Hey everyone!
First of all, I just posted a trailer for the game so check it out if you haven't already:
[previewyoutube][/previewyoutube]
This page has been pretty quiet, but that is just because I have been working hard on the game and as a solodev (+ father of a 7 month old baby...), time is a very precious resource! But to combat the quietness, I thought I'd write a quick post here about how the development is going.
I'll start with the somewhat sad news. I was originally hoping to release the game this year, but I recently realized that is just not possible if I want to release an actually complete game. These things are very hard to estimate, but luckily I think the game is at a very good point overall and I've set a new hard deadline for the release: March of 2024. The exact date will be confirmed later, but I'm aiming for either March or February. In any case you will definitely see a demo for Mortal Glory 2 in the Next Fest in February!
On the bright side, I haven't been resting on my laurels and I have been able to add lots of cool stuff in the game that wasn't in the first one. Let me showcase a few of the new features I am most excited about (note: these are not all the new features!).
RELICS & PERKS


I love Slay the Spire and one of the funniest features in it I think are the relics (= items with unique effects), so I figured why not add them to Mortal Glory also! Every gladiator now has 2 accessory slots, which can be filled with a few different kinds of items - relics being one of the options. You can freely combine the effects of different relics and come up with really creative combos to gain an advantage on the battlefield. To top it off, all gladiators can also gain special perks which serve a similar purpose to relics and add a completely new list of unique effects to combine. Oh yeah and one of the perks lets you use all 4 equipment slots for relics so you can come up with a super combo that potentially breaks the game. Can't wait for the bug reports! :D
ENVIRONMENTAL TILES


In the first Mortal Glory the battlefields were pretty static. There were different maps but they were always the same. I wanted to add more variation to that and the first obvious thought was: FIRE! So I added fire that will hurt units that step on it and it will also spread if it gets hot enough. I can't remember what I added next, but just to mention a few other types: smoke that you can hide in, tornado that will throw units around and pits you can fall into.
OBJECTS


Similar to environmental tiles, I added objects to add more variety to the maps. Most notable object type is the BARREL. There are different kinds of barrels and the unique feature they all share is that you can push them based on your character's strength value (stronger -> push further). So now you don't need to settle for throwing just enemy units across the map - you can now do it with barrels also! You can also trigger cool chain reactions by pushing barrels into each other!
That's all I have time to write about for now! If you want to follow the development more closely, I actually post ~10 minute bi-weekly devlogs on YouTube: https://www.youtube.com/playlist?list=PLXqry9Oe38l2qvNzSBnUI2X-6YNfA6oUo.