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Greedland News

Update V0.6.07

Hello everyone, I'm VaMP. In this update, I have added attack point and warning frames for long-range enemies, increased the level cap for certain mods, and had some balance adjustments.
[h3]【Changes】[/h3]
  • Added attack point and warning frames for long-range enemies.



  • Increased the level cap of [AI Auto Aim] and [Radar] mods to level 5.
  • Slightly raised the price of [Payoff the Commander] after reaching the Epic level.
  • Reduced critical rate and critical damage for mods, upgrades, and Hyper Cores. Reduced base critical damage to 150%.
  • Slightly lowered the brightness during midnight.
  • Excess critical rate over 100% will be converted into critical damage.



  • Added confirmation popup for abandoning missions.
  • Updated the game icon.

[h3]【Fixed Issues】[/h3]
  • Fixed occasional duplication of the same options after using [Remove].
  • Fixed weapon attribute display issue in the weapon interface.
  • Fixed the discrepancy between displayed and actual fire rate in the attribute panel while paused.
  • Fixed an issue where automatic recovery occasionally decreased health instead.

[h3]【Optimizations】[/h3]
  • Improved rocket explosion effects.
  • Optimized [Payoff the Commander] feature, added controller support.
  • Optimized some sound effects.

I welcome all of you for your feedback and suggestions in the comments! Thanks again for your support!

https://store.steampowered.com/app/2218400/_/

Update V0.6.06

Hello everyone, I'm the producer VaMP.
In this update, I have optimized the performance of the "Magnet" upgrade option and the "Magnetic" mod, adjusted the appearance frequency of the number of long-range enemies in the mid-game, and optimized the difficulty of Area IX and Area X.

  • The upgrade option Magnet's pickup range has been increased from 25% to 40%.
  • The "Magnet" mod now increases pickup range by 15% per level.
  • Reduced the number of long-range enemies in the mid-game.


[h3]【Bug Fixes】[/h3]
  • Fixed an issue where some graphics cards could run the demo but encountered errors in the full version.
  • Fixed the problem where game time was not being recorded on the in-game data panel.
  • Fixed the incorrect display of area progress (maximum 80% for the current area).
  • Fixed the issue with saved progress not inheriting achievement rewards for mods.


[h3]【Optimizations】[/h3]
  • Optimized the "Remove" mod functionality: After removed, new options are generated, allowing continued upgrade selection.
  • Enhanced visual clarity.
  • Improved Burst Gun effects.
  • Enhanced the Plasma disc's model in battles.
  • Improved game performance.
  • Optimized the difficulty of Area IX and Area X.


I welcome all of you for your feedback and suggestions in the comments! Thanks again for your support!

https://store.steampowered.com/app/2218400/_/

Update V0.6.05

[h3]【New Features】[/h3]
  • Added "Payoff the Commander" feature in the mission interface - Spend certain resources to randomly skip an existing mission.


[h3]【Bug Fixes】[/h3]
  • Fixed the issue where using the "Skip" feature prevented selecting upgrade options.
  • Fixed occasional malfunction of the mod "Remove".
  • Fixed the issue where numeric keys occasionally couldn't select upgrade options during consecutive upgrades.
  • Fixed the problem where the "Skip" would skip all upgrades at once during multiple upgrades.


[h3]【Optimizations】[/h3]
  • The data panel is now displayed by default on the pause interface.
  • Optimized the kill count animation in the upper right corner of the screen during combat.
  • Improved controller operation on the upgrade interface.
  • Improved controller operation on the mod interface.
  • Optimized the visual effects of the Burst Gun.

Ver.0.6.04 Development Update

[h3]【Bug Fixes】[/h3]
  • Fixed the issue where gamepad controls were not working in the mod interface.
  • Fixed the issue of Overload malfunction when using the Burst Gun
  • Fixed the issue where Desert Area VI did not display unlock information.
  • Fixed the issue where there was no pop-up window when an achievement was completed in-game.
  • Fixed a gamepad navigation issue in the upgrade interface when there were no bottom buttons.
  • Fixed an occasional gamepad malfunction in the upgrade interface.


[h3]【Optimization】[/h3]
  • Adjusted advanced missions and weapon unlocks: reduced the level requirements for unlocking weapons.
  • Optimized some advanced missions.

"Greedland" Now Available! Demo Saves Inheritable

Hello everyone, I am Vamp, and after nearly three years of development, the game is finally available. I hope you all will enjoy it.

At the same time, I deeply apologize for the significant hardware compatibility bugs that have arisen in our local dual player mode. We are currently working urgently to fix this and expect it to be up and running before August 11, could be just tomorrow, bust still, sorry again.

"Greedland" has always offered a rich content since its demo phase, ensuring several hours of enriching experience. With this early access version, you can inherit your demo saves, and it flawlessly supports the SteamDeck, offering a lot of updates, including new weapons, enemies, modes, local dual player, and more!

Greedland


The early access version will offer 6 playable characters, each with unique attributes and skills, leading to diverse battle styles. For example, the Vanguard is a bit tanker, with the skill "Ice Ring" offering significant control, making it ideal for beginners.



On the other hand, the Ranger has a more agile but vulnerable body, and the skill "E-Overload" provides a potent burst, suitable for more aggressive players.



"Greedland" also offers up to 12 primary weapons and includes an enhancement system for each weapon, making the impact of weapon choice more direct. There are assault rifles for hit-and-run tactics, flamethrowers for AOE crowd control, and chain-damage explosive orbs. You could say that changing your weapon in "Greedland" is like changing games entirely, with each offering a unique battle experience and strategic choices.



Additionally, "Greedland" provides 10 selectable auxiliary equipment, 35 skill chips, and over 300 in-game upgrade options, providing almost infinite combinations for each adventure!



You can continuously strengthen your primary weapon, sweeping through enemy hordes with powerful basic attacks, or you could repeatedly enhance various secondary weapons, creating magical damage combos, or you could constantly add survival skills, surviving crises with a strong survival ability. In "Greedland," even if the same character wields the same weapon, choosing a different upgrade path can significantly change your combat style.



As you advance in the game, you will gradually move away from chaotic random upgrades and will need to use strategy, choosing the right weapon to pair with crucial skills, and developing your own combat patterns. This is not only rewarding but also essential for overcoming difficult campaigns.



During the early access phase, "Greedland" will offer 3 large maps, each with 10 stages. These stages are split into three difficulty levels, ensuring all players have a balanced gaming experience and gradually progress through the game.



Each stage has unique enemy combinations, and there's a fair amount of randomness. Especially challenging bosses will give players a big "surprise," and the early access version adds a powerful boss atop the already abundant enemies, providing the most thrilling combat sensation.



Furthermore, players will receive numerous tasks throughout the game. As you progress, the tasks get increasingly difficult. Completing these tasks will unlock many special rewards and encourage players to try new things, making this both an interesting challenge and a surprising exploration.



"Greedland" is developed with Unreal Engine 5, so the visual quality is outstanding. Each monster is finely and vividly detailed, and when they swarm you like a tidal wave, you will feel the pressure. In contrast, using cool weapons to wipe out hordes of enemies provides an unparalleled exhilarating sensation, as if you're playing "Bug Warriors Unleashed"!



"Greedland" is still in its early access phase, and content will continue to be updated, including more enemies and levels. New gameplay modes like Endless Mode and Online Co-op will be added, so stay tuned!