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Halls of Torment News

Halls of Torment is launching into EA on 24th May!

[h2]Hello Adventurers![/h2]

We’re happy to announce that Halls or Torment will launch into Early Access on 24th May with a price tag of $4.99 | €4.99!

During the next couple of days you might see a bit more activity on our part again. Prior to the release we’ll be streaming the game on Twitch on Tuesday, 16th May. We’d love to see you join us over here: https://www.twitch.tv/chasingcarrots


[h3]Wishlist now![/h3]
https://store.steampowered.com/app/2218750/Halls_of_Torment/



If you’re a streamer, content creator, or from the press, we’re going to start sending out keys for you on 17th May. Contact us either via email [email protected] or via keymailer.

To all our players out there: Thank you for your overwhelming support! 94% of the 763 reviews have been positive! Over 45 000 of you have tried the PRELUDE and given us valuable feedback, bug reports, and suggestions. We’re thrilled to see the success Halls of Torment has had so far and we’re eager to bring you new and exciting content throughout the upcoming Early Access phase.



[h3]What new stuff is coming with the EA release?[/h3]
  • 4 new characters (Cleric, Warlock, Sorceress, Shield Maiden)
  • 4 new abilities (Radiant Aura, Summon Golem, Meteor Strike, Kugelblitz)
  • 2 major upgrades for each ability
  • all abilities will get more and better specialized traits
  • an entirely new stage, the Forgotten Viaduct
  • new bosses in Ember Grounds and an updated look for Haunted Caverns
  • a new elemental effect which can be a powerful boss slayer: Electrify
  • many new quests that will be all hooked up to the Steam Achievements
  • a new NPC in trouble on the Forgotten Viaduct
  • many new items to discover and retrieve from the halls
  • a couple of new quality of life features


[h3]And afterwards?![/h3]
We’re planning to update the game regularly. There are many ideas for new characters, abilities, items, stages, NPCs, enemies, game modes, and many other features. We do not have a fixed roadmap and we’re not planning to establish one. Instead we’d rather stay in touch with our community and figure out what would be best to add next.



[h3]Short FAQ for newcomers and interested:[/h3]
What is Halls of Torment?
A roguelite horde survival game, similar to Vampire Survivors but with a strong inspiration from classic action RPGs

Who are you?
We are Chasing Carrots, a handful of developers from Germany. We’ve been making games for over 10 years. https://www.chasing-carrots.com

Which platforms are supported?
Windows, Linux, and Steamdeck.

In which languages will HoT be available?
For now it’s English only. It’s possible that we’re going to add more languages when releasing the 1.0 version.

Where are you active?
Steam & Steam forums
Discord: https://discord.com/invite/chasingcarrots
Twitter: https://twitter.com/Chasing_Carrots
Twitch: https://www.twitch.tv/chasingcarrots
Mail: [email protected]



[h3]- Cheers
Chasing Carrots[/h3]

HoT Update 2023-04-27

Hello Adventurers!


Today we are releasing just a small patch for the PRELUDE. We are still in the middle of getting ready for Early Access. But we have some additional information for you regarding Early Access today.
We’ve already mentioned a couple of things about this during our DevStream on Tuesday. If you’ve missed it you can watch it here on YouTube

[previewyoutube][/previewyoutube]

The Early Access will start with 7 characters, 11 abilities and 3 stages. We will expand upon abilities giving you the possibility to upgrade or evolve them, depending on how you want to call it. Each ability upgrade should be roughly as powerful as the initial ability itself. Ability upgrades can be chosen instead of a new ability when for example picking up the Scroll of Mastery.





But our main focus has been on playable characters.
The 4 additional characters for the Early Access will be:
  • Cleric (Debuffs & Regeneration)
  • Warlock (Summonings)
  • Shield Maiden (Blocking & Crowd Control)
  • Sorceress (Lightning Damage & Electrify Effect)


For more information, we recommend looking into the DevStream. We’ve played all characters during the stream and gave a first glance at additional abilities. Please be aware that we played a development build, so many things are not finalized, yet 😉

But now for today’s changes on the PRELUDE


[h2]Change Log 2023-04-27[/h2]

[h3]POLISH & QOL[/h3]
  • Updated effect markers (Slow & Fragile).
  • Burn effect damage numbers are now displayed differently than normal damage.
  • Rats from the rat ring have now proper sprites


[h3]BUG FIXES[/h3]
  • Stun is now also setting the attack speed of enemies to 0.
  • Fixing the Bogged Boots, they actually slow down now.
  • Rat ring can’t be used to spawn endless rats anymore.
  • Arrows and Swordsman hits with fire damage are not unblockable anymore.
  • Fixed an issue that allowed item duping.
  • Settings wouldn’t save on the first start of the game.
  • Adding backup save games in case of corrupted save games, so not the whole progress is wiped.


[h2]What's Next?[/h2]
We are currently working on a lot of new content and finishing features for the EA. This includes ability upgrades, changes on ability traits, the third Level “Forgotten Viaduct”, and much more. In mid May we’ll have a bigger update on the EA and what will be included in the release. We’ll probably share a date and update plans afterwards.
When releasing the EA we also intend to update the PRELUDE to match the changes of the early game in the EA version.

[h3]Stay Fresh! 🥕
- Chasing Carrots[/h3]


Developer Stream 2023-04-25

[h3]Hello everyone,[/h3]

We are making good progress towards the EA. We’d like to show you the most recent progress and talk about it in our next dev stream. If you can’t join us live, don’t worry - you’ll be able to watch VODs on Twitch or YouTube: https://www.youtube.com/playlist?list=PLJQDnWBP6oKKQt56riGw_9T9gNQcxVeGT

Also, for later next week we intend to release a Patch for the PRELUDE with some additional QoL items and Bug Fixes. Some of this will be shown during the stream.

Stream Date: 25th April 2023
Stream Start: 17:00 CEST | 15:00 UTC | 08:00 am PST
Link: https://www.twitch.tv/chasingcarrots

We hope to see you there!
- Chasing Carrots



HoT Update 2023-04-06

Hello Adventurers!


We are doing good progress on the Early Access version. We are still aiming for a release in Q2 this year. However, we very much prefer to make a solid game instead of pushing a hasty release. We’d also like to thank everyone for joining our latest dev stream and hanging out with us while talking about Halls of Torment. The next stream will be announced a bit earlier than the last one, promised!
If you missed it, you can watch it on YouTube: https://www.youtube.com/watch?v=yLqME7PbSGc

In this update, we’re focusing mainly on bug fixes, polish, and QoL features. There are still a couple of known issues on our list which we will tackle in future updates. Your feedback helps us to determine the highest priorities when it comes to improving the game experience. We will keep on reading through forums and our discord channel and keep in touch with you.


[h2]Change Log 2023-04-06[/h2]

[h3]FEATURES[/h3]
  • Character traits now have two variations for each level so will be able to further customize your build. This has been applied to Swordsman, Archer, and Exterminator in the PRELUDE.
  • Multistrike & projectiles can now be partial. Those partial additional attacks are applied regularly on each n-th attack.
  • Block Chance is superseded by Block Strength which will determine the Block Chance of a character based on incoming damage. Block Strength can lead to a 100% Block Chance for attacks with a power of ¼ of the Block Strength.
  • Auto-aim can now be toggled with buttons.
  • Ember Grounds now has its own soundtrack.


[h3]CONTENT[/h3]
  • New Double Slash Trait (I) has been added, additional levels will be made available through quests later on.
  • The Scorched Giant elite in Ember Grounds is now a Scorched Giant Thrower.


[h3]BALANCING[/h3]
  • Ashen Wyrms now stay longer overground and wait a bit longer before attacking.


[h3]OTHER CHANGES[/h3]
  • Lord of Pain now casts homing projectiles with the death curse. (In the future we plan to add a quest item that allows you to cancel the curse projectile. Originally, it was not intended to beat this encounter by reviving)


[h3]POLISH & QOL[/h3]
  • Added more descriptions for traits
  • Added special info for Additional Attacks, Block Chance and Defense in the stat-tooltip
  • Added an input delay to trait and ability selection
  • Added graphics to the final screen
  • Character Stats can now be navigated with a gamepad
  • Items have now indicators to show if they have been retrieved or bought


[h3]BUG FIXES[/h3]
  • Auto-Aim and Auto-Attack is now properly saved and applied
  • Power Hitter quest can now be completed



[h2]What's Next?[/h2]
Holidays! But joking aside: We are currently working on the third stage and we might show a few glimpses of it on social media or the next stream. We are also working on further abilities and characters. Simultaneously we are working on fixes for outstanding issues and any bugs you report to us. Unfortunately, some bug fixes we originally wanted to add didn’t make it into this update. This also includes the slow effect that is speeding up the enemies. We hope we can get those in on the next update.

Stay Fresh!
Chasing Carrots



Developer Stream 2023-03-30

Hello everyone,

First, we’d like to thank you for all of your feedback and reports! When we launched the PRELUDE, we didn’t expect it to become so well received. This week we don’t have an update for the PRELUDE version. Instead we’re going to be live on stream playing the game and talking about future steps and changes.

We invite you to join us for one or two cozy hours of Halls of Torment talk and play. Ask us any questions and celebrate the progress of the game with us!


Stream Date: 30th March 2023
Stream Start: 18:00 CEST | 16:00 UTC | 09:00 am PST
Link: https://www.twitch.tv/chasingcarrots



We hope to see you there!
- Chasing Carrots