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Greedland News

Update V0.7.60

[h4]Hello everyone, I'm VaMP. In this update, I've completed the equipment fusion system, added some powerful equipment and the first fused equipment. The system framework is now complete. In October, I will start working tirelessly to provide weekly content updates. Thank you all for your long-term support![/h4]

[h3]【New Content】[/h3]
  • New airdrop: Thunder Shield (Replaced the Isolation Shield. In addition to being immune to all damage, it can also inflict continuous damage to nearby enemies)
  • New equipment: Devastator (Slow to charge, but its wide-range attack can instantly kill common enemies, ineffective against elites and bosses)
  • New equipment: Electric Shuriken (Intermittently launches blades in all directions with the character as the center. After a period of time, the blades return to the character's position, dealing damage to all enemies in the path)
  • New fused equipment: Lightning Boomerang (Made from the fusion of Infinite Plasma disc and Lightning Blade. It throws boomerangs in a spiral motion around, and these boomerangs eventually return to the character)
  • New mods: Auto Select (Equipping this mod allows the AI assistant to select upgrades automatically during leveling up, and the upgrade interface will no longer pop up)
  • Added unlimited upgrade options: All Damage, Weapon Damage, Equipment Damage, Max Health, Armor, Health Recovery (previously, there were no upgrade options, only Recovery and Refine options)
  • New Languages: French, Polish


[h3]【Optimizations】[/h3]
  • Removed commas for damage numbers
  • Reorganized sound effects and fixed some uncontrollable sound issues
  • Added hover and click sounds to all buttons
  • Ships now only land inside the circle
  • Rebalanced the Ice Ring skill of Vanguard: Initial duration changed to 2.5s, and initial cooldown changed to 14s
  • Frozen state now adds a 30% damage bonus
  • Added a landing pod's location display toggle


[h3]【Fixed Issues】[/h3]
  • Fixed monster spawning issues in Endless Mode
  • Fixed the issue of incorrect bonus for Charging
  • Fixed the issue of insufficient bonus for Glass Cannon
  • Fixed the issue where pressing ESC in the equipment selection interface wouldn't return


I welcome all of you for your feedback and suggestions in the comments! Thanks again for your support!

https://store.steampowered.com/app/2218400/_/

The Greedland Steam Community items are now available!

[h3]Hello everyone, we are excited to announce that Greedland Steam Community items are now available.[/h3]

Steam Community items include collectible trading cards, profile backgrounds, and emoticons, all of which you can earn by playing the game!







Collecting trading cards also grants you access to exclusive badges, so grab it to customize your Steam profile!

Update V0.7.00d

[h3]【Fixed Issues】[/h3]
  • Fixed the issue where the mouse could become unresponsive for new players entering combat for the first time.
  • Fixed the issue where even without selecting the co-op mode, the game could still proceed in it.
  • Fixed the issue where changing the limit quantity of equipment and entering the game would still result in a limit of 6.


[h3]Future Major Update Preview:[/h3]
During Steam SHMUP Fest on September 26th, we will post another major update. At that time, we will introduce a brand-new combat mechanism. This will allow different equipment to be combined, creating even more powerful ultimate gear. Furthermore, we will continue to develop additional weapon combinations and upgrade options.

Update V0.7.00b

  • The [Remove] function cannot be used to remove the upgrade [Recovery] and [Refine] anymore.
  • Initial speed of the Plasma disc has been increased from 200 to 250.
  • Modified certain sound effects.


[h3]Future Major Update Preview:[/h3]
During Steam SHMUP Fest on September 26th, we will post another major update. At that time, we will introduce a brand-new combat mechanism. This will allow different equipment to be combined, creating even more powerful ultimate gear. Furthermore, we will continue to develop additional weapon combinations and upgrade options.

V0.7 Major Update

Hello everyone, I'm VaMP.
In this update, I'm finally introducing the highly anticipated Endless Mode and three new weapons. Additionally, there are numerous content updates and optimizations. I hope you all enjoy these!

[h3]【New Contents】[/h3]
  • Unlock Endless Area in Jungle, Desert and Tundra.



  • Added the game instruction: You can view it in the pause menu.



  • New Weapon - Alpha Beam: This weapon can fire a special laser beam that reflects between enemies indefinitely until its energy is depleted, causing extensive area damage.



  • New Weapon - Missile Launcher: It can fire advanced tracking missiles that seek out enemies and explode, causing significant area damage.



  • New Weapon - Moonbeam: The fan-shaped Moonbeam possesses strong penetrating power and will damage all enemies in its path.




  • New Mod - Last Stand: The lower your health, the higher your damage. [Check achievement list for acquisition]
  • Map UI Enhancement: Display advanced mission information.
  • Added the feature to skip upgrade information pop-up. This feature can be enabled or disabled in the settings menu.



  • Added two high-score challenge achievements: Greedy Grandmaster & Greedy Deity.

[h3]【Numerical Changes】[/h3]
  • The critical-related upgrades of Hyper Core were changed to [Purple Upgrades: Weakness Expert] and [Gold Upgrades: Weakness Master].



  • Added explanations in mods and upgrades regarding their applicability to equipment.
  • Raptor Drone's flight speed and acceleration increased by 20%, initial explosion radius from 192 to 200.
  • UAV's base damage reduced from 25 to 20.
  • Plasma disc: The speed upgrade reduced from 60% to 50%. Fixed issue of Infinite Plasma disc increasing rotation speed and radius.
  • Purple Weapon Upgrade: Charging.



  • Purple Weapon Upgrade: Air Cooling (requires the mod [Overcharge] to unlock).



  • Heat Efficiency Upgrade increased from 20% to 25%, Cooling Upgrade increased from 20% to 25% (requires the mod [Overcharge] to unlock).
  • Shotgun's impact force increased from 1 to 2, Laser Gun's impact force decreased from 2 to 1.
  • Rocket Launcher's initial explosion radius increased from 192 to 250, penetration and bounce upgrades now have a level 2 cap.
  • Weakened initial and upgraded attributes of Guardian.
  • Melee mod effectiveness range increased by 75%, and can cover Plasma disc's area.
  • Cluster Bomb, Incendiary Bomb, and Nuclear Bomb's damage gradually increases over time.
  • Nuclear Bomb's explosion center can instantly kill common enemies, elites and bosses are immune to that but will receive significant damage.
  • Vulcan's initial range increased by 100%.
  • Ion Shield now starts with 0.5 seconds of invulnerability.
  • Dash invulnerability time increased to 0.3 seconds.
  • Glass Cannon capacity changed to 6, and damage increase changed to 20% per level.
  • Overload's damage bonus effect is now calculated separately as a multiplication.
  • Reborn skill can now instantly kill common monsters.

[h3]【Adjustments】[/h3]
  • The "Equipment Quantity Limit" feature has been moved to the equipment configuration interface, allowing different limits to be set for each configuration.
  • Mercenary remains now can yield G Crystals.
  • Elite monsters now drop Large G Crystals, while boss monsters drop Super G Crystals.
  • Upgrade and Hyper Core interfaces now display player's equipment information.
  • Added death lens focus effect.
  • Optimized explosion effect brightness.
  • The Landing Pod now turns on lights at night to illuminate surroundings.
  • Changed the sound effect for monster deaths.

[h3]【Optimizations】[/h3]
  • Optimized blood decal performance.
  • Optimized damage number performance.
  • Optimized performance of certain special effects.

[h3]【Fixed Issues】[/h3]
  • Fixed an issue where the weapon level wasn't displayed in the multiplayer equipment interface.
  • Fixed navigation error of controllers when clicking the Titan Mech.
  • Fixed cursor jumping issue in challenge mission interface.
  • Fixed fire rate display issue in equipment interface.
  • Max resolution setting now adheres to desktop resolution limit.
  • Fixed the incorrect cursor issue after looting remains.
  • Fixed issue where players with auto-shoot enabled can't automatically shoot after respawn.
  • Fixed certain controller issues.
  • Fixed the issue where Dash's invulnerability would cancel Ion Shield's invulnerability.
  • Fixed the issue where penetration would cause extra damage in specific situations.
  • Fixed the problem where changing key bindings wouldn't sync with the prompts for airdrops and hyper cores.

[h3]【Others】[/h3]
  • Added photosensitive warning.


[h3]Future Major Update Preview:[/h3]
During Steam SHMUP Fest on September 26th, we will post another major update. At that time, we will introduce a brand-new combat mechanism. This will allow different equipment to be combined, creating even more powerful ultimate gear. Furthermore, we will continue to develop additional weapon combinations and upgrade options.