1. Mortal Glory 2
  2. News

Mortal Glory 2 News

Updated to 1.0.4

NEW

-Added a button to inventory for forgetting skills (you can also still forget skills from the gear menu on characters). The previous placement in gear menu only was easy to miss, so apologies to anyone who just now learns you can forget skills.

CHANGES

-Characters no longer count as dead (for permanent death effects) if they are resurrected before the end of the battle.
-Noxious Stab: Debuff stacks required for double damage: 4 -> 2.
-Lacerating Thrust: Debuff stacks required for double damage: 4 -> 2, damage 7 -> 6.
-Incinerate: Debuff stacks required for double damage: 5 -> 2, damage 4 -> 2, cooldown 3 -> 2.
-Afflicted Bash: Effects required for double damage: 3 -> 2, damage 6 -> 3.
-Afflicted Burst: Effects required for double damage: 4 -> 2, damage 7 -> 2.
-Random debuffs at start of the attle can no longer cause Rooted.
-Damage & knockouts dealt with debuffs & environmental tiles now properly gives XP & damage credit to the creator of those effects. (Previously damage done with these often didn't give XP at all. Knockouts were often credited to the right person, but in some cases the XP was shared between the whole team).
-Damage to objects no longer gives XP.
-Increased XP from healing.

FIXES

-Small typo fixes.
-Corrected tooltip information for Enhanced Thunderbolt & Shadow Play.
-Fixed a bug that could in a rare situation cause an error when updating movement arrows.
-Fixed a bug where Kitsune's racial combined with the relic that doubles summons created 0 hp specters.
-Fixed a bug where character's current hp did not update if a perk that gives HP was gained from an event.
-Fixed a bug that caused an additional unintended knockback if a skill knocked unit into a tornado and then a tried to apply an additional knockback (like Cyclone Shock skill).
-Fixed a bug that in specific situations with specific timing would freeze the battle (most commonly encountered when AI unit died to bleeding while sliding on ice).

In case you still encounter a bug where the AI unit does not move at all on its turn, please take a screenshot and send it to me along with the files described here: https://steamcommunity.com/app/2216660/discussions/2/4295942652161503488/. So far these kinds of bugs have been very situational so it helps me reproduce the issue in the same circumstances.

Run your team of fantasy gladiators to absolute dominance in Mortal Glory 2




Mortal Glory 2 released this past week, a tactical battle game about fantasy gladiator teams battling to the death on an arena circuit in pursuit of fortune and fame. It's a vicious game all about making your best attempt, getting further than you thought, dying, unlocking cool new stuff, and then making another go of it...
Read more.

Updated to 1.0.3

CHANGES

-New units (for example clones) can now spawn up to 4 tiles away from target if there is no free space nearby.
-Damage and knockouts dealt by summoned units will now give XP to the summoner equal to the amount the summoner would have gained by dealing the damage or knockouts by themself.

FIXES

-Fixed a bug that caused the battle to freeze if there was no room for a new specter to spawn.
-Fixed a bug where saving & loading in a treasure node could make the treasure chest disappear.
-Fixed a bug where item skills would disappear if saving & loading in a treasure node.
-Fixed a bug that left "Choose one" screen on when quitting the run during treasure chest looting.
-Fixed an exploit where you could transfer a "Choose one" item into a new run.
-Fixed a bug that could show tutorial tips in main menu.
-Fixed a bug that enabled player to quit current run twice and cause an error.
-Fixed a bug where AI gaining extra AP during movement (for example from Amphibious perk) could cause the battle to freeze.
-Fixed a bug that could cause the battle to freeze if an AI unit died to bleeding and the corpse was thrown around by tornadoes.

(Note: Some changes take effect only after starting a new game)

Updated to 1.0.2

CHANGES

-Increased battle extra challenge rewards by ~33%.
-Removed Berserk, Undying & Stunned from random buff/debuff pools (= effects that give a random buff or debuff can no longer cause these).
-Detonate Blood: +3 damage.
-Dryad's racial: +1 range.
-Dwarf King racial: mana cost to 0.

(Note: Some changes take effect only after starting a new game)

FIXES

-Fixed bug that caused "Tougher Enemies" challenge to stack on save & load.
-Fixed bug that could cause final boss to get wrong perks or get extra effects from invisible perks.
-Fixed bug that causes stat effects from perks to linger if the perk was somehow removed (which should be very rare).
-Fixed bug that caused "Gifted Characters" & "Rotating Skills" challenges to not apply to the first boss.

Updated to 1.0.1

CHANGES

-Increased player XP gain to unlock extra content faster.

FIXES

-Small typo & localization fixes.
-Fixed a bug with Long Tournament & Short Tournament challenges where saving & loading caused several issues.
-Fixed a bug that prevented enemy team from getting buffs or debuffs through events.
-Fixed a bug that sometimes caused battles not to start after save & quit. (If you still encounter a bug like this, restarting the game has been a working solution usually.).
-Fixed a bug that caused left mouse button dragging to not work in the map scene in some cases. It is possible this might still happen for some people. If it does, let me know and I will investigate further.


If you find a bug, sending the "Data.es3" & "ErrorLog.txt" files located in folder "C:\Users\\AppData\LocalLow\Redbeak Games\MortalGlory2" (if they exist) to [email protected] can be a huge help in fixing the bugs!