1. Kitty Survivors: Rogues of Catmere
  2. News

Kitty Survivors: Rogues of Catmere News

Kitty Survivors 1.0 Released!!

Hello everyone! After 7 months of Early Access Kitty Survivors 1.0 is now out!

I would like to thank everyone who supported the game in its Early Access version and helped me with feedback!

I hope you enjoy the new update!

[h3]New Content:[/h3]
  • 2 New Characters: Tuna and Chubby
  • 2 New Weapons: Shotgun and Fish
  • 1 New Stage: Candyland (9 new enemies, 2 elites and 2 bosses).
  • Crafted weapons now have perks on them based on the Grip material used.
  • 3 New Power-ups: Decelerate (slows down enemies), Detonation (kills every enemy on screen), Big Gold Bag (100G)
  • Pets now level up with the player, increasing their stats by 2.5% per level (Just inside a stage).
  • Pet evolution system: when your pet reaches tier 5 you can evolve it. Its appearence and name will change, it will receive a stats boost and acquire a new ability.
  • 14 New weapon materials added.
  • 42 New Achievements added.




[h3]Quality of Life:[/h3]
  • Puppergeist enemy doesn't become fully invisible anymore.
  • Duration of Plains stage decreased from 20 to 15 minutes to match other stages.
  • Perk evo combination is now displayed on Passive perks as well.
  • More info added to the items on the Forge screen.
  • Now the weapon chart displays more information regarding each weapon.
  • In the Match Ended screen, you can now hover over materials and eggs obtained to check their info.
  • Improved collision detection.
  • Increased from 10 to 20 the weapon slots in the Armory.
  • Improved pet movement and behaviour.
  • You can now hover over eggs in the Incubator screen to see more info.
  • You can now hover over your loot in the Chest screen to see more info.
  • Added pet's element info in the pet panel at the Pet Zone.
  • 'Level' nomenclature was replaced by 'Tier' for pets at the Pet Zone. Apples still work the same, but now instead of leveling up your pet, it increases its tier. Same thing.
  • More info added to the Forge screen regarding item rarity and how their types influence weapon crafting.
  • Added pet skill description in the pet panel at the Pet Zone.
  • Perk evolution chart added to the Pause screen.


[h3]Animations:[/h3]
  • Added chest opening animation.
  • Added egg hatch animation.
  • Added weapon craft animation.
  • Added animation when obtaining an egg.
  • Added pet evolution animation.
  • Added animation when a pet increases its tier at the Pet Zone.


[h3]Balancing Changes:[/h3]
  • Minigun: Decreased ammo clip and increased reload time.
  • Dungeon Stage: Pink Slime and Flaming Head enemy now drop uncommon exp gem.
  • Snowland: Snowman, Yeti and Santa Skeleton now drop uncommon exp gem.
  • The exp gem from Tuna, the Wise evo perk now gives twice the exp of an uncommon gem.
  • Kaboom ability (Devil): Decreased the chance from 50 to 12.5% of triggering, but it now deals same damage as your weapon, it used to be a fixed low amount.
  • Camper Cat evo: damage increased from 450 to 1000.
  • Backstab Skill (Little Ribs character): damage increased from 500 to 1000.
  • Pets no longer get a boost on attack range and knockback when leveling / tiering up.
  • In Heat perk: kitten spawn time decreased from 120 to 90 seconds.
  • Increased gold drop amount.
  • Changed weapon materials stats, rarity, drop location and price.
  • Burn effect now deals 5% of the enemy's max health over 5 seconds.
  • Increased exp obtained from every gem.


[h3]Visual Changes:[/h3]
  • Skeletons from Plains stage now wear underwear.
  • Enemy sprites updated.
  • Vignette effect removed.
  • Updated Plains stage colors.
  • Vanilla character sprites updated.


[h3]Bug Fixes:[/h3]
  • Buttshot perk now increases damage correctly.
  • Reload speed % is now displayed correctly in the Pause screen.
  • Thundercock pet attack now selects targets correctly.
  • Zeus perk now selects targets correctly.
  • Yeti enemy no longer rushes towards the player after its rolling attack.


By the way, it all started when my girlfriend moved in with me and her cat gave birth to 4 kittens. That's when I decided to make a game with cats and add all of them as characters. Peanut and Pancake are the parents:



Remember to be kind to one another, we're all on this Earth together. Let's make it a fun ride!

Thank you all!
[h3]Merry Christmas and have a wonderful 2024![/h3]

Kitty Survivors 1.0 coming on December 20th!

Kitty Survivors will get its full release on December 20th!

The 1.0 update will bring more characters, weapons, evolutions, a new stage and much more!

Thank you all for your support and have a great week!

Join my Discord

Update 0.9.5: New Features, Character and Bullet Heaven Fest!

[h3]Hey, to celebrate our participation in the Bullet Heaven Fest, which starts today, I'm bringing you a new update![/h3]

New features, a new character and achievements!

[h3]New Features:[/h3]
  • Perk Evolution: all active perks can now be evolved by combining them with specific passive perks. Combine them to unlock their ultimate version! There are 18 evolutions!
  • Stage Difficulty: you can now play on Normal, Hard and Cat-astrophe modes. You need to beat the previous mode to unlock the next one. The harder it gets, the better the rewards!


[h3]New Character:[/h3]
  • Play with Pancake, the fourth member of the guild! Use her unique ability to slow down every enemy on screen.


[h3]More:[/h3]
  • Added 10 new achievements!
  • Increased the attack range of the Kitten (In Heat perk)
  • Added the option to disable the shortcuts text that is displayed in the bottom of the screen.
  • Fixed a bug when dragging items in the Forge screen.
  • Other minor bugs fixed.


I've been working on more exciting content for the game and soon I'll have some news for you!

Have fun and enjoy the 20% OFF.
Angelo

Early Access 0.9.21 HOTFIX

Bug fixes based on "cookies for everyone!" and "dinksmallwood1985" bug reports!
  • Fixed a bug that prevented the Banish button to be interacted with before rerolling first.
  • Changed the damage priority of critical hits to trigger before checking if a target is under Cold effect. It should be critting correctly now.
  • Zeus perk and other perk elements are now causing the correct effect. (Some were mixed up)
  • Icy Boy's snowball attack is now dealing the correct amount of damage. There was a bug that made it hit the same enemy multiple times.


If you are experiencing any other issues, please let me know!

Thank you all!

EA 0.9.2 & SHMUP FEST!

Hey guys, it's been a while!

[h3]We're participating in the Steam's SHMUP Fest, so if you don't have the game yet, this a great time to get it with a discount![/h3]

Now let's talk about what's new. This is a big patch and I think you will enjoy! A lot of QOL work, bug fixes and reworks.

[h3]Patch Notes:[/h3]
  • Improved sound effects and music. (New music for each stage and changed almost all sound effects)
  • Now screens open in a queue. For example, if you level up at the same time as you loot a chest, the second screen will open after you close the first one.
  • Auto fire is now the default option. Can still be toggled off on Settings / shortcut.
  • Destructibles and power ups added to the Dungeon stage.
  • You can now check how many enemies you defeated / are required to obtain new eggs.
  • Status Effect rework: it now has a chance to trigger the effect directly when hitting an enemy. No need to combine two different elements.
  • Craft rework: now there is a random range of damage and effect chance when crafting weapons. Even two weapons crafted with the same materials, can have different stats.
  • Item rarity added. You can now see the rarity of your items by their slot color (brown = common, blue = rare, purple = epic)
  • Elite monsters now have a health bar above their heads.
  • Added some effects and changed a few UI elements / texts to juice things up.
  • Changed the player's hit color to red.
  • Added a "Give Feedback" button to the Main Menu and Pause screen


[h3]Game Balance:[/h3]
  • The Wise perk buffed (xp gain)
  • Magnetic Eyes perk buffed (pickup range)
  • Catnip time decreased to 10 seconds. It was too OP against bosses.


[h3]Bug fixes:[/h3]
  • Fixed a bug that prevented from obtaining eggs after completing the condition. If you already met the condition, just defeat one more enemy of said condition and it will give you the egg.
  • Fixed a bug that displayed the text level incorrectly.
  • Fixed a bug that the character got slowed down for the rest of the run when stepping in consecutive holes (Snowland stage)
  • Fixed a visual glitch when using the Tail Tornado perk.
  • Fixed a visual glitch when enemies got defeated and had an effect icon above their heads.


[h3]Status Effects & Elements rework:[/h3]
Back then when I designed the elements, I thought it would be cool if they combined with each other and had elemental reactions. But it didn't work the way I intended. In this kind of game, too many things happen at the same time, making it difficult to combine attacks and elements strategically.
There were also some perks that would apply those effects directly, going against the first concept of elemental combinations. I decided to make it simpler, when an enemy gets hit, it has a chance of triggering the effect. By making it simpler, It will be easier to implement new effects and elements in the future, like poison and blood (lifesteal).

[h3]Craft & Item rarity:[/h3]
Rarity affects the stats of an item. The higher the quality, the higher the damage and apply effect chance. In a future update, rarity will also affect the perks that can be randomized when creating weapons.

As always I'm open to feedback and suggestions, so drop them in the comments, Discord or through the game by tapping the "Give Feedback" button!

Thank you for your time and I hope you have fun!
Angelo