tutorial to make it easier for new players to learn the game.
2) Changes based on feedback:
  • We realized that keeping the ball on the sidewalls could potentially make the game boring, so we removed the ability to climb and stay on the sidewalls for long periods of time.
  • We increased the base speed slightly.